<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/evegate2anathema580.jpg" alt="" /></a><br /><em><strong>I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?</strong><br /></em><br /><em>Roc</em>: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the <em>EVE Online</em> website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.<br /><br /><em>Sam</em>: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.<p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>apocrypha</category><category>app-store</category><category>ccp-games</category><category>chris-whiteford</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>factional-warfare</category><category>import-control-system</category><category>iphone</category><category>isk</category><category>mac</category><category>macintosh</category><category>marcus-dickinson</category><category>militia</category><category>pvp</category><category>pyjamasam</category><category>roc-wieler</category><category>skill-queue</category><category>skill-training</category><category>skillpoints</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/minmatargloryat580.png" /></a><br />The newest generation of smartphones has begun to deliver on the ideal of having continual access to your data on the go with persistent web connections. As such, the iPhone is becoming ubiquitous, helped no doubt by its ease of use and the ever-growing number of apps available to users. In the relatively short time the iPhone has existed, it's already begun to have an impact on the gaming world. Given how stat-centric massively multiplayer online titles are, it was inevitable that there would be some steps made towards a marriage between the <a href="http://massively.joystiq.com/tag/iphone">iPhone and our games</a>; some developers are creating iPhone apps that extend certain aspects of MMOs beyond the game client.<br /><br />This can be especially useful with a game like <a href="http://www.eveonline.com"><em>EVE Online</em></a>, where players typically have a number of things going on, even while they're not logged in to play. While the <em>EVE</em> iPhone apps don't act as game clients, players can, for instance, check in on the skill progression of their characters, check their wallet balances as market transactions and contract sales take place while away from the client, and in general keep tabs on their <a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/">virtual involvements in New Eden</a>. <br /><br /><a href="http://capsuleer.evesuite.com/">Capsuleer 2.0</a> is one such iPhone and iPod touch app for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> that aims to be a portal into New Eden for whenever players are away from their computers and on the go; in some respects, it's a persistent <a href="http://wiki.eveonline.com/wiki/Neocom">real-world analog to <em>EVE</em>'s in-game Neocom</a> used to keep tabs on your characters. Capsuleer 2.0 was approved by Apple just this week, so Massively caught up with its two creators to find out more about what they've been up to. Marcus Dickinson is known in <em>EVE</em> as Roc Wieler and is likely a familiar name to many players from his <a href="http://everamblings.wordpress.com/">Roc's Ramblings</a> blog. The other half of the Capsuleer duo is Chris Whiteford (<a href="http://www.vanguardfrontiers.com/index.php">PyjamaSam in <em>EVE Online</em></a>), and they were both kind enough to take some time out to speak with us about their work on Capsuleer as well as their plans for its future. Read on for Massively's Capsuleer interview and our impressions of the app in a brief visual tour.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/">A look at Capsuleer 2.0</a></strong></p><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1483289"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/splash_thumbnail.jpg" alt="Respected. Revered. Immortal." title="Respected. Revered. Immortal." /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481497"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/import-control-system1_thumbnail.png" alt="Welcome to Capsuleer 2.0" title="Welcome to Capsuleer 2.0" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481507"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/import-control-system2_thumbnail.png" alt="Import Control System" title="Import Control System" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481527"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/capsuleerinterface_thumbnail.png" alt="Capsuleer Interface" title="Capsuleer Interface" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481524"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/characterselectscreen_thumbnail.png" alt="Character Selection Screen" title="Character Selection Screen" /></a></div><p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app-store</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp-games</category><category>chris-whiteford</category><category>community</category><category>development</category><category>eve</category><category>eve-api</category><category>eve-blog-pack</category><category>eve-online</category><category>featured</category><category>iphone</category><category>isk</category><category>joystiq-features</category><category>limited-api</category><category>marcus-dickinson</category><category>massively-interviews</category><category>neocom</category><category>pyjamasam</category><category>roc-wieler</category><category>rocs-ramblings</category><category>sci-fi</category><category>vanguard-frontiers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games aims to extend EVE Online to iPhone and mobile phones]]></title><link>http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/</guid><comments>http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://capsuleer.wordpress.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/capsuleergraphicat225.jpg" alt="" /></a>Nathan <a href="http://massively.joystiq.com/tag/oveur">'Oveur'</a> Richardsson, Executive Producer for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, gave a <a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/">'state of the game' address</a> last month about <a href="http://www.eve-online.com"><em>EVE Online</em></a>, and hinted at some of the ways he'd like to see <em>EVE</em> evolve. Namely, how the game might expand by <a href="http://myeve.eve-online.com/api/doc/">leveraging the <em>EVE</em> API</a>. It looks like CCP is taking the next step in making this happen, from the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=960122">announcement an <em>EVE</em> player came across</a> -- one that suggests mobile and iPhone applications for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> may be coming. <br /><br /><a href="http://ru.is/?PageID=723">Reykjavik University</a> and <a href="http://www.mit.edu/">MIT</a> maintain cooperation through the <a href="http://ilp-www.mit.edu/display_page.a4d?key=H1">MIT Industrial Liaison Program</a> (ILP), which is essentially a way to tap the expertise of the Massachusetts Institute of Technology for specific projects. An announcement on the ILP site states that CCP Games is interested in seeing what MIT students can come up with in terms of <em>EVE</em> mobile and iPhone applications that make use of <em>EVE Online</em>'s API.<p><a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/" rel="bookmark">Continue reading <em>CCP Games aims to extend EVE Online to iPhone and mobile phones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/">CCP Games aims to extend EVE Online to iPhone and mobile phones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Dec 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ru.is/?PageID=7868>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1414804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>eve-tracker</category><category>executive-producer</category><category>iclone</category><category>iphone</category><category>mit</category><category>mobile</category><category>mobile-applications</category><category>oveur</category><category>reykjavik</category><category>reykjavik-university</category><category>roc-wieler</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 30 Dec 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games dev Oveur on how EVE is going to change]]></title><link>http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/</guid><comments>http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/newstargatewithoveurpost425.jpg" /></a><br />Longtime players of <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> have often commented on the disappearance of one of <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>' most-liked devs, Executive Producer Nathan "Oveur" Richardsson. He's been noticeably absent from developer-player interaction for a while, which he addressed in his latest dev blog: <span style="font-style: italic;">"Unfortunately for you, the rumors of my death have been highly exaggerated. I've seen the occasional post inquiring about my demise. While flattering, I think most people have forgotten all about the old nerfs and more vividly remember some random jokes while I was flaming some poor soul on the forums." </span><br /><br />Despite his light-hearted way of breaking the silence, his dev blog <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=603">"I can resist anything but temptation"</a> is packed with info about the future of <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a>, which he kicks off by invoking Wilde. Read on to learn about some of the substantial changes coming to <span style="font-style: italic;">EVE</span>.<p><a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/" rel="bookmark">Continue reading <em>CCP Games dev Oveur on how EVE is going to change</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/">CCP Games dev Oveur on how EVE is going to change</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=603>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1360845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/ccp-games-dev-oveur-on-how-eve-is-going-to-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>business-models</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>etc</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>eve-time-code</category><category>eve-time-codes</category><category>evelopedia</category><category>expansions</category><category>game-mechanics</category><category>iphone</category><category>mmo-industry</category><category>nathan-richardsson</category><category>oveur</category><category>quantum-rise</category><category>rmt</category><category>sci-fi</category><category>social-networking</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online API improvements to track the Empyrean Age]]></title><link>http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/</guid><comments>http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center" style="text-align: center;"><a href="http://www.crazykinux.com/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/ckeveapi7208.jpg" /></a><br /></div>
<a href="http://evemon.battleclinic.com/"><em>EVE</em>Mon</a>, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=548883"><em>EVE</em> Fitting Tool</a>, and <a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/">other essential programs</a> that benefit from the <em>EVE</em> API platform were offline yesterday while <a href="http://www.eve-online.com/"><em>EVE Online's</em></a> Tranquility server <a href="http://massively.joystiq.com/2008/07/01/eve-online-empyrean-age-1-0-1-patch-live/">transited over to the new <em>Empyrean Age</em> 1.0.1 build</a>. With more pilots than ever participating in <em>Empyrean Age's</em> factional warfare, CCP has also enhanced the <em>EVE</em> API so players have more functionality to help track and <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">report on the state of the war</a>.<br /><br />The factional warfare data is only calculated on the Tranquility server once a day during downtime, but will cache every hour to make sure that new data is available in the API. Official API documentation isn't included for the new stat-tracking improvements but the regular <a href="http://myeve.eve-online.com/api/doc/">documentation is online</a>. CCP is also planning long term development and support for the API including a test server with reduced cache times. The <em>EVE Online</em> developers have given players quite the toolbox to work with, and some tools are already benefiting from these changes <a href="http://eve-search.com/thread/654430/page/4">like <em>EVE</em>AI.Live</a>. <br /><br />The full list of API improvements and changes are listed after the click through below.<p><a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/" rel="bookmark">Continue reading <em>EVE Online API improvements to track the Empyrean Age</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/">EVE Online API improvements to track the Empyrean Age</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=569>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1242910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/eve-online-api-improvements-to-track-the-empyrean-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>ccp</category><category>ccp-games</category><category>data-analysis</category><category>empyrean-age</category><category>eve</category><category>eve-api</category><category>eve-fitting-tool</category><category>eve-online</category><category>evelife</category><category>evemon</category><category>factional-warfare</category><category>pvp</category><category>singularity</category><category>stat-tracking</category><category>stats</category><category>tranquility</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 02 Jul 2008 15:00:00 EST</pubDate></item></channel></rss>
