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Posts tagged eqn

Norrathian Notebook: Upgrading your tools in Landmark

True confessions time! I have been looking forward to showing off my newly minted super pick and sharing with you all how you, too, could get a shiny new upgraded tool in Landmark. Unfortunately, due to the empty chest bug that came with the update, all my resources were lost; ergo, I wasn't able...

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The Stream Team: Touring Landmark's landmarks and giving away codes

There's so much creativity to experience thanks to Landmark's landmark contest, and Massively's MJ is trying to showcase as much as possible, which means she's adding plenty of obelisks, dwellings, temples, and other things that just have to be seen to her itinerary. Are you yearning to see these...

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Landmark's devs on crafting and item upgrading

SOE Senior Brand Manager Omeed Dariani and Lead Systems Designer Michael Mann present this week's Landmark roundtable video, this time focusing on one of the more detailed components of the sandbox's crafting system: item upgrading, which beat out reinforcing, imbuing, and refining among roundtable...

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Norrathian Notebook: Landmark update highlights the power of players

As a long-time gamer, I have to admit: I never expected I'd really see the day. What day is that? The one where a studio says one thing... and does it! True to SOE's word, the development process for Landmark has been quite open. Between social media, livestreams, and posts, the devs have been...

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Today's Landmark update introduces glass, removes air

Life just got easier for Landmark developers: Today's update introduces new crafted glass props to enhance building as well as makes construction itself more precise by eliminating air when copy and pasting. Although not a building material (yet), the glass props will enable players to put...

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The new player experience in EverQuest Next and Landmark

In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught...

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The Stream Team: Jumping on the (literal) Landmark rollercoaster

When Landmark devs say you can build anything (appropriate, that is), they aren't kidding! Massively's MJ has come across a wide variety of creative endeavors. In fact, recent adventures have uncovered a number of cool and interesting builds, not the least of which is an actual rollercoaster. Don't...

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SOE All Access changes go into place on April 23rd

After a couple of delays in rolling out the revamped All Access plan, SOE has targeted "on or about" April 23rd as the go date for the changes. According to the revised FAQ, the new membership plan will include "top-tier" access to SOE's entire library, a monthly stipend of 500 Station Cash, a...

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SOE Live 2014 begins registration, offers early bird deals

The registration for this summer's SOE Live is now open for business! The convention, which will take place from August 14th through 17th in Las Vegas, will feature panels, parties, contests, and more. If you register before May 12th, you'll be eligible for the early bird deal of $129 for the...

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SOE's Georgeson: 'F2P is the way gamers should want their MMOs to be'

IGN has published yet another article stemming from its recent interview with SOE's Dave Georgeson. The EverQuest franchise development director says that the free-to-play business model is a no-brainer from a gamer's perspective. "I think that free-to-play is the way that gamers should want...

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