When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...
A few weeks ago, we here at Massively were speculating on what the big announcement CCP Games were planning was. After they filed a trademark on a logo for something called "DUST 514", we could only guess that it was the promised EVE Online themed first person shooter. In an email with one of my...
Posted on Nov 21st 2014 12:00PM
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