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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MV Guide: February 6-12, 2012]]></title><link>http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/</guid><comments>http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mv-guide/" rel="tag">MV Guide</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/"><img alt="Global Agenda" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ga-rb-130.jpg" style="width: 530px; height: 298px; " /></a></div>
<a href="http://massively.joystiq.com/category/mv-guide/">MV Guide</a> is a weekly rundown of the MMO gaming events planned on <a href="http://massively.joystiq.com/livestream">Massively TV</a>.<br />
<br />
Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)<br />
<br />
Follow along after the jump to see what's on this week's schedule!<p><a href="http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/" rel="bookmark">Continue reading <em>MV Guide: February 6-12, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/">MV Guide: February 6-12, 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/06/mv-guide-february-6-12-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-guild-wars</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cloud-nine</category><category>code-club</category><category>ea</category><category>electronic-arts</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>glitch</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>guild-wars</category><category>guildwars</category><category>gw</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>liden-labs-second-life</category><category>linden-labs</category><category>livestream</category><category>livestreaming</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>mv-guide</category><category>mv-tv</category><category>ncsoft</category><category>netgame</category><category>nexus</category><category>nexus-the-kingdom-of-the-winds</category><category>rolf-jannson</category><category>ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><category>tiny-speck</category><category>twitch-tv</category><category>virtual-world</category><category>wurm</category><category>wurm-online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 06 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[MV Guide: January 30-February 5, 2012]]></title><link>http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/</guid><comments>http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mv-guide/" rel="tag">MV Guide</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/"><img alt="Runes of Magic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rom-rb-128.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://massively.joystiq.com/category/mv-guide/">MV Guide</a> is a weekly rundown of the MMO gaming events planned on <a href="http://www.twitch.tv/massivelytv">Massively TV</a>.<br />
<br />
Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)<br />
<br />
Follow along after the jump to see what's on this week's schedule!<p><a href="http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/" rel="bookmark">Continue reading <em>MV Guide: January 30-February 5, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/">MV Guide: January 30-February 5, 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/mv-guide-january-30-february-5-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>all-points-bulletin-reloaded</category><category>anet</category><category>apb</category><category>apb-ea</category><category>apb-game</category><category>apb-reloaded</category><category>arenanet</category><category>arenanet-guild-wars</category><category>atomic-blue</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>blizzard</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>d3</category><category>dc-universe-online</category><category>dcuo</category><category>diablo-3</category><category>diablo-iii</category><category>diii</category><category>ea</category><category>electronic-arts</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>frogster</category><category>frogster-runes-of-magic</category><category>glitch</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>guild-wars</category><category>guildwars</category><category>gw</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>jagex</category><category>liden-labs-second-life</category><category>linden-labs</category><category>livestream</category><category>livestreaming</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>mv-guide</category><category>mv-tv</category><category>ncsoft</category><category>planeshift</category><category>rom</category><category>runes-of-magic</category><category>runescape</category><category>ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><category>tiny-speck</category><category>tiny-speck-glitch</category><category>virtual-world</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 30 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[MV Guide: January 23-29, 2012]]></title><link>http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/</guid><comments>http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mv-guide/" rel="tag">MV Guide</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/mvg-rb-121.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/mv-guide/">MV Guide</a> is a weekly rundown of the MMO gaming events planned on <a href="http://www.twitch.tv/massivelytv">Massively TV</a>.<br />
<br />
Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)<br />
<br />
Follow along after the jump to see what's on this week's schedule!<p><a href="http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/" rel="bookmark">Continue reading <em>MV Guide: January 23-29, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/">MV Guide: January 23-29, 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20151293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/23/mv-guide-january-23-29-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-guild-wars</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>browser-based</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>disney</category><category>disneys-toontown</category><category>ea</category><category>electronic-arts</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>frogster</category><category>frogster-rom</category><category>glitch</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>guild-wars</category><category>guildwars</category><category>gw</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>jagex</category><category>jagex-game-studios</category><category>jagex-runescape</category><category>liden-labs-second-life</category><category>linden-labs</category><category>livestream</category><category>livestreaming</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>luvinia-online</category><category>massively-livestream</category><category>massively-tv</category><category>mv-guide</category><category>mv-tv</category><category>outspark</category><category>rom</category><category>runes-of-magic</category><category>runescape</category><category>ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><category>tiny-speck</category><category>toontown</category><category>urban-rivals</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 23 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[MV Guide: January 16-22, 2012]]></title><link>http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/</guid><comments>http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mv-guide/" rel="tag">MV Guide</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/"><img alt="APB: Reloaded" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/apb800x60074251we3.jpg" style="width: 530px; height: 319px; " /></a></div>
<a href="http://massively.joystiq.com/category/mv-guide/">MV Guide</a> is a weekly rundown of the MMO gaming events planned on <a href="http://www.twitch.tv/massivelytv">Massively TV</a>.<br />
<br />
Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)<br />
<br />
Follow along after the jump to see what's on this week's schedule!<p><a href="http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/" rel="bookmark">Continue reading <em>MV Guide: January 16-22, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/">MV Guide: January 16-22, 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/mv-guide-january-16-22-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>apb-game</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>co</category><category>dc-universe-online</category><category>dcuo</category><category>ea</category><category>electronic-arts</category><category>EVE</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>frogster</category><category>frogster-interactive</category><category>g1</category><category>gamersfirst</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>jagex</category><category>kabam</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>milmo</category><category>mmorts</category><category>mv-guide</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>rom</category><category>runes-of-magic</category><category>runescape</category><category>rusty-hearts</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe</category><category>sony-online-entertainment</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sto</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><category>thirst-of-night</category><category>trek-online</category><category>virtual-world</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 16 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Resurrecting faction warfare]]></title><link>http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/</guid><comments>http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/resurrect-title.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I think it's safe to say that most <a href="http://www.eve-online.com/"><em>EVE Online</em></a> players have never tried their hands at faction warfare, the state-sponsored bloodbath that pits Minmatar and Gallente pilots against their Amarr and Caldari rivals. When the system launched almost four years ago during 2008's <em><a href="http://massively.joystiq.com/tag/Empyrean-Age/">Empyrean Age</a></em> expansion, it was an immediate and colossal success. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> ran news stories leading up to the expansion to show the growing tensions between the four nations, with several videos highlighting major flashpoints like <a href="http://wiki.eveonline.com/en/wiki/Malkalen_catastrophe">the Malkalen incident</a>. The stage was set for the war to end all wars, and players were brought to the front lines to die for their nations.<br />
<br />
Faction warfare was originally designed to be a stepping stone for empire-dwellers who wanted to get into nullsec and to give fleet-based PvP to pilots without nullsec contacts. The first few months saw <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">some spectacular action</a>, with fleets of over a hundred rookie pilots happily smashing each other to bits. For over a year, faction warfare provided practically instant-action PvP on any scale you could want, from solo roaming and small gang warfare to full-on fleet battles with several capital ships. Unfortunately, CCP didn't iterate on the feature, so after a year with broken capture mechanics and no real purpose or reward for fighting, faction warfare began to grind to a halt.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I speculate on how faction warfare could possibly be resurrected.<p><a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: Resurrecting faction warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/">EVE Evolved: Resurrecting faction warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>fleet-command</category><category>fleet-warfare</category><category>game-design</category><category>gang-warfare</category><category>opinion</category><category>pvp</category><category>resurrect</category><category>resurrection</category><category>revamp</category><category>territorial-warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Six small changes that will make a big difference to EVE players]]></title><link>http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/</guid><comments>http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/evesmallthings.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last year, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> tasked its illustrious Team Best Friends Forever with a project aimed at fixing all those little things that annoy <em>EVE</em> players on a daily basis. Font issues, windows stealing focus, implants not showing on killmails, and the problem of agent standings being overly complicated were all tackled in no time flat. For the <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> expansion, Team BFF's leader, <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>, was put in charge of multiple teams that hammered out hundreds of bug fixes, gameplay balance changes and quality of life improvements.<br />
<br />
In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3365">CCP Punkturis reveals six small changes</a> under development by Team BFF that will certainly make a big difference to <em>EVE</em> players. The skill queue will be getting a search feature, which is good news for older players with over a hundred skills to sort through. The watch list that keeps track of friendly targets in fleet operations will be able to hold 15 players, up from 10, and players will be able to re-order them any way they like.<br />
<br />
If you've ever seen a player's face appear in the bottom right of the screen to tell you he's just logged in, chances are you've tried to click on it to talk to him at least once. When the next big patch goes live, you'll be able to do just that. The agent list in stations and module overload indicator will both receive graphical updates, and a new compact user list for the local channel with no portraits will be an absolute god-send to nullsec fleets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/">Six small changes that will make a big difference to EVE players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-punkturis</category><category>ccp-soundwave</category><category>crucible</category><category>devblog</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fleet</category><category>little-things</category><category>news</category><category>nullsec</category><category>pvp</category><category>team-best-friends-forever</category><category>team-bff</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 11 Jan 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Development on EVE in 2012]]></title><link>http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/</guid><comments>http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/eve2012-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Following the summer drama that came to be known as monoclegate, the past six months have been challenging for <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">turned a great deal more sinister</a> with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a>'s CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to <a href="http://massively.joystiq.com/2011/10/19/ccp-layoffs-affect-20-of-worldwide-staff-company-focusing-on-e/">lay off 20% of its staff worldwide</a>.<br />
<br />
The staff members who remained were faced with the task of turning things around, and with the feature-packed <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> expansion, they <a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">did so spectacularly</a>. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> with <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
<br />
Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "<a href="http://massively.joystiq.com/tag/Seleene/">Seleene</a>" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and <em>Crucible</em>'s development.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I delve into <a href="http://seleenes-sandbox.blogspot.com/2011/12/csm-6-december-summit-report.html">Mark's CSM Summit report</a> to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO <a href="http://massively.joystiq.com/tag/Hilmar-Veigar-Ptursson/">Hilmar Veigar P&eacute;tursson</a>.<p><a href="http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/" rel="bookmark">Continue reading <em>EVE Evolved: Development on EVE in 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/">EVE Evolved: Development on EVE in 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20142248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/08/eve-evolved-development-on-eve-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>2012-predictions</category><category>ccp</category><category>ccp-abathur</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>csm-delegate</category><category>csm-summit</category><category>december</category><category>development</category><category>Dominion</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>featured</category><category>game-development</category><category>graphics</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-v-petursson</category><category>hilmar-veigar-petursson</category><category>mark-heard</category><category>mmofps</category><category>monoclegate</category><category>sandbox</category><category>sci-fi</category><category>seleene</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
<br />
With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
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To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: All there is to know about DUST 514]]></title><link>http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/</guid><comments>http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/dust514-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last week, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> officially started <a href="http://massively.joystiq.com/2011/12/23/closed-beta-sign-ups-begin-for-dust-514/">accepting beta signups</a> for its upcoming MMOFPS <a href="http://www.dust514.com"><em>DUST 514</em></a>. This first phase of closed beta tests will be open only to active <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> subscribers, giving us an early opportunity to contribute feedback to the game's development ahead of console players. I think that's important because it's our universe that the game will take place in -- literally. <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> players will be connecting to <em>EVE Online</em>'s supercluster, so gameplay between the two titles will be intimately linked in realtime.<br />
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With the new game's release date set for the summer 2012, <em>EVE</em> players can expect the next big expansion to focus heavily on planetary control and the <em>DUST 514</em> link. The past month has been flush with new information on <em>DUST</em>'s customisable vehicles, drop suits, infantry weapons and more. We've even had a look under the hood at the server architecture that will keep the planet-bound battles fast and furious without lagging out the <em>EVE</em> players smashing each other to bits in orbit.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I gather together all the key information on <em>DUST 514</em> released this month and discuss what it means for <em>EVE Online</em> players.<p><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/" rel="bookmark">Continue reading <em>EVE Evolved: All there is to know about DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/">EVE Evolved: All there is to know about DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artillery</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>customisation</category><category>customization</category><category>drop-suit</category><category>dropsuits</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>f2p</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fps</category><category>free-to-play</category><category>mmofps</category><category>nuke-them-from-orbit</category><category>PlayStation</category><category>PlayStation-3</category><category>playstation-vita</category><category>Playstation3</category><category>ps-3</category><category>ps-vita</category><category>ps3</category><category>pvp</category><category>skyfire</category><category>sony</category><category>tanks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 01 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Fitting the Gallente Talos]]></title><link>http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/</guid><comments>http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/talos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Among the hundreds of changes brought by <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> gave the new ships the ability to fit battleship-class weapons but heavily limited their defensive capabilities. All four tier 3 battlecruisers are turret-based, letting them output massive damage with close-range guns or hit for solid damage at battleship sniping distances.<br />
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As with all new ships, it can be difficult to figure out how to fit the new tier 3 battlecruisers to make full use of their unique combination of high damage output and high mobility. Last week I looked at <a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/">three viable setups for the Caldari Naga</a>, which proved to be an absolute monster with 1,000-1500 DPS when using close-range blaster setups and a terrifying 650 DPS when sniping at 100km-130km. This week I take a similar look at the Gallente Talos, a ship designed specifically for close-range combat. I explore a traditional armour-tanked blaster fitting with dual webs, a shield-based variant that packs a huge 1,500 DPS punch, and two long-range blaster fits that give the Naga a run for its money.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explore four solid PvP fittings for the Talos, with both shield and armour setups.<p><a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/" rel="bookmark">Continue reading <em>EVE Evolved: Fitting the Gallente Talos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/">EVE Evolved: Fitting the Gallente Talos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20134693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruiser</category><category>battlecruisers</category><category>battleship</category><category>battleships</category><category>blaster</category><category>blasters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crucible</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>featured</category><category>fleet</category><category>fleets</category><category>gallente</category><category>guide</category><category>guides</category><category>hybrid</category><category>hybrid-weapons</category><category>hybrids</category><category>naga</category><category>pvp</category><category>ship-fitting</category><category>sniper</category><category>sniping</category><category>talos</category><category>tier-3</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Fitting the Caldari Naga]]></title><link>http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/</guid><comments>http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/naga-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
While <em><a href="http://www.eve-online.com">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion brought us over a hundred small features, balance tweaks, and graphical updates, its headline feature was undoubtedly the four new tier 3 battlecruisers. It's been several years since a new combat ship was added to <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>, and combat had begun to get a little stale. Most of <em>EVE</em>'s ships follow a logical design progression, with larger ships having more tank and higher damage output. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> turned that concept on its head with the new tier 3 battlecruisers, which deal battleship-class damage but have both the agility and paper-thin tank of a tech 1 cruiser.<br />
<br />
<a href="http://massively.joystiq.com/2011/11/04/meet-the-caldari-naga-eves-latest-battlecruiser/">The Caldari Naga is the very definition of a glass cannon</a>, able to output more damage than a Megathron or Rokh but at the cost of having practically no tank. It can be sniper-fit to deal around 650 DPS at ranges of 100-130km, blaster-fit to output a raw 1,500 DPS at ranges below 10km, or even set up to fight effectively with blasters outside web range. Its high top speed and cruiser-like agility add new gameplay options to existing sniper and heavy damage-dealer fleet roles, providing battleship-class damage for roaming cruiser gangs. It's a potential game-changer for nullsec alliances engaging in hit-and-run style warfare, but as with all new ships it can be difficult to figure out an effective ship fitting.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explore three solid fittings for the Naga designed to fill common PvP roles.<p><a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/" rel="bookmark">Continue reading <em>EVE Evolved: Fitting the Caldari Naga</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/">EVE Evolved: Fitting the Caldari Naga</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruiser</category><category>blaster</category><category>blasters</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cruiser</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fitting</category><category>guide</category><category>guides</category><category>module</category><category>naga</category><category>pvp</category><category>railgun</category><category>railguns</category><category>sniper</category><category>sniping</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Touring a galaxy reborn]]></title><link>http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/</guid><comments>http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/"><img alt="EVE Evolved title" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/reborn-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<em><a href="http://www.eve-online.com">EVE Online</a></em> recently celebrated the release of its incredible <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, noted as one of the most feature-heavy expansions in the game's history despite the majority of its features being produced in a period of just a few weeks. Two years' worth of graphical upgrades, features, balance upgrades and quality-of-life fixes hit Tranquility all at once, and the response from players has been incredibly positive.<br />
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Last week I <a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">rounded up all the information there is to know</a> about the <em>Crucible</em> expansion, but reading articles and news posts is no substitute for hands-on experience. This week I took a tour around parts of New Eden to explore the incredible new graphics <em>Crucible</em> delivered. As I have a background in graphics programming, the graphical upgrades are obviously the most exciting change for me. The astounding background nebulae are even more impressive when you know just how difficult it would be to build a nebula system that looks this incredible from any location.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explore a reborn galaxy and catalogue my adventures in a massive HD gallery.<p><a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/" rel="bookmark">Continue reading <em>EVE Evolved: Touring a galaxy reborn</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/">EVE Evolved: Touring a galaxy reborn</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/11/eve-evolved-touring-a-galaxy-reborn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crucible</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>exploration</category><category>explorer</category><category>featured</category><category>galaxy</category><category>gallente</category><category>gallery</category><category>graphics</category><category>graphics-engine</category><category>graphics-programming</category><category>graphics-update</category><category>hands-on</category><category>highsec</category><category>lowsec</category><category>minmatar</category><category>nebula</category><category>nebulae</category><category>nebulas</category><category>new-eden</category><category>nullsec</category><category>screenshot</category><category>screenshots</category><category>space</category><category>warp</category><category>warp-drive</category><category>warping</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[New EVE Online Chronicle provides a meeting of the minds over ships]]></title><link>http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/</guid><comments>http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/"><img alt="Shipping news?" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/eve-chronicle-epl-1207.jpg" /></a></div>
If you're only a casual follower of <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> news, you could be forgiven for thinking that the game's setting is sparse at best, since most of the news about the game doesn't really touch upon it. But there is a sprawling weight of lore behind the game, with no shortage of reasons for the massive inter-player conflicts that define the game's environment. <a href="http://www.eveonline.com/background/potw/default.asp?cid=07-12-11">The newest installment of the EVE Chronicles</a> is a look behind the scenes at the way the game's universe operates, with or without players.<br />
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On the face of it, the piece is simply a bit of fiction about two individuals meeting to discuss a business deal. But it also shows off the labyrinthine politics, rules, and subterfuge involved in the game. Even if you're not familiar with the setting, the tale stands on its own as a piece of science fiction -- and if you are familiar, you may well find something of interest in <a href="http://www.eveonline.com/background/potw/default.asp?cid=07-12-11">the simple exchange of words over battleships</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/">New EVE Online Chronicle provides a meeting of the minds over ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Dec 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/07/new-eve-online-chronicle-provides-a-meeting-of-the-minds-over-sh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>fiction</category><category>lore</category><category>news</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Dec 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Everything there is to know about Crucible]]></title><link>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</guid><comments>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/crucible-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This summer's lackluster <em><a href="http://massively.joystiq.com/tag/incarna">Incarna</a></em> expansion and the ensuing microtransaction drama took a massive toll on <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s player community and development staff. Players were quitting in droves, and <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, broken features, and "first steps" that were never iterated on left players <a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/">begging for a content-heavy expansion</a> like <em><a href="http://massively.joystiq.com/tag/apocrypha">Apocrypha</a></em> or those released in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s early years. <em>EVE</em> is known for being practically a new game every six months, but since the blockbuster <em>Apocrypha</em> expansion, daily life in New Eden hasn't changed much at all.<br />
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To pull things back from the brink, CCP refocused development on <em>EVE Online</em> and gave developers a free pass to work on hundreds of small features and improvements. The company began flooding us with details on new ships, graphical updates, new gameplay mechanics, and desperately needed balance tweaks, and we loved every bit of it. Although it's mostly small features and gameplay tweaks, <a href="http://massively.joystiq.com/tag/Crucible/">the <em>Crucible</em> expansion feels like a genuine rebirth</a> for <em>EVE Online</em>. The types of changes made show that CCP knows exactly what players want from <em>EVE</em> and that the company is now willing to deliver it. With CCP's renewed focus on internet spaceships, the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion feels like the start of a new era in the sandbox.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I pull together everything there is to know about the <em>Crucible</em> expansion that <a href="http://massively.joystiq.com/2011/11/29/eve-online-crucible-forges-a-new-game-today/">went live this week</a>, from its turbulent origins to the awesome features and PvP updates it contains.<p><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Everything there is to know about Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">EVE Evolved: Everything there is to know about Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>battlecruiser</category><category>battleship</category><category>blasters</category><category>capital-ship</category><category>capital-ships</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-pann</category><category>ceo</category><category>crucible</category><category>customs-office</category><category>dev-diary</category><category>devblog</category><category>dubstep</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gdc-2011</category><category>graphics</category><category>hilmar</category><category>hybrid</category><category>hybrid-weapons</category><category>layoffs</category><category>naga</category><category>nebula</category><category>nebulae</category><category>nerf</category><category>news</category><category>oracle</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pvp</category><category>roundup</category><category>ship-spinning</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>talos</category><category>time-dilation</category><category>tornado</category><category>trailer</category><category>video</category><category>wubwubwubwubpewpewpew</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Player-owned structures]]></title><link>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For much of <em><a href="http://www.eve-online.com">EVE Online</a></em>'s life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.<br />
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Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair <a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">without the slightest hint</a> of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s typical conflict. With the coming <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.<p><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark">Continue reading <em>EVE Evolved: Player-owned structures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">EVE Evolved: Player-owned structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>conflict</category><category>crucible</category><category>customs</category><category>customs-office</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fleets</category><category>fuel</category><category>news</category><category>normadic</category><category>owning-a-planet</category><category>patch</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>player-developers</category><category>player-development</category><category>player-housing</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pvp</category><category>red-moon-rising</category><category>rmr</category><category>starbase</category><category>starbase-fuel</category><category>tax</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>territory-control</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[DUST 514 community manager CCP Shadow steps down]]></title><link>http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/</guid><comments>http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/"><img alt="DUST 514 community manager post image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/jamesquit.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In February of last year, <a href="http://massively.joystiq.com/editor/james-egan">Massively writer James Egan</a> joined developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> as a community representative for <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> under the name <a href="http://massively.joystiq.com/tag/CCP-Shadow/">CCP Shadow</a>. He went on to become the community manager for upcoming MMOFPS <em><a href="http://massively.joystiq.com/category/dust-514">DUST 514</a></em> and an integral part of <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a>'s customer relations department. In a lengthy post on <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s off-topic forum, James let everyone know today that he will be leaving CCP at the end of this month. His replacement as <em>DUST 514</em> community manager has already been picked from the existing team, and James will be taking a much-needed break before deciding whether to return to writing or take a new career direction.<br />
<br />
<a href="https://forums.eveonline.com/default.aspx?g=posts&amp;t=38397">In the forum thread</a>, James remembers the good times he's had over the years thanks to the <em>EVE Online</em> community, both as a writer for Massively and as a community representative for CCP. While he wasn't part of the recent 20% staff layoffs, he relates that many of his friends were. While James will no longer be present under the name CCP Shadow, he will still be playing <em>EVE Online</em> on his normal character with the goal of killing everyone in sight. Everyone here at Massively would like him the best of luck in whatever career he decides to pursue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/">DUST 514 community manager CCP Shadow steps down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/dust-514-community-manager-ccp-shadow-steps-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-shadow</category><category>community-manager</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>james</category><category>james-egan</category><category>mmofps</category><category>news</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Black Friday deal for EVE players: 50% off EON Magazine and ISK Guide]]></title><link>http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/</guid><comments>http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/"><img alt="ISK guide title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/industr-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Black Friday is upon us, bringing us countless offers on everything from online games to toasters. MMM Publishing announced an enticing offer today of 50% off issues of <a href="http://massively.joystiq.com/tag/EON-Magazine/">EON Magazine</a>, the official magazine of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>. The offer also extends to MMM's other <em>EVE</em> publications: The ISK guide, <em>EVE</em> Strategic Maps and a poster pack. These are all paper-based products that will have to be sent via post, and unfortunately the price reduction doesn't extend to postage. For details on how to get in on this deal, head over to <a href="http://eonmagazine.net/2011/11/25/huge-eon-sale-50-off-everything/">the official EON blog</a>.<br />
<br />
EON is published quarterly and has recently reaching its 25th issue. The magazine has a professional quality to it, and interestingly the only advertisements you'll see in it are for in-game <em>EVE Online</em> corporations and services. The <a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/">Industrial Sized Knowledgebase</a> is a professionally laid out print copy of the most comprehensive guide to <em>EVE</em> ever released. A basic version is available <a href="http://www.isktheguide.com/">for free as a PDF</a>, and the purchased product is an extended reproduction delivered as a colossal ring-bound reference manual. <em>EVE</em> Strategic Maps is an accurate map of New Eden ready to be filled with post-it notes on big finds, wars and travel routes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/">Black Friday deal for EVE players: 50% off EON Magazine and ISK Guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/25/black-friday-deal-for-eve-players-50-off-eon-magazine-and-isk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-friday</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>deal</category><category>eon</category><category>eon-magazine</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>guide</category><category>guides</category><category>industrial-sized-knowledgebase</category><category>isk</category><category>mmm-publishing</category><category>offer</category><category>promotions</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 25 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online shows off new Crucible engine trails]]></title><link>http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/</guid><comments>http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/"><img alt="Engine trail image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/enginetrails.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Veteran <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> players will remember the joy of engine trails, a simple graphical effect that really added a feeling of speed to fast ships like interceptors or microwarpdrive cruisers. While the much-lauded <em><a href="http://massively.joystiq.com/tag/apocrypha">Apocrypha</a></em> expansion brought us countless new features, developers were forced to remove engine trails due to performance issues. We recently learned that engine trails will be making a comeback with the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, and <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3217">in a new devblog</a> today <a href="http://massively.joystiq.com/tag/CCP-Mankiller/">CCP Mankiller</a> released details of the tricky work involved in getting the much-loved feature back into the game.<br />
<br />
Mankiller explains that the old engine trail effect actually needed to have its vertex buffer updated every frame, making it a massive performance hog. The new trails use a much less costly approach that generates the geometry inside a vertex shader using splines. For those who fancy themselves mathematicians, CCP Mankiller provides the gruesome details of the equations that had to be constructed and solved to program the new shader. The new technique has additional advantages, like no longer skipping around when you're lagging and the possibility of new effects like heat shimmer, light absorption and refraction. The new engine trails go live with the <em>Crucible</em> expansion on November 29th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/">EVE Online shows off new Crucible engine trails</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Nov 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/25/eve-online-shows-off-new-crucible-engine-trails/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crucible</category><category>engine</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>news</category><category>trails</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 25 Nov 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Returning EVE to the Crucible]]></title><link>http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/</guid><comments>http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/crucible-1321720238.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When <em><a href="http://www.eve-online.com">EVE Online</a></em> launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The culmination of years of hard work by a small indie studio, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> sold almost entirely on its future potential. When I was introduced to the game by an excited friend in early 2004 during the Castor expansion, he encouraged me to get in on the ground floor because he believed the game was going to be huge. Years later, I find myself introducing the game to thousands of readers on the same premise.<br />
<br />
<em>EVE</em>'s continual success over the years transformed a fresh-faced <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> into a multinational game development giant. And yet, for all that growth and all the updates to <em>EVE</em> over the years, the fact that the game sells largely on future potential is still firmly embedded in both players and developers. Players subscribe not only because they like the game but because they want to support development to reach <em>EVE</em>'s true potential. Two years with very little iteration on existing features <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">sent the message</a> that developers weren't trying to reach that potential, but it seems that trend is soon to be completely reversed. With the newly announced <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, CCP will be adding countless small features, graphical updates and iterations that put <em>EVE</em> firmly back on the path to reaching its full potential.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at CCP's plans to <a href="http://www.eveonline.com/en/crucible/features/">return <em>EVE</em> to the crucible</a> and reforge it into something awesome. Those waiting for the third part of my look at the new player experience can catch that in next week's column, as Kajatta is enjoying his final week in <em>EVE</em> before delivering his verdict.<p><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Returning EVE to the Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/">EVE Evolved: Returning EVE to the Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20110041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>bomb-launcher-ii</category><category>bubble</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>command-ship</category><category>crucible</category><category>dreadnought</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fuel-blocks</category><category>graphics</category><category>mothership</category><category>nebula</category><category>nebulae</category><category>news</category><category>nyphur</category><category>patch</category><category>pvp</category><category>siege</category><category>siege-module</category><category>siege-module-ii</category><category>starbase</category><category>starbases</category><category>stealth-bombers</category><category>supercapital</category><category>supercapital-nerf</category><category>supercapitals</category><category>supercarrier</category><category>supercarriers</category><category>tech-2</category><category>tech-3</category><category>tech-ii</category><category>tech-iii</category><category>titan</category><category>triage</category><category>triage-module-ii</category><category>warfare</category><category>warfare-links</category><category>warp-disruption-field-generator-ii</category><category>winter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Amazing EVE Online video tells epic tale of wormhole conflict]]></title><link>http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/</guid><comments>http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/"><img alt="Clarion Call 3 title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/clarioncall3.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
PvP in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> is more often likened to a game of strategy than of action. If that's true, then Rooks and Kings' impressive track record for tactical genius makes the alliance undeniably a grandmaster of intergalactic chess. The group's instructional video <a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time-part-2/">Clarion Call: Triage Special</a> in early 2009 was released to wide acclaim, and the tactics demonstrated in the video became core strategies replicated by military corporations throughout the game. The follow-up video <a href="http://massively.joystiq.com/2010/02/13/eve-video-corner-clarion-call-2-pantheon/">Clarion Call: Pantheon</a> evolved those strategies to counter opponents prepared to come up against triage carriers.<br />
<br />
Massively is proud to exclusively reveal Rooks and Kings' third and undeniably most impressive video to date. Clarion Call 3 moves the stage of Rooks and Kings' normal hunting grounds in nullsec and lowsec to the undiscovered lands of wormhole space. But star Alazais says "one does not simply walk into a wormhole," noting that the tight restrictions on the mass of ships that can enter a wormhole presents new challenges. The group fought outnumbered and outgunned against an enemy possessing an ability that later became known as "the infinity gun."<br />
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Skip past the cut to learn more about the infinity gun exploit and to watch the full film. Don't forget to set it to 1080p for the full HD experience.<p><a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/" rel="bookmark">Continue reading <em>Amazing EVE Online video tells epic tale of wormhole conflict</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/">Amazing EVE Online video tells epic tale of wormhole conflict</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1080p</category><category>alazais</category><category>aperture-harmonics</category><category>capital</category><category>capital-ships</category><category>capitals</category><category>carrier</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>clarion-call</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-video-corner</category><category>exclusive</category><category>exploit</category><category>hd</category><category>infinite-gun</category><category>infinity-gun</category><category>k162</category><category>news</category><category>piracy</category><category>pvp</category><category>pvp-video</category><category>rooks-and-kings</category><category>sandbox</category><category>sci-fi</category><category>triage</category><category>video</category><category>wormhole</category><category>wormhole-exploration</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 18 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev video talks customer relations and server nodes]]></title><link>http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/</guid><comments>http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/"><img alt="CCP Guard image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveindev3.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
As part of a refocusing on developing <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has recently taken us on a video tour of its <a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/">art</a>, <a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">features</a> and <a href="http://massively.joystiq.com/2011/11/10/new-eve-video-takes-you-behind-the-core-technology-curtain/">core technology</a> departments. This week it's the turn of the customer relations and Virtual Worlds departments as <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> finds out what makes <em>EVE</em> tick. In his visit to the den of GMs, he finds that important stuck queue petitions are answered on average in 15 minutes, a response time much improved compared to a few years ago.<br />
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Guard chats to several people from CCP's Virtual Worlds department, which is responsible for keeping all the <em>EVE</em> server clusters online and improving performance. <a href="http://massively.joystiq.com/tag/CCP-Hunter/">CCP Hunter</a> discusses what goes on during <em>EVE</em>'s daily downtime and reveals that the once hour-long period has been reduced to only nine minutes per day. We also find out about recent hardware upgrades and the infamous "supernode" deployed for large-scale nullsec wars.<br />
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Skip past the cut to watch the full video in HD.<p><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/" rel="bookmark">Continue reading <em>EVE dev video talks customer relations and server nodes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/">EVE dev video talks customer relations and server nodes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>ccp-hunter</category><category>customer-relations</category><category>customer-service</category><category>dev-diary</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gm</category><category>hardware</category><category>in-development</category><category>news</category><category>node</category><category>server</category><category>supercluster</category><category>supernode</category><category>video</category><category>virtual-worlds</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online monument commemorates the summer riots]]></title><link>http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/</guid><comments>http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/"><img alt="EVE monument image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/evestatue.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Back in June, the <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> community reacted negatively to the release of a lackluster <em><a href="http://massively.joystiq.com/tag/incarna">Incarna</a></em> expansion and controversy over microtransaction prices. Complaints eventually <a href="http://massively.joystiq.com/2011/06/25/eve-online-controversy-erupts-in-protests/">erupted into in-game riots</a> with the leak of a company newsletter on microtransactions and an internal memo from the CEO denouncing complaints as noise. Players got together in trade hubs across the game to <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">protest <em>EVE</em>'s development direction</a>, attacking a pair of invulnerable monuments outside the systems' major stations.<br />
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As a nod to players' refusal to accept the status quo and force change, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> recently altered the Jita monument that was the main focus of the summer riots. The statue now stands destroyed, and its plaque congratulating Heinky and Shin Ra of Burn Eden for solving a riddle contest several years ago has been changed to the text below:
<blockquote class="bq-standard">
	"This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant."</blockquote>
The change is currently only live on the test server, but will likely come to the main server on November 29th when the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion launches. Thanks to Drew for the tip!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/">EVE Online monument commemorates the summer riots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>controversy</category><category>crucible</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>jita</category><category>monocle</category><category>monocle-gate</category><category>monoclegate</category><category>monument</category><category>monuments</category><category>news</category><category>patch</category><category>protest</category><category>riots</category><category>sci-fi</category><category>statue</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The new player experience, part 2]]></title><link>http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/</guid><comments>http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/newpl-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Two weeks ago, <a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">I began an experiment</a> to look into <em><a href="http://www.eve-online.com">EVE Online</a></em>'s new player experience from the perspective of someone who has never played the game before. I convinced my friend Kajatta to try the game for the first time, with his only prior knowledge being the same stories, videos and screenshots that anyone will have seen before signing up to give the game a shot. In the first part of this investigation into the new player experience, Kajatta delivered a harsh first impression of the user interface and character creation.<br />
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A common story I've heard when I'm talking to current <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> players is that many didn't really get into the game the first time they played. As happened to Kajatta, some found adapting to the UI and control scheme a jarring experience and were put off as a result. It was usually the second time they played <em>EVE</em> that seemed to make the game stick, whether that was restarting a new character immediately or giving the game a second try up to a year later.<br />
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Could it be that <em>EVE</em> is most likely to appeal to new players the second time they play it? To put this theory to the test, this week Kajatta took a fresh second stab at <em>EVE Online</em> and played through all the career agent content. But has his first attempt provide the equipment necessary to scale <em>EVE</em>'s famous learning cliff, or did the UI and control scheme prove as impenetrable a barrier as ever?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, Kajatta delivers his verdict on whether <em>EVE</em> is better the second time around and delves into the <a href="http://www.tentonhammer.com/node/66110">Cash Flow For Capsuleers</a> combat missions.<p><a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The new player experience, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/">EVE Evolved: The new player experience, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aura</category><category>cash-flow-for-capsuleers</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>frigate</category><category>gallery</category><category>kajatta</category><category>mission</category><category>mission-running</category><category>missions</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>screenshot</category><category>screenshots</category><category>tutorial</category><category>tutorials</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[New EVE Online launcher will simplify patching]]></title><link>http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/</guid><comments>http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/evepatcher.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> has dedicated this winter's expansion to small features, balance changes and small quality-of-life improvements. Most of the changes we've heard about so far have been gameplay features and graphical improvements, from starbase tweaks and blaster balance changes to magnificent new nebula graphics. In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3070">CCP Topknot shows off a brand new launcher program</a> designed to simplify the patching process.<br />
<br />
Currently, players launching an out-of-date client get a pop-up about the latest patch and have to restart the client. This becomes a nuisance when frequent optional updates are released. The new patcher will work like a standard MMO launcher, detecting which files aren't up to date and downloading new versions. "A big-ass progress bar will tell you what's going on and how much work is left," explains <a href="http://massively.joystiq.com/tag/ccp-topknot/">Topknot</a>, "and an unnecessarily huge button allows you to play the game once it is ready."<br />
<br />
The new patcher is currently on the test server and should be making its way to the main game with the winter expansion. In the future, the patcher will be able to download updates in the background and may be able to download content in stages, giving new players access to character creation while the game content downloads.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/">New EVE Online launcher will simplify patching</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Nov 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20102399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/09/new-eve-online-launcher-will-simplify-patching/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-topknot</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>launcher</category><category>launchpad</category><category>news</category><category>patch</category><category>patcher</category><category>patching</category><category>singularity</category><category>sisi</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 09 Nov 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Gallente and hybrid balance]]></title><link>http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/</guid><comments>http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/hybrid-title-1320503923.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's been another week filled with announcements and positive news for <em><a href="http://www.eve-online.com">EVE Online</a></em>, with <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP</a> showing off <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s <a href="http://massively.joystiq.com/2011/11/03/eve-online-introducing-new-nebulae/">new nebulae</a> and revealing the Amarr and Caldari <a href="http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/">tier 3 battlecruisers</a>. For Gallente pilots, no news was celebrated more than the rebalancing of hybrid weapons and ships that specialise in their use. Short-range blasters can technically deliver the highest damage output of any turret, but their extremely short optimal range means they deal a smaller fraction of their maximum damage in most fights than other ships. Blaster ships have to spend valuable travel time closing into weapons range, and once up close, targets are hard to track.<br />
<br />
Although railguns were designed by the Caldari, they're hybrid weapons just like blasters, and so they are the long-range weapon of choice for Gallente sniping and mission-running ships. They have good range and tracking speed but have always suffered from slightly worse damage output and alpha strike than beam lasers and artillery cannons of the same size. Countless suggestions for fixes to blasters and railguns have appeared on the forum over the years, but until now they've remained unchanged. As a Gallente pilot and avid Thorax and Dominix fan, I'm very excited by the hybrid balance changes coming this winter.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I take a break from <a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">the new player experience experiment</a> to take a look at the impact of the upcoming hybrid balance patch and why the announced changes are needed.<p><a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/" rel="bookmark">Continue reading <em>EVE Evolved: Gallente and hybrid balance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/">EVE Evolved: Gallente and hybrid balance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20095531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/eve-evolved-gallente-and-hybrid-balance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing</category><category>blaster</category><category>blasters</category><category>caldari</category><category>caldari-naga</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gallente</category><category>gallente-talos</category><category>hybrid</category><category>hybrid-weapons</category><category>megathron</category><category>naga</category><category>patch</category><category>pve</category><category>pvp</category><category>railgun</category><category>railguns</category><category>rokh</category><category>sniper</category><category>sniping</category><category>spreadsheets-in-space</category><category>talos</category><category>thorax</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online reveals Amarr tier 3 battlecruiser, the Oracle]]></title><link>http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/</guid><comments>http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/"><img alt="EVE Oracle image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/oracle.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last year graphic designers and <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> fans from across the world competed in <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a>' huge Design-a-Starship contest. The ultimate contest winner was the incredibly impressive Minmatar Tornado, which was meant to be implemented in the game shortly after winning. The ship's implementation was delayed until earlier this month, when CCP announced that the <a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/">Tornado would be one of four new battlecruisers</a> hitting <em>EVE</em> with the winter expansion. The new tier three battlecruisers are designed to use battleship-sized weapons and are specialised for mid range to long range combat.<br />
<br />
<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3035">In a new devblog today, CCP Guard revealed</a> the Amarr tier three battlecruiser: the Oracle. Originally named the Mentor by its creator Alexey M, the Oracle appears to quite literally be a stripped down forward section of the popular Armageddon. The ship joins the Minmatar Tornado and Gallente Talos as yet another entry from last year's design competition to be implemented in the game. The Caldari battlecruiser is still to be revealed, but we got a first glimpse of the ship from <a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/">yesterday's In Development video devblog</a> and can confirm that it is also a player-submitted design.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/">EVE Online reveals Amarr tier 3 battlecruiser, the Oracle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20097237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/02/eve-online-reveals-amarr-tier-3-battlecruiser-the-oracle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruiser</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>competition</category><category>design</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>news</category><category>oracle</category><category>ship</category><category>starship</category><category>tier-3</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 02 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev video shows work on engine trails, custom ship skins and more]]></title><link>http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/</guid><comments>http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/"><img alt="OMG engine trails" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveindev2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
If you're a fan of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a>' new video devblog series, <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> takes a live hand grenade into <em>EVE Online</em>'s art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3028">massive shadow improvements</a>, but those upcoming additions pale in comparison to what's planned for after the winter period.<br />
<br />
<a href="http://www.youtube.com/watch?v=J42F4WkeFQ4">The latest In Development video</a> shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos.<br />
<br />
Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.<p><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/" rel="bookmark">Continue reading <em>EVE dev video shows work on engine trails, custom ship skins and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/">EVE dev video shows work on engine trails, custom ship skins and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>art</category><category>art-department</category><category>battlecruiser</category><category>Benjamin-Bohn</category><category>blog</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>custom-skins</category><category>devblog</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gallente</category><category>in-development</category><category>minmatar</category><category>paint-jobs</category><category>ship-skins</category><category>skins</category><category>talos</category><category>tornado</category><category>v3-project</category><category>video</category><category>video-devblog</category><category>video-developer-diary</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 01 Nov 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Details of EVE's long-awaited hybrid balance patch revealed]]></title><link>http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/</guid><comments>http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/csmminute2-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Balancing combat in a PvP-centric game like <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> is a tricky business. In a sandbox universe that pits fleets of hundreds of ships against each other in a struggle for territorial dominance, balance changes can alter the PvP landscape. Unfortunately, hybrid weapons have always received the short end of the stick in balancing efforts, leaving Gallente turret ships like the Deimos and Megathron behind their Amarr and Minmatar counterparts.<br />
<br />
In a new devblog, <a href="http://massively.joystiq.com/tag/CCP-Tallest/">CCP Tallest</a> adds <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3012">a major Hybrid weapon rework</a> to the growing list of long-awaited features finally making an appearance in <em>EVE</em>'s coming winter expansion. Blasters will be receiving some much-needed CPU and powergrid reductions, a 30% reduction on capacitor usage and a huge 20% bonus to tracking speed. Railguns receive the same CPU, powergrid and capacitor reduction as blasters, in addition to a straight 10% damage increase. All ships typically fit with blasters will also be getting speed bonuses to help them get into blaster range, and tech II ammo for all turrets is due for an update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/">Details of EVE's long-awaited hybrid balance patch revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20095528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/details-of-eves-long-awaited-hybrid-balance-patch-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>blaster</category><category>blasters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-tallest</category><category>deimos</category><category>dev-diary</category><category>development</category><category>dominix</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>gallente</category><category>hybrid</category><category>hybrids</category><category>megathron</category><category>railgun</category><category>railguns</category><category>thorax</category><category>turret</category><category>vexor</category><category>winter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 01 Nov 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The new player experience]]></title><link>http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/</guid><comments>http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/newplayer-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Ever since <a href="http://jestertrek.blogspot.com/2011/07/not-all-curves-are-pretty.html">a graph showing a downward trend</a> in daily peak concurrent logins started to make the rounds on blogs, players have insisted that <em><a href="http://www.eve-online.com">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Incarna//">Incarna</a></em> expansion has been a complete failure. I mentioned in an <a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/">earlier article</a> that we should really have expected this as the captain's quarters were primarily designed with new players in mind. Starting the game as an avatar, even one who's been grounded in his space-room by his space-dad, helps people identify with their characters in a way that bridges the gap between <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> and traditional avatar-based MMOs. By introducing a player to his character as a person rather than a ship, the new player experience may also help make the loss of a ship not such a big deal.<br />
<br />
It's all fine and well to theorise about <em>Incarna</em>'s success or failure, but ultimately it's only new players who can make that determination. If the captain's quarters do their job of flattening that initially jarring part of <em>EVE</em>'s learning curve, the expansion's effect on subscriptions would be to convert more free trials into paid accounts -- an effect that wouldn't be immediately noticeable until another exciting and heavily advertised gameplay expansion brings in large numbers of new players. To help figure out if the captain's quarters have been successful in that regard, we have to turn to people who have never played <em>EVE</em> before.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I finally convince my friend Kajatta to try <em>EVE</em> for the first time. I delve into his first experiences with the game to find out what <em>EVE</em> does right and wrong in the new player experience.<p><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/" rel="bookmark">Continue reading <em>EVE Evolved: The new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">EVE Evolved: The new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>community</category><category>corp</category><category>corporations</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>incarna</category><category>interveiw</category><category>interview</category><category>kajatta</category><category>new</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>tutorial</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 30 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[New EVE video devblog series shows off revamped nebulae]]></title><link>http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/</guid><comments>http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/"><img alt="EVE gets new nebula effects" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/evenebula2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
With <a href="http://massively.joystiq.com/tag/CCP-Games//">CCP Games</a>' recent refocusing on in-space content for <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, developers on the floor have been working harder than ever to bring us shiny new toys for the winter expansion. We've already heard that <a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/">the player-designed Tornado</a> would be released as part of a new tier of gun-heavy battlecruisers, and CCP has gone on to show off the <a href="http://massively.joystiq.com/2011/10/27/eve-dev-blog-unveils-new-gallente-battlecruiser/">Gallente design also hand-picked</a> from contest submissions.<br />
<br />
This week's absolute flood of good news for <em>EVE Online</em> players continues with <a href="http://www.youtube.com/watch?v=8kBAWayqELU">the first of a new video devblog series</a> shot at CCP's Reykjavik headquarters -- the development hub for <em>EVE</em>. Part 1 of this look at the art department shows off the incredible new nebula graphics we'll be getting as part of the expansion, and hints at the development of a new model for the popular Caldari Raven. The Raven update is part of what Art Manager Benjamin Bohn calls the V3 project, a project that has brought us the new Scorpion model and will continue to deliver revamps of old ships.<br />
<br />
Skip past the cut to watch the first in this new video devblog series. Note to viewers: The presenter is in fact carrying a microphone and not a live hand grenade.<p><a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/" rel="bookmark">Continue reading <em>New EVE video devblog series shows off revamped nebulae</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/">New EVE video devblog series shows off revamped nebulae</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dev-diary</category><category>developers</category><category>development</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>graphics</category><category>mmo-industry</category><category>nebula</category><category>nebulae</category><category>nebulas</category><category>news</category><category>raven</category><category>sci-fi</category><category>ship</category><category>tornado</category><category>v3-project</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 29 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The human casualties]]></title><link>http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/</guid><comments>http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/human-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This time last year, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> subscribers, the company was also developing the <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO and the full scale MMOFPS <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> set on the planets of <em>EVE</em>. Everything seemed to be going fine, but with the release of <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em> at the end of June, CCP faced the biggest crisis in the company's history. Due to <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">a series of missteps and internal leaks</a> that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low.<br />
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Following the CEO's recent letter of apology promising a refocusing of development on in-space <em>EVE</em> features, news of highly requested features due for inclusion in <em>EVE </em>has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the <a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/">player-designed Tornado battlecruiser</a>, the process of refocusing on <em>EVE </em>is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that <a href="http://massively.joystiq.com/2011/10/19/ccp-layoffs-affect-20-of-worldwide-staff-company-focusing-on-e/">over 20% of CCP's worldwide staff have been laid off</a> as part of the refocusing effort.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the human casualties of the recent <em>EVE </em>drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.<p><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/" rel="bookmark">Continue reading <em>EVE Evolved: The human casualties</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/">EVE Evolved: The human casualties</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/23/eve-evolved-the-human-casualties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>developer</category><category>developers</category><category>development</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-veigar-petursson</category><category>insider</category><category>job</category><category>job-loss</category><category>jobs</category><category>mmo-industry</category><category>monocle-gate</category><category>monoclegate</category><category>opinion</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online adding implants to killmails]]></title><link>http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/</guid><comments>http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eveimplant-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When a ship is destroyed in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>, half of its fitted modules are destroyed and half are dropped as loot. When <em>EVE</em> was young, the list of modules destroyed and dropped in a kill was sent in an in-game mail to both the victim and the player who got the killing blow. Today the killmail is stored in a players' character sheet rather than clogging up his inbox, providing a record of all the ships he's killed and those he's lost in combat. When you destroy a player's escape capsule, however, all you're left with is a blank killmail and a tasty corpse floating in space.<br />
<br />
<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2922">In a new devblog, CCP Masterplan describes</a> the introduction of one of <em>EVE</em>'s most requested features: implants on pod killmails. When an escape pod is destroyed, a list of all the expensive implants installed in the corpse's head will be added to the currently blank killmail, letting players put a much more accurate value on successful kills. This comes as good news to corporations and alliances judging their war performance using killboard valuations.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/">EVE Online adding implants to killmails</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/eve-online-adding-implants-to-killmails/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>death</category><category>dev-diary</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>killmail</category><category>killmails</category><category>patch</category><category>pod</category><category>ship</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 20 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE isn't the only game with PLEX]]></title><link>http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/</guid><comments>http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/plex-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The past several years have seen a complete revolution in the online gaming market, and with it the MMO industry as we know it. An industry once dominated by monthly subscriptions is now rapidly giving way to games with free-to-play, freemium and hybrid payment models. <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> has repeatedly expressed concern that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> could go the way of the dinosaurs if it doesn't adapt its business model to this new market. While I'm forced to agree with the general sentiment behind that statement, I don't think the developers at CCP recognise just how far ahead of the curve they've been with their own business model since the introduction of the <a href="http://massively.joystiq.com/tag/plex/">30-day Pilot's License EXtension (PLEX)</a>.<br />
<br />
PLEX essentially allow players to pay for an <em>EVE</em> subscription with in-game ISK, and it provides a legitimate way for players to buy ISK in a way that doesn't harm the in-game economy. It's a clever system that undercuts illicit RMT business, generates additional revenue for the company, and has even <a href="http://massively.joystiq.com/2011/04/03/eve-online-players-raise-over-44-000-for-japan-relief-fund/">been used for charity drives</a>, but <em>EVE</em> isn't the only game to use the system. The success of PLEX in <em>EVE</em> has spurred several other MMOs to follow suit over the years, both in the subscription-based and free-to-play arenas. <em>Runes of Magic</em>, <em>TERA</em>, <em>Star Trek Online</em> and even <em>World of Warcraft</em> have borrowed a page from CCP's book in one way or another, and it's paying off for them big time.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I put the PLEX system under the microscope to find out exactly what makes it tick, and I look at other MMOs implementing similar systems.<p><a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/" rel="bookmark">Continue reading <em>EVE Evolved: EVE isn't the only game with PLEX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/">EVE Evolved: EVE isn't the only game with PLEX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Blizzard-Entertainment</category><category>business-models</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cryptic</category><category>cryptic-studios</category><category>diamonds</category><category>dilithium</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>gold</category><category>guardian-cub</category><category>isk</category><category>plex</category><category>runes-of-magic</category><category>star-trek-online</category><category>subscription</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Returning EVE players receive discount as part of CCP apology]]></title><link>http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/</guid><comments>http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eveoffer-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last week <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> proved that it's still an indie studio at heart when CEO <a href="http://massively.joystiq.com/tag/hilmar-veigar-petursson/">Hilmar Veigar P&eacute;tursson</a> issued <a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/">a formal letter of apology</a> to the entire <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> community. In the letter, he admitted that development had been purposefully shifted away from the in-space features players wanted. He went on to take full responsibility for the ensuing drama surrounding the forced early release of <a href="http://massively.joystiq.com/tag/Incarna"><em>Incarna</em></a> and the fumbled cash shop introduction. Hilmar then laid out plans to turn <em>EVE</em>'s development around and set it back in <a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/">a direction that current players will appreciate</a>.<br />
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Today CCP continued show its commitment to this new development direction with a special reactivation offer for returning players. Most account-holders whose subscriptions lapsed during or before the Summer drama have been sent an email offering a special rate of $4.95 US for 30 days of subscription time. While reactivation offers like these are commonplace, this offer made a point of CCP's new-found direction and contained this concise quote from <em>EVE</em>'s senior producer <a href="http://massively.joystiq.com/tag/http://massively.joystiq.com/tag/arnar-gylfason/">Arnar Gylfason</a>: "A significant part of that plan is the immediate refocusing of all the <em>EVE</em> development teams on <em>EVE</em>'s core gameplay: spaceships."<br />
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[Source: Reactivation discount email]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/">Returning EVE players receive discount as part of CCP apology</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Oct 2011 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20081337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/13/returning-eve-players-receive-discount-as-part-of-ccp-apology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apology</category><category>arnar-gylfason</category><category>arnar-hrafn-gylfason</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>discount</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-veigar-petursson</category><category>offer</category><category>reactivation</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 13 Oct 2011 20:15:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Looking forward to the winter expansion]]></title><link>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</guid><comments>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/winter-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Since <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s release in 2003, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was the perfect example of how to do things right. The game's publishing deal with Simon &amp; Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make <em>EVE</em> the best game possible for its loyal playerbase.<br />
<br />
<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/"> In a recent letter to the players</a>, CCP CEO <a href="http://massively.joystiq.com/tag/Hilmar/">Hilmar</a> laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> and <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a>. Resources are spread thin, and <em>EVE Online</em> has suffered for it. Last month I looked back at the blockbuster <em><a href="http://massively.joystiq.com/tag/Apocrypha/">Apocrypha</a></em> expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.<p><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Looking forward to the winter expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/">EVE Evolved: Looking forward to the winter expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault-ships</category><category>balance</category><category>blasters</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>establishments</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>font</category><category>hilmar</category><category>incarna</category><category>lag</category><category>mmo-industry</category><category>mothership</category><category>motherships</category><category>nerf</category><category>nullsec</category><category>omg-a-new-font</category><category>opinion</category><category>pve</category><category>pvp</category><category>ship-spinning</category><category>sovereignty</category><category>supercapital-nerf</category><category>supercarrier</category><category>supercarriers</category><category>time-dilation</category><category>titan</category><category>titans</category><category>warfare</category><category>winter</category><category>yay</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games CEO issues letter of apology to EVE Online players]]></title><link>http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/</guid><comments>http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/evehilmar.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Just over three months ago, fans of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> looked on in disbelief as <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">the game they loved faced its biggest crisis of confidence</a> since 2007's T20 developer scandal. The long-awaited <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a> expansion was pushed live with no multiplayer environments and only one race of captain's quarters. Players were forced to use the feature every time they docked, and it seemed that its only purpose was as a display case for overpriced cash-shop clothing. While players debated the controversial cash shop prices, a leaked company newsletter titled "Greed is Good" and a leaked memo from <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> CEO Hilmar Veigar P&eacute;tursson threw additional fuel on the flames.<br />
<br />
In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2672">a letter to the <em>EVE Online</em> community today</a>, Hilmar delivered a humble apology for everything that happened. "The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry," he began. "In short, my zeal for pushing <em>EVE </em>to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble."<br />
<br />
The letter goes on to tackle everything from the removal of ship spinning and the release of the captain's quarters as a full expansion to CCP's plans for the future. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2428">an accompanying devblog</a>, CCP Zulu provided an impressive list of in-space features aimed for the winter development period. The list includes the long-awaited hybrid weapon balance changes, assault ship bonus reworks, capital ship rebalancing, and even iteration on faction warfare.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/">CCP Games CEO issues letter of apology to EVE Online players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Oct 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apology</category><category>arnar-gylfason</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>communication</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>expectation-management</category><category>fearless</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-veigar-petursson</category><category>incarna</category><category>leak</category><category>leaked-memo</category><category>macrotransactions</category><category>Microtransactions</category><category>miscommunication</category><category>monocle</category><category>monocle-gate</category><category>monoclegate</category><category>news</category><category>newsletter</category><category>nex</category><category>noble-exchange</category><category>winter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 05 Oct 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Time dilation and the war on lag]]></title><link>http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/</guid><comments>http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/timedilation-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When <a href="http://www.eve-online.com"><em>EVE Online</em></a> launched back in 2003, it quickly gained a following of over 40,000 subscribing players. With around 5,000 solar systems for players to explore, those players spread themselves throughout the galaxy rather than gathering in one place. Players would often come together to trade or make war, but the server generally kept up with the action. As the number of subscribers rose, the size of the average PvP fleet increased and <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> upgraded the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> server to handle the additional load. 2005 saw <em>EVE</em>'s subscriber numbers explode from just over 50,000 to around 100,000 players. Server upgrades suddenly didn't cut it any more, and lag began to set in during large fleet battles.<br />
<br />
Ever since then, <a href="http://massively.joystiq.com/2010/08/22/eve-evolved-the-war-on-lag/">CCP has waged a largely unseen war</a> against the impossibility of keeping all of <em>EVE</em>'s players in one single-shard universe. Holding on to that core ideal that's made <em>EVE </em>the successful sandbox game it is today, developers have pursued every avenue in the fight against lag. While funding research into Python's Stackless IO and constantly optimising code, CCP built the biggest supercomputer in the games industry to house New Eden's growing population. With over 400,000 players now inhabiting the same world and a typically weekly peak concurrency of over 50,000 characters, CCP has been forced to develop some big guns in the war on lag.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at some of the biggest developments CCP has made in the war on lag, including the new Time Dilation feature that literally slows down time to let the server catch its breath.<p><a href="http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/" rel="bookmark">Continue reading <em>EVE Evolved: Time dilation and the war on lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/">EVE Evolved: Time dilation and the war on lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/02/eve-evolved-time-dilation-and-the-war-on-lag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-atropos</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-veritas</category><category>cutting-edge</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hardware</category><category>lag</category><category>mmo-industry</category><category>rad-game-tools</category><category>server</category><category>servers</category><category>supercomputer</category><category>team-gridlock</category><category>technology</category><category>telemetry</category><category>thin-client</category><category>time-dilation</category><category>war-on-lag</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Ship spinning and Incarna]]></title><link>http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/</guid><comments>http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/spin-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<div>
	Last week, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> <a href="http://massively.joystiq.com/2011/09/19/ccp-working-on-eve-ship-spinning-patch/">released a devblog about an upcoming patch</a> designed to re-introduce the ship hangar removed as part of the recent <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> expansion. The old system involved docking into a ship hangar in which players can spin their ships around to look at them from any angle. With <em>Incarna</em>, the hangar was replaced by a new captain's quarters interface in which the player gets out of his ship and walks about his quarters in a full-body avatar of his character. Amidst a flood of complaints from players whose computers couldn't handle the <em>Incarna</em> environments, CCP reluctantly built a temporary disable switch into the system.<br />
	<br />
	Developers repeatedly stated that they had no intention of letting players opt out of <em>Incarna</em> forever as the company wants it to be a seamless part of the game world rather than a separate game in and of itself. The announcement of the ship hangar's return has effectively overturned that statement by giving players a way to stay out of <em>Incarna </em>environments indefinitely if required. This is a big deal for current <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a> </em>players, but most of my friends and colleagues who don't play <em>EVE </em>don't see the importance of what is on the surface a purely cosmetic change.<br />
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	In this week's short <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column, I discuss the plans to bring back ship-spinning in <em>EVE </em>and explain why this change is a big deal for players.</div><p><a href="http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/" rel="bookmark">Continue reading <em>EVE Evolved: Ship spinning and Incarna</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/">EVE Evolved: Ship spinning and Incarna</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20050160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/25/eve-evolved-ship-spinning-and-incarna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>incarna</category><category>opinion</category><category>ship-spinning</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE contest winners announced, free Aurum for everyone]]></title><link>http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/</guid><comments>http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/"><img alt="EVE Is Real title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eveisreal.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Back in July, <em><a href="http://massively.joystiq.com/category/eve-online">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> opened a visual museum of <em>EVE</em> artwork, screenshots, and videos to record the game's ongoing history. Players were invited to upload their work to the site in exchange for entry into a huge contest, with 20 Nvidia graphics cards and an expensive Alienware laptop to be won. Players voted for their favourite videos and pictures on the website during August, and the winners were officially announced on Thursday.<br />
<br />
The grand prize of an Alienware gaming rig went to Tez Saurus of Test Alliance for his video <a href="http://www.youtube.com/watch?v=QaxmRAMWW6I">I Love New Eden</a>, which received a massive 1800 votes (almost 1000 votes more than the next-most-popular video). The song beat legendary videos like <a href="http://massively.joystiq.com/2011/05/31/clear-skies-3-machinima-undocks-to-excited-fans/">Clear Skies III</a>, War Has Come, and the popular official trailer EVE: A future Vision from 2011's Fanfest.<br />
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At the start of August, CCP <a href="http://massively.joystiq.com/2011/08/02/eve-is-real-reaches-first-content-milestone-aurum-gifted-to-act/">gave every active <em>EVE</em> account 1000 free Aurum</a> to spend on <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em> clothing as a thank-you for sharing <em>EVE</em> museum pictures and videos on Facebook. The second sharing milestone for the visual museum was reached this week, and all active <em>EVE</em> players will soon receive 1500 Aurum free of charge. As clothing bought with Aurum can be sold on the normal in-game market, this is a big financial boost to new players. The total value of the Aurum being distributed is around $1.75 million US.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/">EVE contest winners announced, free Aurum for everyone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20050196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/23/eve-contest-winners-announced-free-aurum-for-everyone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>clear-skies-iii</category><category>contest</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>image</category><category>museum</category><category>news</category><category>screenshot</category><category>test-alliance-please-ignore</category><category>video</category><category>vote</category><category>winners</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 23 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Too early to judge Incarna]]></title><link>http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/</guid><comments>http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/early-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Amidst talk of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s upcoming nullsec revamp, the Council of Stellar Management voiced legitimate concerns that <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> may not be assigning enough development time to in-space <em>EVE</em> features. Last year, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=777">CCP Zulu revealed that</a> of over 400 developers at CCP Games, 124 were assigned to <em>EVE Online</em>. Of those, a whopping 70 were assigned to develop <em>EVE</em>'s new avatar-based <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em> feature, several others were assigned to core technologies going into <em>Incarna</em>, and only 22 were focused on developing in-space features.<br />
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Last week I looked into the issue of <a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/"><em>EVE</em>'s development time being reduced over the years</a>, but it has been pointed out to me that I largely dismissed the development time that went into <em>Incarna</em> as if it weren't development on <em>EVE</em>. This is a common line of thought among current veteran players, who typically don't care about <em>Incarna</em> and want time to be spent on in-space features instead. <em>Incarna</em> has eaten up a significant amount of development time for very little tangible benefit, but is it too early to judge the efficacy of this massive addition to <em>EVE</em>?<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at what the future may hold for <em>Incarna</em> and how the work invested so far may not become valuable to players until certain features hit.<p><a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/" rel="bookmark">Continue reading <em>EVE Evolved: Too early to judge Incarna</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/">EVE Evolved: Too early to judge Incarna</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gameplay</category><category>incarna</category><category>nex</category><category>noble-exchange</category><category>station</category><category>stations</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Sep 2011 18:00:00 EST</pubDate></item></channel></rss>
