Posts tagged everquest 
MMObility: Hailan Rising is a lesson in confusion and miscommunication
I was excited to try out Hailan Rising, a new PvP-centric MMO being published by GamersFirst. It looks sort of primitive but has an old-school appeal that I thought would suit my tastes. For a long time I also thought it was a browser-based game, perhaps because it was being built in Unity, but ...
EverQuest's Shadow of Fear lets you hear the voice of Luclin
EverQuest's Shadow of Fear just launched; it's the update and second part to the Rain of Fear expansion that released in November. Yes, you read that right: This is the old-school MMO's 19th expansion. If that's not impressive enough for, the list of content that comes with the patch should hold ...
The Tattered Notebook: Can EQ Next's housing measure up to EverQuest II's?
With last Wednesday's release of EverQuest II's latest prestige home, the totally awesome Hua Mein Retreat, I couldn't help but be focused on one of my favorite gaming features. I toured the new home, got to check out the break-out spots, and marveled at how pro SOE is with housing. Sure, there ...
Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The ...
Tattered Notebook: What Chronoportals to EQII would you put in EQ Next?
If you were even slightly luckier than I, you had the chance to traipse through the Chronoportals of EverQuest II's most recent event. The events inside these portals are a nod to the game's older sibling, the original EverQuest, and include landscapes, characters, and dialogue that reflect that ...
The Daily Grind: If SimCity is an MMO, what should we call actual MMOs?
Earlier this week, EA president Frank Gibeau doubled-down on his company's earlier claims about SimCity's MMOness, suggesting the game was built as a "massively multiplayer experience" from the beginning. Rather than pick on Gibeau's comments (already done), I want to consider what would happen ...
Free for All: Debating the current state of classic MMORPGs
This will not be another column dedicated to deciding the true meaning of "MMORPG." We've covered that plenty on Massively, but it's safe to say that we allow a lot of different styles of multiplayer gaming to be covered on the site. Half the staff are old fuddy-duddies when it comes to these ...
PAX East 2013: SOE's Dave Georgeson on EQ Next and the future of online gaming
If there's one pastime that MMO fans share, it's making predictions. Which games will succeed, and which ones will struggle? Which will go free-to-play, merge servers, or even shut down? And will there ever be an MMO that's crowned as the WoW-killer? But what about the bigger picture of online ...
One Shots: ???
There's a lot going on in our lead picture here. There are question marks, a fungus person, a pointedly staring frog, and enough colors to give Crayola a run for its money. But what is it about? What does it mean? Reader Stacy helps clear things up: "That's mah frog. This was around April ...
The Game Archaeologist: When sequels attack!
Sequels are both the bane of and a fact of life for movies and video games. Well, "bane" is a strong word, and you're probably thinking of Batman right now anyway, but personally, I'm always willing to give the benefit of doubt to any continuation of a favorite franchise. While we don't see ...
Featured Stories
The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM



