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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Perspective on the widespread use of alts in EVE Online]]></title><link>http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/</guid><comments>http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/evedualcatalystsat425pixels.jpg" /></a><br />There are over 250,000 active subscriptions to the sci-fi massively multiplayer online game <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but have you ever wondered how many <em>players</em> that figure actually represents? The exact number of people that comprise the game's playerbase is unclear due to the common practice of <a href="http://massively.joystiq.com/tag/alts">playing with multiple accounts</a>. While the end result is likely the same to <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> in a financial sense -- all of those active subs add up to a steady flow of income month to month -- the fact remains that the game doesn't necessarily have 250,000 different people logging into New Eden from month to month. At least, not yet, although the number of subscribers is growing. (<em>EVE</em> set a peak concurrent user record last Sunday of 48,065 players.)<br /><br />Unlike some massively multiplayer online games, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is based on real-time skill training rather than using the system of leveling up central to other titles. Each <em>EVE</em> account has three character slots, but skill training can only be active on one character at a time. And as with most MMOs, a player can only be logged into one character per account at a time -- <a href="http://massively.joystiq.com/tag/multi-boxing">even if multi-boxing</a>. If a player needs to <a href="http://massively.joystiq.com/2008/04/20/the-main-man/">skill up specialized alts</a>, he or she must either sacrifice valuable skill training time on their main, or run a second (or third) account to really advance. A recent <a href="http://www.eve-mag.com">EVE-Mag</a> article by <a href="http://www.eve-mag.com/wordpress/archives/author/silene-derbhan">Silene Derbhan</a>, "<em>Alternates: Are We Schizophrenics!?</em>", looks closely at how alt play impacts the game. Derbhan states, <em>"I would like to delve deeper into the game mechanics, to see why players are compelled not only to play different characters, as in any other MMO, but also to pay for every one of these added characters."</em><p><a href="http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/" rel="bookmark">Continue reading <em>Perspective on the widespread use of alts in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/">Perspective on the widespread use of alts in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Jan 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/wordpress/archives/alternates-are-we-schizophrenics>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1437804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/22/perspective-on-the-widespread-use-of-alts-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt</category><category>alts</category><category>ccp</category><category>ccp-games</category><category>dual-boxing</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>multi-boxing</category><category>opinion</category><category>peak-concurrent-users</category><category>sci-fi</category><category>silene-derbhan</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 22 Jan 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's player-run sites need your help]]></title><link>http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/</guid><comments>http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://www.eve-tribune.com/index.php?no=3_52&amp;page=1"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/evetribuneneedsyouat425.jpg" alt="" /></a><br />The sci-fi game <a href="http://www.eve-online.com"><em>EVE Online</em></a> is a title that many players clearly feel passionate about. So much so that 2008 saw a <a href="http://www.crazykinux.com/2008/04/eve-online-blogroll-lovefest.html ">record number of player blogs</a> focused on the game. But beyond the blogging community, there are three standout websites that feature the writing of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s players, and pay their writers for those contributions with <em>EVE</em>'s virtual currency, Inter Stellar Kredits (ISK):<br /><br />
<ul>
    <li><a href="http://www.eve-tribune.com">EVE Tribune</a> offers no-holds barred commentary on the game and the player culture surrounding it, with notable coverage of <em>EVE</em>'s politics and alliance struggles. EVE Tribune is also the home of Silicon Buddha's <a href="http://www.flyreckless.com/blog/ ">Fly Reckless podcast</a>.</li>
</ul>
<ul>
    <li><a href="http://www.eve-mag.com">EVE-Mag</a> is a relative newcomer to covering <em>EVE Online</em> but in that time has distinguished itself as a diverse site that covers the entire scope of the game experience, and <a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/ ">doesn't flinch away from controversy</a>. </li>
</ul>
<ul>
    <li><a href="http://www.enn-blog.com ">EVE Network News</a> is another notable site covering the game, with well-rounded coverage of the various facets of <em>EVE</em>. ENN is also the home of the <a href="http://www.titanweekly.com/ ">Titan Weekly podcast</a>.</li>
</ul>
While each site has their own approach to covering the game and largely appeals to the same slice of MMO gamers, the <a href="http://www.eve-tribune.com/index.php?no=3_50&amp;page=4 ">dynamic between the three has been decidedly friendly</a>. EVE Tribune is really the pioneer in coverage of the game beyond the official <em>EVE Online</em> site, but EVE-Mag and ENN threw their hats into the ring in 2008 and have drawn in a significant number of readers in the short time they've been running. But if these sites are to continue through 2009, they'll need a little help from their readers -- <em>EVE</em>'s players.<p><a href="http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/" rel="bookmark">Continue reading <em>EVE Online's player-run sites need your help</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/">EVE Online's player-run sites need your help</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-tribune.com/index.php?no=3_52&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1418196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/04/eve-onlines-player-run-sites-need-your-help/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>enn</category><category>eve</category><category>eve-mag</category><category>eve-network-news</category><category>eve-online</category><category>eve-tribune</category><category>isk</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 04 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Confessions of an EVE Online macro'er]]></title><link>http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/</guid><comments>http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/confessionsofanevemacrouserat225.jpg" alt="" />You've encountered them before. <em>Those</em> guys. <em>Them</em>. Next to the ISK spammers, they're a plague within <a href="http://www.eve-online.com"><em>EVE Online</em></a>.<br /><br />They have gibberish names and sit in ice belts all day in exhumers, macro controlling large mining operations. At the first sign of trouble they gang warp out to safety. Or they're automating courier missions in an endless procession of macro'ed industrials, day in and day out. Or they're part of the infinite army of 0.0 ratting Ravens that automatically warp to a safespot and cloak once someone enters the system. They're all in <a href="http://massively.joystiq.com/tag/china">China</a>, right? The macros are all used by large ISK farming operations where people work in 23/7 shifts... <em>right</em>? <br /><br />Apparently, that's wrong. <a href="http://www.eve-mag.com">EVE-Mag</a> is running an article written by a self-proclaimed macro'er. Only he doesn't work in a sweatshop in a developing nation. He doesn't grind long shifts for ISK. He's an American in his early thirties, with two kids and a family dog. Just a regular guy. He writes under the pseudonym "EVE Player" and poses a question to his readers, <em>"I have macro'ed the holy crap out of certain video games. I've been doing it for more than 8 years now so tell me; at what point did you notice your EVE experience going down the tubes because of me? I'll bet your downward spiral really has nothing to do with me macro'ing, now does it?"</em><p><a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/" rel="bookmark">Continue reading <em>Confessions of an EVE Online macro'er</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/">Confessions of an EVE Online macro'er</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/893>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1386467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/30/confessions-of-an-eve-online-macroer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>automation</category><category>ccp</category><category>ccp-games</category><category>china</category><category>controversial</category><category>controversy</category><category>courier-missions</category><category>economy</category><category>eula</category><category>eula-violation</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>eve-player</category><category>exploits</category><category>hack</category><category>isk-farmer</category><category>legal</category><category>macro</category><category>mining</category><category>mmo-industry</category><category>opinion</category><category>rage</category><category>ratting</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 30 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Establishing trust in EVE's player-run financial institutions]]></title><link>http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/</guid><comments>http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://www.eve-bank.net"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anebankgraphicat425.jpg" alt="" /></a><br />The player-driven economy of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is very much a playground for those interested in being financiers, traders, or whatever variant of corporate tycoon their greedy little hearts desire in the virtual space. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is a far cry from most MMOs in that its market isn't manned by NPC vendors, it's almost entirely player driven and remains dynamic due to the fact that <em>EVE</em> is a single-world game, where all player interactions can conceivably affect the game's economy. For some players, <em>EVE's</em> economics is where they immerse themselves. Indeed, in some cases it's even where they PvP with their rivals in price wars and market manipulations. To them, the market is where they live and breathe, just as much as lowsec is the ideal environment for many pirates, and lawless 0.0 space is where players interested in large-scale alliance warfare feel at home. <br /><br />While <em>EVE</em> doesn't officially support a stock market or banking institutions, the sandbox approach <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> took to the game has allowed players to establish their own financial ventures in-game. However, without safeguards put in place by <a href="http://www.ccpgames.com"><span style="font-style: italic;">CCP Games</span></a>, and with New Eden being a place where players can act as they wish, there's always <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=381340">the risk of embezzlement</a> in any large-scale, player-driven financial institution. While it doesn't happen as often as most assume, there have been incidents like the <a href="http://video.google.co.uk/videoplay?docid=-1993624284569945666">EVE Intergalactic Bank (EIB) scam</a> that have <a href="http://massively.joystiq.com/tag/trust">eroded investor confidence</a> in such ventures. Fortunately, not all players are daunted by this, both in terms of those with a vision to establish a financial venture and the investors they rely upon. One such visionary in New Eden is "Ricdic", Founder and Managing Director of <a href="http://www.eve-bank.net">EBANK</a>.<p><a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/" rel="bookmark">Continue reading <em>Establishing trust in EVE's player-run financial institutions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/">Establishing trust in EVE's player-run financial institutions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/737>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1364522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/07/establishing-trust-in-eves-player-run-financial-institutions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>crafting</category><category>ebank</category><category>economics</category><category>economy</category><category>embezzlement</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>finance</category><category>game-mechanics</category><category>interviews</category><category>investor-confidence</category><category>isk</category><category>jacob-mei</category><category>market</category><category>mmo-industry</category><category>new-eden</category><category>ricdic</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 07 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[A newbie's first war declaration in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/fleetshot225.jpg" />It's almost guaranteed that at some point in your time as an <a href="http://www.eve-online.com"><em>EVE Online</em></a> pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without <a href="http://massively.joystiq.com/tag/concord">triggering a response from Concord. </a><br /><br />For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's <em>real</em> risk involved in playing the game. That's an angle of war declarations that writer <a href="http://massively.joystiq.com/tag/sam-guss">Sam Guss</a> discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at <a href="http://www.eve-mag.com">EVE-Mag</a>). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.<p><a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/" rel="bookmark">Continue reading <em>A newbie's first war declaration in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/">A newbie's first war declaration in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/feature/2291/from/%2Ffeatures%2Ecfm%2Fview%2Flatest>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1332467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>concord</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>intel</category><category>locator-agent</category><category>locator-agents</category><category>opinion</category><category>pvp</category><category>sam-guss</category><category>sci-fi</category><category>spies</category><category>spy</category><category>tips-and-tricks</category><category>war</category><category>war-declaration</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[A trader's mindset in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/amarrshuttleplanetdetail425.jpg" alt="" /></a><br />In <a href="http://www.eve-online.com"><em>EVE Online,</em></a> it's usually the harsher side of the game that gets the most attention and has the greatest allure. Piracy, large-scale alliance warfare, and in general the dark side of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> are what most players find interesting. But still, there are many players who engage in <a href="http://massively.joystiq.com/2008/09/24/the-daily-grind-cutting-the-combat/">non-violent gameplay</a> and find it rewarding. While hardcore PvP-ers lambast them as carebears, some corporations and individuals have attained considerable wealth and influence in the game through their own form of PvP applied to finance -- market warfare. <br /><br />Among the player-created corporations and alliances in <em>EVE Online</em> that are devoted to helping newer players attain their goals in an often complex system, <a href="http://www.eve-ivy.com/">EVE University</a> and <a href="http://www.agony-unleashed.com/news.php">Agony Unleashed</a> are the most prominent. However, there are other corporations in the game that help their members along the way, which are more focused in their pursuits. One such corporation is <a href="http://traderslounge.novitraq.com/">Trader's Academy,</a> corp ticker: [TRACE], formed in 2005 and devoted to helping pilots maximize profits from trading, mining, and mission running.<p><a href="http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/" rel="bookmark">Continue reading <em>A trader's mindset in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/">A trader's mindset in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/528>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1331546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agony-unleashed</category><category>carebear</category><category>ccp</category><category>ccp-games</category><category>crafting</category><category>economics</category><category>economy</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>eve-university</category><category>finance</category><category>market</category><category>market-pvp</category><category>mining</category><category>mission-running</category><category>non-violent</category><category>professions</category><category>scion-starcaster</category><category>trade</category><category>trader</category><category>traders-academy</category><category>trading</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 03 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[An EVE veteran explains some harsh realities of the game]]></title><link>http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/</guid><comments>http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/triggeredconcord425.jpg" alt="" /></a><br />Changes made to <a href="http://www.eve-online.com"><em>EVE Online</em></a> in the last year or so have been aimed at making the game more accessible to newer players. But this raises the hackles of some veteran players, who didn't have advanced learning skills, affordable +4 implants, and a much increased starting amount of skillpoints, much less a straightforward tutorial when they began.<br /><br />But it's less these perks than the belief that <a href="http://massively.joystiq.com/tag/eve-online"><em>EVE's</em></a> game mechanics are changing to <a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/">make the game a bit less dangerous</a> for rookie pilots, or reduce the risks that result from being careless... or just dense. The possibility of changes to the wardec system and the steep penalties that will <a href="http://massively.joystiq.com/tag/suicide-gank">soon be associated with suicide ganking</a> fuel this view held by some long-time <em>EVE</em> players. Some would go so far as to say that the game now favors carebears over pirates or 0.0 alliance players, but these views are largely subjective.<p><a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/" rel="bookmark">Continue reading <em>An EVE veteran explains some harsh realities of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/">An EVE veteran explains some harsh realities of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/391>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/an-eve-veteran-explains-some-harsh-realities-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>grimpak</category><category>learning</category><category>learning-skills</category><category>opinion</category><category>sci-fi</category><category>tips-and-tricks</category><category>trinity-nova</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Titan proliferation in EVE Online]]></title><link>http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://glowfalls.com/eve_ships/index.php"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/avatartitanamarr425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> has an ever-growing arsenal of ships and weapons available to players. The numerous choices this offers pilots is one of the game's strengths, but is also linked to a growing problem in the game: the arms race. Capital ships, the largest and most powerful ships in the game, have become commonplace. Small (even one-man) corporations in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> are now easily able to obtain them. Taking this a step further, supercapital ships (motherships and titans) were once a rarity in the game, something that required a year of effort to produce at an astronomical cost, for someone who spent a corresponding amount of time acquiring the skills to fly effectively. Now titans, perhaps <em>EVE's</em> nearest equivalent to the Death Star (only with logistics capabilities as well), are ubiquitous in the large 0.0 alliances, and some are even privately owned. So what happens if the game continues at this pace? <br /><br />Havohej (&lt;---) from <a href="http://www.eve-mag.com">EVE Mag,</a> also from <a href="http://defiasblog.insurmountablelogic.com/ ">The Defias Blog,</a> points out <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=784827 ">just how numerous titans have become</a> in <em>EVE,</em> and notes that even non-territorial alliances like <a href="http://massively.joystiq.com/tag/star-fraction">Star Fraction</a> are employing titans. In the case of Star Fraction, to what end is unknown, and it should be interesting to see how they put their <a href="http://www.eve-online.com/itemdatabase/EN/ships/titans/gallente/671.asp">Erebus</a> to use. Read Havohej's <a href="http://www.eve-mag.com/archives/402">"One Titan Too Many?"</a> for a breakdown of alliance titan ownership, and let him know if you feel titans are a problem in the game, and to what extent.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">Titan proliferation in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/402>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1319876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>defias</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>havohej</category><category>star-fraction</category><category>the-defias-blog</category><category>titan</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 21 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Painful lessons learned by an EVE newb]]></title><link>http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/</guid><comments>http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/painfullessons.jpg" /></a><br />One of the newest sites out there devoted to <a href="http://www.eve-online.com"><em>EVE Online</em></a> is <a href="http://www.eve-mag.com">EVE-Mag,</a> which is now much-improved through its revamped site design. While some of EVE-Mag's articles are written by and for experienced players of the game, they're also covering topics of interest to newer <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players as well. <br /><br />Sam Guss (writing as "Malori Veneer") <a href="http://www.eve-mag.com/archives/category/columns/evenewb">has a column called 'EVE Newb'</a> where he chronicles his experiences, both good and bad, in <em>EVE</em> as he finds his way forward. Although Guss is still new to the game, he's picking up the systems in <em>EVE</em> pretty quickly; at this rate, he probably won't be a newb for long. It's good to see it when people address a few of the <a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/ ">core ideas and basic concepts of the game,</a> as <em>EVE</em> can be a bit daunting for some new players. Quite frankly, in <span style="font-style: italic;">EVE</span> most players learn things the hard way. Guss is no different, and says, <em>"The last couple of days have been a harsh reality check for me..."</em><p><a href="http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/" rel="bookmark">Continue reading <em>Painful lessons learned by an EVE newb</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/">Painful lessons learned by an EVE newb</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/372>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/06/painful-lessons-learned-by-an-eve-newb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>malori-veneer</category><category>opinion</category><category>sam-guss</category><category>sci-fi</category><category>tips-and-tricks</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 06 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[What draws players to EVE while keeping others away?]]></title><link>http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/</guid><comments>http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/cksvexor425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is the type of game that doesn't have the broad appeal of fantasy that titles like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft.</em></a> Certainly, it attracts a number of players who are looking for <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">an edgier game experience</a> where actions have consequences. For some, the consequences can be steep, causing those gamers to shy away from <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Being wary of your fellow pilots is always a good idea, but it's not all piracy and <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">suicide ganks.</a> The game offers freedom to do what you want in the sandbox, but most <em>EVE</em> pilots stay on the right side of the law. <br /><br />Sam Guss is a writer at <a href="http://www.eve-mag.com">EVE-Mag.com,</a> an up and coming site that focuses on <em>EVE Online,</em> who wrote a piece that caught our eye at Massively. His article is titled <a href="http://www.eve-mag.com/archives/33">"Is <em>EVE</em> for You?"</a> and looks at what the attraction to the game is for him, and speculates about the wider appeal of <em>EVE</em> to other dedicated players. If you're an <em>EVE</em> fan, what is it that sets the game apart from other MMOs? And for those that don't play <em>EVE Online,</em> what aspects of the game keep you away?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/">What draws players to EVE while keeping others away?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Aug 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/33>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1277420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/what-draws-players-to-eve-while-keeping-others-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capsuleer</category><category>carebear</category><category>carebears</category><category>ccp</category><category>ccp-games</category><category>consequences</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>gank</category><category>hardcore</category><category>highsec</category><category>lowsec</category><category>opinion</category><category>pilot</category><category>piracy</category><category>pirate</category><category>reward</category><category>rewards</category><category>risk</category><category>risks</category><category>sam-guss</category><category>sandbox</category><category>sci-fi</category><category>suicide-gank</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 17 Aug 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The high price of trust in EVE]]></title><link>http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/</guid><comments>http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eve-online.com/background/potw/01-02-05.asp"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/bigfish425.jpg" /></a><br />Trust is a rare commodity in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> and is one of those aspects of the game that makes it at once interesting and frustrating. That friendly person who offers you assistance in a mission, wants to sell you a faction module, or seeks to join your corporation may very well be waiting to backstab you when you least expect it. This might sound bad, but it's not necessarily a terrible thing in terms of enjoying the game. Indeed, some may feel that it adds to the risk inherent in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> and thus the thrill. The fact that players can manipulate trust within the rules of the game is one of the aspects of <em>EVE</em> that sets it apart from most other MMOs. <br /><br />The risk vs. reward stakes are raised when trust comes into play with groups of players. Collective action through corporations or alliances will, at some point in time, entail trust. It may be a CEO or director lifting restrictions on access to resources for a member of the corp, hoping that the faith placed in the recruit wasn't a bad move. In other scenarios, the situation is reversed -- a director decides to cut and run, <a href="http://massively.joystiq.com/2008/01/31/relive-the-exploits-of-legendary-eve-online-assassins/">seizing assets</a> and leaving the corporation shocked and understandably enraged.<p><a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/" rel="bookmark">Continue reading <em>The high price of trust in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/">The high price of trust in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-mag.com/archives/36>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>betrayal</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>corp</category><category>corp-theft</category><category>corp-thief</category><category>corporation</category><category>crime</category><category>culture</category><category>director</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>opinion</category><category>politics</category><category>reward</category><category>risk</category><category>sci-fi</category><category>soleramnus</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 10 Aug 2008 11:00:00 EST</pubDate></item></channel></rss>
