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Posts tagged escalation

GoblinWorks 'solidly on track' to hit Pathfinder's early enrollment goal

GoblinWorks is breaking up Pathfinder Online's development process into quarterly chunks. These chunks are known as milestones, and the latest dev blog for the fantasy sandbox title says milestone one was completed on April 15th while milestone two wrapped on July 15th. The first quarter goal...

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World of Warcraft patch 5.3 goes live today

Another World of Warcraft patch day has come upon us. Patch 5.3, Escalation, is hitting the game today, bringing with it a whole host of changes from loot specialization to increased pet battle accuracy. The patch introduces a new Battleground, Deepwind Gorge, as well as a new Arena called The...

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Pathfinder Online dev blog talks dynamic PvE, escalation

Pathfinder Online's website has updated with a two-pronged dev blog attack. The first salvo concerns Kickstarter updates and more importantly, when backers will start receiving some of their rewards. The game's pledge management system is coming next week, so be sure you have a Paizo.com account set...

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EVE's Escalation video talks new status bar, missile effects, and more [Updated]

It's patch day in New Eden. Today's Escalation update is the first step on the road to next month's Inferno expansion, so CCP has rolled out a new dev diary video to give all you internet spaceship jockeys a heads-up on the more pertinent changes. Lead designer CCP Soundwave is today's talking...

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EVE Evolved: Mining returns with Inferno

Inferno is right around the corner, with the Escalation to Inferno patch due to hit in two days on Tuesday, April 24th. The patch prepares EVE Online for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and two very important changes to the NPC drop...

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EVE Online streamlines the process of figuring out who's crippling your ship

If you're playing EVE Online, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see...

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Trion details RIFT, End of Nations, and Defiance plans for Gamescom

Trion is one of many MMO companies gearing up for a big showing at this month's Gamescom, and a new interview with Adam Gershowitz, David Luehmann, and Rob Hill lets fans in on what they can expect regarding the world of Telara. For starters, there will be a lot of lip service given to RIFT's...

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RIFT's first State of the Game address floods players with news of the future [Updated]

Trion Worlds has never been shy in talking about RIFT's upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its first State of the Game address, opening up about the title's history to...

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EVE Spotlight: An interview with GM Guard

EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential...

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MAG's Escalation 3-way battles revealed

OK, we should get this out of the way up front, because it comes up every time we cover MAG: yes, it is an MMO. Massively? Well, 256-player battles are about ten times larger than those your average MMO can handle without lagging to hell and back. Multiplayer? Covered that. Online? Duh. Moving...

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