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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Asheron's Call 2 producer weighs in on the revived game]]></title><link>http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/</guid><comments>http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/"><img alt="Back, possibly even in the saddle." data-src-height="323" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/ac2-lookback-epl-1215.jpg" /></a></div>
It's always a sad day when a game you worked on shuts down. You shed your tears and move on, most likely wishing you could have the game back but knowing it's gone for good. But <em><a href="http://massively.joystiq.com/tag/Asherons-Call-2/">Asheron's Call 2</a></em> <a href="http://massively.joystiq.com/2012/12/13/turbine-brings-back-asherons-call-2/">has come back against all odds</a>, and while it's not yet clear what the future will hold for the dead-and-revived game, former producer <a href="http://massively.joystiq.com/tag/Eric-Heimburg/">Eric Heimburg</a> quickly jumped in to see <a href="http://www.eldergame.com/2012/12/ac2-first-impressions/">how well the game holds up in a more modern sense</a>.<br />
<br />
Heimburg's main complaints are that the game's interface hasn't held up very well (requiring players to click through several screens just to compare item stats) and the huge world can lead to some travel issues. He also shares some insights regarding some of the strange elements of the beta, including the absence of a friend list feature. It's an interesting look not just behind the scenes of a game no one expected to return, but at the differences between <a href="http://www.eldergame.com/2012/12/ac2-first-impressions/">a game long remembered and the game that actually existed</a>.<br />
<br />
[Thanks to Dengar for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/">Asheron's Call 2 producer weighs in on the revived game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Dec 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20404307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/16/asherons-call-2-producer-weighs-in-on-the-revived-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>age</category><category>aging-game</category><category>asherons-call</category><category>asherons-call-2</category><category>classic-mmo</category><category>dead-game</category><category>eric-heimburg</category><category>fantasy</category><category>old-interfaces</category><category>play-elements</category><category>retrospective</category><category>returning-game</category><category>revival</category><category>sandbox</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 16 Dec 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Project: Gorgon hits Kickstarter]]></title><link>http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/</guid><comments>http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/"><img alt="Project Gordon hits Kickstarter" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/gorgon.jpg" /></a></div>
<div>
	Touted as "an indie MMO by industry veterans," <em>Project: Gorgon</em> has launched a bid for public affection (and donations) on Kickstarter. The effort is being spearheaded by <a href="http://massively.joystiq.com/tag/eric-heimburg">Eric Heimburg</a> and Sandra Powers, who've worked on titles like <a href="http://massively.joystiq.com/category/asherons-call"><em>Asheron's Call</em></a>, <a href="http://massively.joystiq.com/tag/asherons-call-2"><em>Asheron's Call 2</em></a>, <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a>, and <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a>. <em>Project: Gorgon</em> is meant to promote and reward exploration and remove constrictions on gameplay. Its creators are calling it a "thoroughly modern MMO" with a "quirky, old-school feel."<br />
	<br />
	The details of the game's cost and possible subscription fees haven't been finalized yet, but the rewards that have been set out seem to be hinting to a free-to-play model paired with subscriptions for extra access and goodies. Rewards include alpha and beta access, game time, special items (including a vial of -- we kid you not -- "wolf spit"), and the opportunity to vote on game features in beta and shortly after launch.<br />
	<br />
	Hit up the <a href="http://www.kickstarter.com/projects/1045484633/project-gorgon-an-indie-mmo-by-industry-veterans">Kickstarter page</a> to let the team speak for itself, or skip below the cut to see some pre-alpha footage of the game.</div><p><a href="http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/" rel="bookmark">Continue reading <em>Project: Gorgon hits Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/">Project: Gorgon hits Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Oct 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/03/project-gorgon-hits-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>eric-heimburg</category><category>everquest-ii</category><category>gorgon</category><category>indie</category><category>indie-mmo</category><category>indipendent</category><category>kickstarter</category><category>project-gorgon</category><category>quirky-and-old-school</category><category>sandra-powers</category><category>star-trek-online</category><category>sto</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 03 Oct 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist seals up 2011]]></title><link>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</guid><comments>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/1/3/the-game-archaeologist-seals-up-2011/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/gw2.jpg" /></a></div>
You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward.<br />
<br />
And so it is for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today.<br />
<br />
So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!<p><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark">Continue reading <em>The Game Archaeologist seals up 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/">The Game Archaeologist seals up 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>a-tale-in-the-desert</category><category>ac2</category><category>Andrew-Tepper</category><category>asherons-call</category><category>asherons-call-2</category><category>Ben-Chamberlain</category><category>brian-green</category><category>climax</category><category>dark-age-of-camelot</category><category>ea</category><category>earth-and-beyond</category><category>eq</category><category>Eric-Heimburg</category><category>everquest</category><category>featured</category><category>imperator-online</category><category>Josef-Hall</category><category>lineage</category><category>list</category><category>lists</category><category>Meridian-59</category><category>Middle-earth-Online</category><category>mud</category><category>multi-user-dungeon</category><category>mxo</category><category>mythica</category><category>planetside</category><category>psychochild</category><category>Rade-Stojsavljevic</category><category>rarebit</category><category>Richard-Bartle</category><category>round-up</category><category>roundup</category><category>shadow-of-yserbius</category><category>shadowbane</category><category>Stuart-Zissu</category><category>teppy</category><category>tga</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-shadow-of-yserbius</category><category>Thom-Terrazas</category><category>Todd-Coleman</category><category>True-Fantasy-Live-Online</category><category>Ultima-Worlds-Online-Origin</category><category>Ultima-X-Odyssey</category><category>Warhammer-Online</category><category>world-of-warcraft</category><category>year-in-review</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The former dev]]></title><link>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</guid><comments>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/"><img alt="The Game Archaeologist -- AC2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac1.jpg" /></a></div>
<div>
	I've been a long-time follower of <a href="http://massively.joystiq.com/tag/eric-heimburg/">Eric Heimburg</a> on his blog, <a href="http://www.eldergame.com/">Elder Game</a>, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> developers who had worked on <a href="http://massively.joystiq.com/category/asherons-call/"><em>Asheron's Call</em></a> and <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>.</div>
<br />
You can see where this is going.<br />
<br />
Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances.<br />
<br />
So hit the jump as I talk to a guy who was on the flipside of <em>Asheron's Call 2</em> as a producer and generally swell fella!<p><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The former dev</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/">The Game Archaeologist answers Asheron's Call 2: The former dev</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20083105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-2-legions</category><category>daoc</category><category>dark-age-of-camelot</category><category>drudge</category><category>Eric-Heimburg</category><category>featured</category><category>interview</category><category>John-Lindemuth</category><category>kingdom-vs-kingdom</category><category>legions</category><category>live-events</category><category>live-team</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmo-sequels</category><category>pvp</category><category>Rick-Schmitz</category><category>sequel</category><category>sequels</category><category>tea-in-china</category><category>the-game-archaeologist</category><category>turbine</category><category>turbine-entertainment</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[When crafting community, little goes a long way]]></title><link>http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/</guid><comments>http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/asherons-call"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/ac2-community-epl-121.jpg" /></a></div>
Yes, that looks like a typo in the subject line and it ought to be "a little goes a long way." It isn't. Little itself goes a long way in making a community, as discussed in <a href="http://www.eldergame.com/2010/01/community-friendliness-size-matters/">this recent post</a> by <a href="http://www.eldergame.com/">Eric Heimburg</a>. Speaking from his experiences both on <a href="http://massively.joystiq.com/tag/Asherons-Call-2/"><em>Asheron's Call 2</em></a> as a producer and <a href="http://www.aiononline.com"><em>Aion</em></a> as a player, his core contention is that smaller communities decrease anonymity and make politeness far more common for interactions among strangers. <br />
<br />
One of the core reasons behind this is the question of reliance. The community of group-based games tends to be stonger than that of games where you can be almost wholly independent, since you rely upon others to work with you. By way of contrast, examine some of the behavior found in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s random dungeon tool, where you find yourself working with people whom you're statistically unlikely to ever see again.<br />
<br />
One of the laments about solo-friendly games is the death of community, and while that's not altogether true, <a href="http://www.eldergame.com/2010/01/community-friendliness-size-matters/">Heimburg's post</a> certainly makes a number of compelling points. Well worth examining if you're interested in building a community or just in the ways groups develop.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/">When crafting community, little goes a long way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19324341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/21/when-crafting-community-little-goes-a-long-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>aion</category><category>anonymity</category><category>asherons-call</category><category>asherons-call-2</category><category>blizzard</category><category>community</category><category>community-building</category><category>elder-game</category><category>eric-heimburg</category><category>manners</category><category>ncsoft</category><category>politeness</category><category>turbine</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 21 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Developer communication as it affects games]]></title><link>http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/</guid><comments>http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://commons.wikimedia.org/wiki/File:Nile_River_and_delta_from_orbit.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blogs-denile-epl-1114.jpg"  alt="" /></a><br />
Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game.  That's one of the more interesting conclusions to be taken away from <a href="http://www.eldergame.com/index.php">Elder Game</a>'s latest discussion regarding <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">the interactions between developers and community</a>.  As <a href="http://massively.joystiq.com/tag/Eric-Heimburg/">Eric Heimburg</a> points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.<br />
<br />
<a href="http://www.aiononline.com"><em>Aion</em></a> is his choice of examples for the first type of communication, in which the development team is essentially totally silent.  The attitude is either complete silence, or denying that a bug is actually a bug.  On the flip side, <a href="http://www.champions-online.com"><em>Champions Online</em></a> embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on.  Heimburg goes on to point out the positives and negatives of both sides -- <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em>, for instance, creates an impression that things are working as intended even when they aren't.  That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost.  <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far.  It's an interesting look at a complicated issue, and worthy of an <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">in-depth reading</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/">Developer communication as it affects games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19239737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/developer-communication-as-it-affects-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>champions-online</category><category>co</category><category>community</category><category>community-relations</category><category>developer</category><category>developers</category><category>discussion</category><category>elder-game</category><category>eric-heimburg</category><category>forums</category><category>opinion</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 15 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[The hardcore language (filter) of Champions Online]]></title><link>http://massively.joystiq.com/2009/10/19/the-hardcore-language-filter-of-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/19/the-hardcore-language-filter-of-champions-online/</guid><comments>http://massively.joystiq.com/2009/10/19/the-hardcore-language-filter-of-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/championsonlinesillyfilter_580.jpg" alt="" /></a><br />
<div align="left">While many folks we know really don't care too much about chat filters one way or the other, the rather overzealous chat filter in <a href="http://www.champions-online.com"><em>Champions Online</em></a> seems to be causing some <a href="http://forums.champions-online.com/showthread.php?p=1283721">problems for players</a> - and NPCs! <a href="http://www.eldergame.com/2009/10/the-tragic-story-of-the-cussing-npcs/">Eric Heimburg over at Elder Game</a> ran into some NPCs having their rather harmless (read: written by game designers) chat censored out due to the crazy filters. Based on his experience, he proceeded to spin an amusing tale of how he suspected the design and testing of that particular feature might have gone down to leave it in as <a href="http://forums.champions-online.com/showthread.php?t=63944">touchy a state</a> as it's currently in. <br /><br />The rest of the post - well, some will agree with Eric, and some will wish he'd stuck with the sillier things about the chat filter. He goes on to refer to <a href="http://massively.joystiq.com/category/champions-online/"><em>Champions Online</em></a> as being in its "death throes." As this also isn't the first time we've seen weird things get filtered ("Sega" in <a href="http://www.guildwars.com"><em>Guild Wars</em>,</a> "Depp" in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> to name two old examples) we wouldn't be surprised to see <a href="http://massively.joystiq.com/tag/cryptic-studios/">Cryptic Studios</a> crank the sensitivity down a bit. That said, if you've ever run up against a chat filter garbling your words when you're just trying to be a @(&amp;*!%^ the streets, pop over and @(*$%^! moment into reading about this particular way-too-touchy filter.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/19/the-hardcore-language-filter-of-champions-online/">The hardcore language (filter) of Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2009/10/the-tragic-story-of-the-cussing-npcs/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/19/the-hardcore-language-filter-of-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19201249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/19/the-hardcore-language-filter-of-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>champions</category><category>champions-online</category><category>chat-filter</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>elder-game</category><category>eric-heimburg</category><category>heuristics</category><category>humor</category><category>opinion</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 19 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Balance not what it's cracked up to be]]></title><link>http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/</guid><comments>http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.flickr.com/photos/clairity/196977245/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/elderbalance_cc225.jpg" alt="" /></a>One of the truly sacrosanct beliefs in the greater MMO community (which includes both developers and players) is that achieving balance between classes is a necessary ingredient for a successful game. Even though the relative power of classes is liable to swing wildly depending on the latest patches and play styles, the goal is always to achieve that perfect (and largely fleeting) point at which classes are more or less equal. According to Eric over at Elder Game, <a href="http://www.eldergame.com/2008/07/07/balancing-for-awesome/">achieving balance shouldn't be more important than making a game fun to play</a>.<br /><br />While Eric's post was directed primarily at system designers currently in the employ of game developers, we think the lesson should be well-learned by players as well. Few things turn otherwise nice and friendly people into sniveling, pedantic jerks quite like the knowledge that the way they choose to play the game isn't perfectly balanced with whatever the <a href="http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/">flavor of the month</a> happens to be. Isn't it enough just to have fun playing? Or is fun inextricably bound to one's relative power? We'd like to think that's not the case.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/">Balance not what it's cracked up to be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2008/07/07/balancing-for-awesome>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1247458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>class-balance</category><category>elder-game</category><category>eric-heimburg</category><category>flavor-of-the-minth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 07 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Cascading population drops the true MMO killer]]></title><link>http://massively.joystiq.com/2008/06/23/cascading-population-drops-the-true-mmo-killer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/cascading-population-drops-the-true-mmo-killer/</guid><comments>http://massively.joystiq.com/2008/06/23/cascading-population-drops-the-true-mmo-killer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://travisnewsome.com/_wsn/page2.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/eldergamedominoes_cc225.jpg" alt="" /></a>One of the most depressing situations in any MMO is coming to terms with the fact that you feel isolated and alone, even in the midst of your massively multiplayer world. According to Eric Heimburg of Elder Game, this phenomena happens not because of any specific reason like a bad patch or lack of new instanced content, but because <a href="http://www.eldergame.com/2008/06/16/critical-mass/">a server population has dipped below the critical mass</a> it takes to keep a game functioning as intended, and players start fleeing in droves. <a href="http://everquest2.station.sony.com/"><em>Everquest II</em></a>, he suggests, is in need of some server mergers if they hope to keep their population numbers above that important number.<br /><br />One wonders what is supposed to be done with a game like <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> when servers drift into dangerously low territory. With only four servers to its name, it might actually be more harmful to the size of the player base to simply concede that a merger is necessary. Players have never been terribly resistant to bad news, at least if forums are any indication, so might a server merger act as another negative point in a cascading failure? At what point do you leave an MMO?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/cascading-population-drops-the-true-mmo-killer/">Cascading population drops the true MMO killer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2008/06/16/critical-mass/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/cascading-population-drops-the-true-mmo-killer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1233688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/cascading-population-drops-the-true-mmo-killer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cascading-failure</category><category>critical-mass</category><category>elder-game</category><category>eq2</category><category>eric-heimburg</category><category>everquest-ii</category><category>server-population</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 23 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[You know you work for a company destined for failure when...]]></title><link>http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/</guid><comments>http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://cache.bordom.net/images/b006749d8f589f3c2bdbe14dcc5f74e3.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/lolfailurecat.jpg" /></a>In a recent blog post, Elder Game's Eric Heimburg takes <a href="http://www.eldergame.com/2008/05/19/an-intervention/">a sardonic look at some of the more heavily worn bumps on the road</a> that is MMO development. Without naming any names, Heimburg suggests developers conduct an intervention if their company meets a certain number of the criteria, lest their game join the cavalcade of mediocre to crappy MMO releases on the market.<br /><br />Among the more prescient of the criteria in this blogger's mind is the one where instead of having a lead designer, companies design by committee, or the one where the publisher imposes changes to the core game from outside. If only fans had a clearer picture of the way their favorite developers were structured, they could apply these criteria beforehand and weigh the odds of a stinker before sinking their hard-earned cash on it. Makes you wonder how many of these criteria <a href="http://massively.joystiq.com/tag/auran">Auran</a> met before <a href="http://www.google.com/url?sa=t&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.unleashthefury.com%2F&amp;ei=mqQxSLC4FoSm8gTIhrDXAQ&amp;usg=AFQjCNEfGMzp8-F2bi9oEdPioRoxX-V-wg&amp;sig2=7IOgd2T1meU2_FWbhhialQ"><em>Fury</em></a> fell <a href="http://massively.joystiq.com/2007/12/06/rumor-mill-fury-bombed-massive-layoffs-at-auran-imminent/">flat on its face</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/">You know you work for a company destined for failure when...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2008/05/19/an-intervention/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1199599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auran</category><category>developers</category><category>elder-game</category><category>eric-heimburg</category><category>failure</category><category>fury</category><category>intervention</category><category>mistakes</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 19 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Former STO designer: Star Trek might be "hardest MMO IP ever"]]></title><link>http://massively.joystiq.com/2007/12/17/former-sto-designer-star-trek-might-be-hardest-mmo-ip-ever/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/17/former-sto-designer-star-trek-might-be-hardest-mmo-ip-ever/</guid><comments>http://massively.joystiq.com/2007/12/17/former-sto-designer-star-trek-might-be-hardest-mmo-ip-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><em><a href="http://www.eldergame.com/2007/12/13/star-trek-the-hardest-mmo-ip-ever/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/stobadge.jpg" alt="" /></a><a href="http://massively.joystiq.com/category/star-trek-online">Star Trek Online</a></em> is one of the most anticipated MMOs on the horizon, but it's no secret that <a href="http://massively.joystiq.com/tag/perpetual-entertainment">Perpetual Entertainment</a> has had a rough couple of months. There's an ever-present air of uncertainty around <em>STO</em>'s future.<br /><br />Most of that uncertainty stems from Perpetual's <a href="http://massively.joystiq.com/2007/12/12/perpetual-plot-thickens-lawsuit-filed/">legal</a> and <a href="http://massively.joystiq.com/2007/10/10/gods-and-heroes-development-set-aside-for-star-trek-online/">financial</a> troubles, but one former <em>STO</em> team member has <a href="http://www.eldergame.com/2007/12/13/star-trek-the-hardest-mmo-ip-ever/">written up a blog post</a> suggesting that making a <em>Star Trek</em> MMO might be a <a href="http://en.wikipedia.org/wiki/Kobayashi_Maru">Kobyashi Maru</a> scenario to begin with. "At first glance, <em>Star Trek</em> seems like the perfect setting for an MMO," said former systems designer Eric Heimburg, "but appearances can be deceiving. It's actually a huge landmine of problems."<br /><br />Heimburg wrote that it's an expensive and difficult task to produce both a <a href="http://massively.joystiq.com/2007/12/04/first-sto-in-game-screenshot-released/">space game</a> and a <a href="http://massively.joystiq.com/2007/12/13/sto-interview-comes-with-first-non-space-screenshot/">land game,</a> that making space interesting is challenging, and that it's impossible to please all <em>Star Trek</em> fans because everyone has a different opinion about what makes the franchise great. All good points; we'll see if Perpetual has what it takes to make it all come together ... if it can even survive its financial and legal woes.<br /><br />[Via <a href="http://tentonhammer.com/node/15741">TTH</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/17/former-sto-designer-star-trek-might-be-hardest-mmo-ip-ever/">Former STO designer: Star Trek might be "hardest MMO IP ever"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Dec 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2007/12/13/star-trek-the-hardest-mmo-ip-ever/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/former-sto-designer-star-trek-might-be-hardest-mmo-ip-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1062292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/former-sto-designer-star-trek-might-be-hardest-mmo-ip-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>elder-game</category><category>eric-heimburg</category><category>financial</category><category>franchise</category><category>kobyashi-maru</category><category>land</category><category>legal</category><category>perpetual-entertainment</category><category>space</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 17 Dec 2007 19:00:00 EST</pubDate></item></channel></rss>