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Posts tagged esport

Massively's Valentine's Day roundup

When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that...

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Not So Massively: Elite's Alpha 2.0, Star Citizen hits $38m, PoE's first expansion, and MOBA news

Elite: Dangerous released the second phase of its alpha testing this week, giving early adopters the chance to smash each other to bits or play co-operative horde-style missions. Star Citizen hit the $38 million crowdfunding mark to unlock a solar system with an interesting oceanic planet where...

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The Soapbox: Novel content trumps novel mechanics

Action combat. Interactive conversations. Public quests. Voxel worlds. There are many game mechanics that developers of massively multiplayer online games crow about when promoting their games because these are the things that make their games stand out from the pack. Even if they're not the first...

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Not So Massively: Star Citizen design contest, Dota 2's New Bloom, and LoL tournament controversy

The first round of Star Citizen's Next Great Starship competition got underway this week, pitting 24 teams of artists and technical wizards against each other for a chance to get their ship design in the game and win the $30,000 top prize. The latest Elite: Dangerous newsletter clarified that there...

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Massively Rewind: SOE's shutdowns, ESO's pre-orders, and Funcom's raided offices

There was no shortage of juicy MMO news this week, so it's a good thing Massively Rewind is here to make sure you don't miss the good stuff. We're kind of like a devoted parent pointing out landmarks to gawk at during a cross-country family road trip... except you don't have to play the license...

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Not So Massively: LoL update blocked by porn filter, Firefall's story campaign, and PoE's summoning skills

​Star Citizen hit $37 million in crowdfunding this week, unlocking the strange new Tanga solar system in a rectangular planetary nebula. In the latest Elite: Dangerous newsletter, developers revealed plans for the upcoming multiplayer alpha stage, the travel and trading alpha, and the eventual...

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Riot claims 27 million daily players for League of Legends

It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might come as something of a surprise. Riot has revealed that the League playerbase has now reached 27 million players daily. Player concurrency hits about 7.5 million players during high-traffic...

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Potential League of Legends patching problems due to porn filters

Will the UK's anti-sex law cause issues with patching League of Legends? According to LoL's subreddit, some members are seeing an effect from the filters UK Internet service providers have in place by default to block pornographic content for new customers; specific update files that happen to have...

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Not So Massively: LoL's LCS tourney, Star Citizen's death mechanics, and PoE's race infographic

Rumours over former World of Warcraft designer Greg "Ghostcrawler" Street's reasons for quitting were quelled when it was revealed that he's now a lead game designer at Riot Games. League of Legends also kicked off its 2014 competitive season with the first round of the Legends Champion Series....

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Led by mobile and free-to-play, U.S. digital sales see big gains in 2013

The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped...

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