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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP unveils EVE Online: Retribution, coming this winter]]></title><link>http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/</guid><comments>http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">  <a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter"><img alt="EVE Online: Retribution" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/eve-online-retribution.jpg" /></a></div> Earlier this evening at the VETO EVE fan gathering in London, <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> announced <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online's</em></a> 18th expansion: <em>EVE Online: <a href="http://massively.joystiq.com/tag/Retribution/">Retribution</a></em>. Due in December, this latest content overhaul promises to bring some of the biggest changes yet to the space-themed <a href="http://massively.joystiq.com/category/sandbox/">sandbox MMO</a>, which is steadily ramping up for its 10th anniversary next May.<br /> <br /> We sat down with <a href="http://massively.joystiq.com/tag/Jon-Lander/">Jon Lander</a> and <a href="http://massively.joystiq.com/tag/Kristoffer-Touborg/">Kristoffer Touborg</a>, <em>EVE's </em>executive producer and lead designer respectively, to get a first-hand look at some of <em>Retribution's </em>key features as well as the enormous pile of tweaks, updates, and adjustments players might expect with any CCP-helmed update. One thing is certain: After <em>Retribution</em>, the world of internet spaceships will never again be the same.<p><a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/" rel="bookmark">Continue reading <em>CCP unveils EVE Online: Retribution, coming this winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/">CCP unveils EVE Online: Retribution, coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Sep 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20337000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/29/ccp-unveils-eve-online-retribution-coming-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>corporation</category><category>council-of-stellar-management</category><category>crucible</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>eve-ship-balance</category><category>eve-ships</category><category>expansion</category><category>expansions</category><category>faction-warfare</category><category>featured</category><category>inferno</category><category>internet-spaceships</category><category>jon-lander</category><category>kristoffer-touborg</category><category>new-eden</category><category>preview</category><category>previews</category><category>pve</category><category>pvp</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>sci-tech</category><category>spreadsheets-online</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Sat, 29 Sep 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online talks about bringing ship trees to ship shape]]></title><link>http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/</guid><comments>http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/"><img alt="Because you can never have enough internet spaceships, right?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/eve-shipblog-epl-306.jpg" /></a></div>
Every MMO has to face an issue of complexity creep, and <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> is no exception. The current trees for ship progression and skill advancement are the result of numerous patches, additions, and alterations to a core system that's left an enormous mess behind. As a result, the whole system is in need of an overhaul, one that <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=9129">the most recent development blog discusses in detail</a>.<br />
<br />
The first changes involve cleaning up and streamlining the progression system so that ships such as Destroyers and Battlecruisers are a part of the standard path rather than unusual deviations. There's also a removal of some of the more labyrinthine requirements for tech 2 ships. The other major focus is a removal of the current system of ship tiers, with the developers trying to specialize ships based on roles and make each hull useful in its own fashion. <em>EVE Online</em> players are going to be seeing a big upheaval in the way that ships work in the future, so it's probably a good idea to <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=9129">get a feel for where the changes are arriving</a> sooner rather than later.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/">EVE Online talks about bringing ship trees to ship shape</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>eve-ships</category><category>game-mechanics</category><category>game-systems</category><category>internet-spaceships</category><category>mechanical-balance</category><category>mechanics</category><category>sandbox</category><category>sci-fi</category><category>ship-tiers</category><category>ships</category><category>spreadsheets-online</category><category>systems</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 06 Mar 2012 21:00:00 EST</pubDate></item></channel></rss>