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Posts tagged eric-flannum

Guild Wars 2 wants you to play with your friends no matter what

"Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends," ArenaNet's Eric Flannum stated about Guild Wars 2. In an interview focused on connecting players together, Flannum made it clear that the team was looking for every possible ...

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The Game Archaeologist looks at Guild Wars Utopia

Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding. These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the ...

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Flameseeker Chronicles: Line of succession

Sequels are tricky business. The more fans swarm around a game or franchise, the thicker the air gets with opinions regarding what the heart and soul of that game is all about. With that in mind, I don't envy sequel game designers the task of figuring out the balance of enough of a nod to the ...

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ArenaNet blog update details changes to Guild Wars 2's boons and conditions

ArenaNet has just released a new blog post to follow up its first Guild Wars 2 press beta weekend. Lead designer Eric Flannum says that the preview event went off without a hitch, and he also indicates that the dev team has a lot on its plate as it gears up to bring the game to a wider audience. ...

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Flameseeker Chronicles: ArenaNet talks PvE vs. PvP

"I don't care for PvP, so Guild Wars 2 doesn't really interest me." This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive Guild Wars 2 as a PvP-only game? Really, just take a look at what ...

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Flameseeker Chronicles: High achievers

Well, ArenaNet certainly didn't let 2011 go out on a quiet note. The team had a few last tricks up its sleeve before closing down shop until the new year. We chatted with Eric Flannum about the Guild Wars 2 Mesmer, and the newest ArenaNet blog post contained some exciting talk of combat, ...

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Guild Wars 2 dev blog talks achievements, Thief tweaks

It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high note due to recent beta rumblings as well as an increase in the ArenaNet information trickle. The latest blurb is a year-end development update courtesy of Eric Flannum and Jon Peters, and Flannum ...

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Massively talks Mesmer: Our exclusive interview with Guild Wars 2 designer Eric Flannum

It's been days since we got the official Guild Wars 2 Mesmer reveal, but the excitement is still running strong through the fan community. Here at Massively, we're just as excited about it, so we took some time to sit down with game designer Eric Flannum and chat about some of the background ...

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New Guild Wars 2 demo build brings changes to UI, character creation, and more

ArenaNet has had an exciting week -- the developer is in attendance at G-Star in Korea to show off the demo of Guild Wars 2. As with any game in development, GW2 is in a constant state of change as the team continues testing and improving. G-Star attendees were treated to the very latest build, ...

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Guild Wars 2 is at G-Star with new items but no beta

With Guild Wars 2 appearing this weekend at the G-Star convention, there's been a lot of speculation about two potential pieces of news -- a date for the beta or the eighth profession reveal. Unfortunately for the speculators, the latest updates from Eric Flannum have put those rumors to rest. ...

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