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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Tattered Notebook: What free-to-play means for EverQuest II]]></title><link>http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/</guid><comments>http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/"><img alt="EverQuest II" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/eqiimoon.jpg" /></a></div>
Thursday was quite the news day for <a href="http://www.everquest2.com"><em>EverQuest II</em></a>. Normally, the announcement of pre-order specifics and details on the new expansion would be pretty big news by itself, but it was completely upstaged by the announcement that all <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a> servers will be free-to-play.<br />
<br />
As expected, there are lots of mixed emotions from the players regarding this new transition. Here at Massively, readers generally welcomed the move with open arms, but on the official forums and on the fansite <a href="http://www.eq2flames.com">EQ2Flames</a>, there was a lot more trepidation. That's understandable because this move could change quite a lot going down the road. In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, we'll look at what the free-to-play transition means for the future of <em>EQII</em>.<p><a href="http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/" rel="bookmark">Continue reading <em>The Tattered Notebook: What free-to-play means for EverQuest II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/">The Tattered Notebook: What free-to-play means for EverQuest II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/the-tattered-notebook-what-free-to-play-means-for-everquest-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>cash-shop</category><category>dave-georgeson</category><category>eq2</category><category>eq2x</category><category>eqii</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>everquest-ii-extended</category><category>featured</category><category>free-to-play</category><category>karen-bryan</category><category>pay-to-hope</category><category>smokejumper</category><category>tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 12 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Looking back at RMT through a futuristic monocle]]></title><link>http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/</guid><comments>http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/eq2-sparkler.jpg" vspace="4" /></a></div>
As I logged into <a href="http://www.everquest2.com"><em>EverQuest II</em></a> this past week, I was greeted with a promo to redeem my free festive sparker. Sorry, make that my FREE festive sparkler. Anyway, as part of the promotion, I could visit the Marketplace, scoop up my sparkler, and then use it to participate in the lighting of fireworks at the major cities in Norrath to receive place-able fireworks for my house or guild hall.<br />
<br />
I have to say, it was an odd moment. First off, I had to pause to make sure I hadn't accidentally logged into my <a href="http://www.freerealms.com"><em>Free Realms</em></a> account that I play with the kids because sparklers and fireworks seem more appropriate there. Second, I was trying to recall a time in <a href="http://massively.joystiq.com/category/everquest-2/"><em>EverQuest II</em></a> when an in-game quest, tied to a live event no less, actually required possession of an item from the Marketplace.<br />
<br />
In <em>EQII</em>, we've come a long way when it comes to cash shops and microtransactions, and <a href="http://www.eveonline.com"><em>EVE Online's</em></a> recent controversy surrounding the Noble Exchange really puts things into perspective. In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, we'll look back on <em>EQII's</em> RMT evolution -- through <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE's</em></a> ill-fated monocle.<p><a href="http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/" rel="bookmark">Continue reading <em>The Tattered Notebook: Looking back at RMT through a futuristic monocle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/">The Tattered Notebook: Looking back at RMT through a futuristic monocle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19982402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/04/the-tattered-notebook-looking-back-at-rmt-through-a-futuristic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>ccp</category><category>CCP-Games</category><category>eq2</category><category>eqii</category><category>eqII-extended</category><category>eve</category><category>eve-online</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>everquest-ii-extended</category><category>featured</category><category>free-realms</category><category>marketplace</category><category>Microtransactions</category><category>monocle</category><category>monocle-gate</category><category>monoclegate</category><category>noble-exchange</category><category>RMT</category><category>soe</category><category>Sony-Online-Entertainment</category><category>station-cash</category><category>station-exchange</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 04 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Fan Faire knowns and unknowns]]></title><link>http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/</guid><comments>http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/eq2-lodizal.jpg" vspace="4" /></a></div>
As we inch closer to <a href="http://www.soefanfaire.com">Fan Faire</a>, speculation begins to mount about what news <a href="http://www.everquest2.com"><em>EverQuest II</em></a> fans will finally get to hear. Last year, players were smarting from the announcement of <a href="http://www.massively.com/tag/eq2x"><em>EQII Extended</em></a>, the free-to-play server, and it seemed to deflate the mood among <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a> Fan Faire attendees. This year, <em>EQII</em> is full of knowns and unknowns, to borrow a phrase from former Defense Secretary Donald Rumsfeld. We have known knowns, which are things that we know we know. And then there are known unknowns, or things that we know but we actually don't know. Lastly, there are unknown unknowns, which are things that we don't know we don't know. That's where things are in <em>EQII </em>currently. Confused? Me too! This week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a> will look at what we know and what we hope to find out more about at this year's Fan Faire.<p><a href="http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/" rel="bookmark">Continue reading <em>The Tattered Notebook: Fan Faire knowns and unknowns</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/">The Tattered Notebook: Fan Faire knowns and unknowns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19976757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/27/the-tattered-notebook-fan-faire-known-and-unknowns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-georgeson</category><category>destiny-of-velious</category><category>domino</category><category>emily-taylor</category><category>eq</category><category>eq-next</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>eqII-extended</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>everquest-next</category><category>fan-faire</category><category>fan-faire-2011</category><category>featured</category><category>freeport</category><category>freeport-revamp</category><category>itemization</category><category>john-smedley</category><category>sentinels-fate</category><category>smokejumper</category><category>soe</category><category>soe-fan-faire</category><category>Sony-Online-Entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><category>velious</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 27 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Is a subscription the new sign of trouble?]]></title><link>http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/</guid><comments>http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/free-to-play/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/slap.jpg" vspace="4" /></a></div>
I hate to continually harp on the payment model as a source for material, but let's be honest: How a player pays for a game does affect how and whether he will play. Heck, it's obvious through my comments and emails that some people will literally avoid the coolest-looking game they have ever seen if it has a cash shop tacked on or it is using a free-to-play business model. Oddly enough -- and this is an honest observation -- I rarely hear a free-to-play fan say that he will avoid a game just because of its payment model. Perhaps the long hair and free-loving ways of the free-to-player helps to keep his mind open to payment models from all walks of life? Damn frippies.<br />
<br />
Another common conversational theme that shows up almost every time we have this discussion is that free-to-play has done something <em>wrong</em>. Some seem to think that the free-to-play "movement" is equal to Walmart moving into their hometown, bringing lower-quality products and slower customer service with it. Of course, those same people might not admit to visiting Walmart for all of their needs and grabbing some batteries and chapstick from the impulse-buy section. It is often said that free-to-play is reserved for games that were in trouble, as if it were some sort of last-minute life preserver. Even in this scenario of free-to-play as the hero, the term becomes twisted into a shady businessman, swooping in on the elderly section of town after a tornado. Now, I've covered the possible racial and xenophobic connections to this hate for games and payment models from "Asia," and I would rather not rehash it now. I'm beginning to think the real explanation might be much simpler.<br />
<br />
Click past the cut and let's discuss.<p><a href="http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/" rel="bookmark">Continue reading <em>Free for All: Is a subscription the new sign of trouble?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/">Free for All: Is a subscription the new sign of trouble?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19917008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/20/free-for-all-is-a-subscription-the-new-sign-of-trouble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AAA</category><category>beau-hindman</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>EQ2</category><category>eq2x</category><category>eqii</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>friday</category><category>ftp</category><category>lord-of-the-rings-online</category><category>lotro</category><category>meme</category><category>slap-chop</category><category>subscription</category><category>turbine</category><category>walmart</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 20 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: How will F2P fare at GDC?]]></title><link>http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/</guid><comments>http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://www.gdconline.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/gdc-art-1.jpg" /><br />
</a></div>
<a href="http://www.gdconline.com/">GDC Online</a> is one <em>awesome</em> event. Although I attended the event in the name of <a href="http://www.ablegamers.com/">a different site</a> last year, I remember it well. It was a mass of my favorite developers and inside-thinkers, clumping together to discuss customers, design and community. Of course, there were <em>some</em> panels and talks that, frankly, bored me to tears. Then there were many that were so exciting that they strengthened my resolve to be a games writer. In fact, it was around this time that dreams of design began to take a back seat to visions of writing. That's the power of attending such events. <br />
<br />
On the other hand, these events have the ability to convince writers of almost <em>anything</em>. When attending, we must promise to <em>always stay skeptical</em> -- no matter what anyone says to us. Let the information sink in for a while before we take it as gospel. Let the varying ideas of the various speakers blend together a bit -- <em>then</em> let's form our opinions. <br />
<br />
I am most excited to see how the last year's wave of free-to-play games and switch-overs will affect the chats. In '09, social gaming was the whipping boy (everyone said he/she hated it, yet everyone seemed to be planning some sort of social game), so will free-to-play receive the same treatment?<p><a href="http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/" rel="bookmark">Continue reading <em>Free for All: How will F2P fare at GDC?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/">Free for All: How will F2P fare at GDC?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19659868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/free-for-all-how-will-f2p-fare-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>game-developers-conference</category><category>GDC</category><category>gdc-austin-2010</category><category>gdc-online-2010</category><category>lord-of-the-rings-online</category><category>lotro</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>turbine</category><category>Turbine-Entertainment</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 06 Oct 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: How much for a ten-spot?]]></title><link>http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/</guid><comments>http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/free-for-all/"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ten-dollar-bill-02.jpg" /></a></div>
In this week's <a href="http://massively.joystiq.com/category/free-for-all/">Free for All</a>, I decided to check out some cash-shop games to see what I might get for 10 U.S. dollars. For the record, some games can be subscription-based and still have cash shops, and some games can have cash shops that have been redesigned and tweaked so that they do not fit into the same old "cash-shop" model. For clarity, I stuck to cash shops that normally pop up while you're in-game -- usually inside their own window. Sometimes, though, the cash shops might be accessed or found on the games' main websites, as well.<br />
<br />
It was hard to choose, being that I generally don't buy from cash shops any more. It takes a very special product (like <a href="http://www.wurmonline.com/"><em>Wurm Online</em></a>'s currency) to get me to pay, namely because I do not spend as much time in a single game as I used to. Actually, let me rephrase that before someone starts to write a comment <em>based</em> on that statement: I still spend a lot of time in certain games, like anyone else, but my <em>pace</em> has slowed. Most of the cash-shop items out there are convenience items -- simply time-travel devices that allow the player to speed up his experience. Since I have all the time in the world because of the free nature of these games, speeding up is not something I am interested in.<br />
<br />
So, let's look at a few cash shops to see what piqued my interest!<p><a href="http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/" rel="bookmark">Continue reading <em>Free for All: How much for a ten-spot?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/">Free for All: How much for a ten-spot?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19651867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/29/free-for-all-how-much-for-a-ten-spot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods-online</category><category>beau-hindman</category><category>cash-shop</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>gpotato</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>Microtransactions</category><category>onetoofree</category><category>onetoofree-ab</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>velvet-rope</category><category>virtual-currency</category><category>west-karana</category><category>wizard-101</category><category>wurm-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 29 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[EQII's Georgeson on LotRO comparisons, class manifestos, and more]]></title><link>http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/</guid><comments>http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii"><img vspace="4" hspace="4" border="1" alt="Crafting ratonga" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/craftingrat.jpg" /></a></div>
With all the folks popping into the newly free-to-play world of Norrath lately, it's easy to forget that <a href="http://launch.soe.com/eq2x/"><em>EQ2X</em></a> has been a beta product up to this point. Now, with the testing tag gone away for good, Massively has taken the opportunity to sit down with <a href="http://www.soe.com">SOE</a> producer Dave "Smokejumper" Georgeson to get his take on how the grand experiment is going.<br />
<br />
Join us after the cut for a revealing discussion about <a href="http://massively.joystiq.com/category/everquest-ii"><em>Everquest II's</em></a> new F2P flavor, the state of the Live servers, comparisons with <em><a href="http://www.lotro.com">Lord of the Rings Online's</a> </em>recent business model conversion, class manifestos, and a possible dungeon finder.<br />
<div class="gButton"> </div><p><a href="http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/" rel="bookmark">Continue reading <em>EQII's Georgeson on LotRO comparisons, class manifestos, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/">EQII's Georgeson on LotRO comparisons, class manifestos, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19650843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/28/eqiis-georgeson-on-lotro-comparisons-class-manifestos-and-mor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-manifesto</category><category>comparisons</category><category>content</category><category>dave-georgeson</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>eqII-extended</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>lotro</category><category>service-matrix</category><category>smokejumper</category><category>soe</category><category>Sony-Online-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 28 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Flying mounts and what's Next]]></title><link>http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/</guid><comments>http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290984569.jpg" vspace="4" /><br />
	</a></div>
Well, it's been quite the week and a half for <a href="http://www.everquest.com/"><em>EverQuest</em></a> fans, with not <a href="http://massively.joystiq.com/2010/08/09/everquest-announces-17th-expansion/">one</a> but <a href="http://massively.joystiq.com/2010/08/10/soe-officially-announces-eqiis-destiny/">two</a> expansion announcements, a few more details on the upcoming <a href="http://everquest2.com/free_to_play/extended_faq"><em>EQII Extended</em></a> service courtesy of various Fan Faire panels, and of course the speculation supernova surrounding the pseudo-reveal of <a href="http://massively.joystiq.com/2010/08/06/fan-faire-2010-eqii-flying-mounts-eqnext-art-revealed/"><em>EQNext</em></a> (is it really a reveal though if we know virtually nothing about it?). You might think that here at the <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>, we'd be quivering with excitement for more <a href="http://massively.joystiq.com/tag/eqnext"><em>EQNext</em></a> info, or salivating at the prospect of a return to Velious as well as gearing up to visit the House of Thule.<br />
<br />
You'd be right, but all of that pales in comparison to two very special words (no, not Station Cash):<br />
<br />
Flying frickin' mounts.<p><a href="http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/" rel="bookmark">Continue reading <em>The Tattered Notebook: Flying mounts and what's Next</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/">The Tattered Notebook: Flying mounts and what's Next</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19585403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/16/the-tattered-notebook-flying-mounts-and-whats-next/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destiny-of-velious</category><category>eq-next</category><category>EQ2</category><category>eq2-extended</category><category>eq2x</category><category>EQII</category><category>eqII-extended</category><category>eqnext</category><category>everquest</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>fan-faire</category><category>featured</category><category>flying-frickin-mounts</category><category>flying-mounts</category><category>john-smedley</category><category>opinion</category><category>soe</category><category>Sony-Online-Entertainment</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><category>velious</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 16 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Switchover edition]]></title><link>http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/</guid><comments>http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/lord-of-the-rings-online-free-to-play-screenshots/full/#3176614"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/lotrof2pam-sms-0810.jpg" /></a></div>
If there's one thing I learned from <a href="http://massively.joystiq.com/2010/08/05/ask-massively-free-to-play-edition/">last week's Ask Massively</a>, it's that our opinions are all wrong! Except Jef's. Even so, we're back this week to answer two more burning questions from the minds of our readers. Ironically enough, they both have to do with free-to-play, clarifying the switchover for <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> and <a href="http://everquest2.com/free_to_play/extended_faq"><em>EverQuest II Extended</em></a>. <br />
<br />
Follow along below for our answers to these questions, and if you'd like your inquiries resolved on a future installment of Ask Massively, send it along to <a href="javascript:void(location.href='mailto:'+String.fromCharCode(97,115,107,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">ask@massively.com</a> or leave it as a comment to this post.<p><a href="http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/" rel="bookmark">Continue reading <em>Ask Massively: Switchover edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/">Ask Massively: Switchover edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19589589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/12/ask-massively-switchover-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>ask-massively</category><category>EQ2</category><category>EQII</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 12 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive: EQII F2P interview with Dave Georgeson]]></title><link>http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/</guid><comments>http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://everquest2.com/free_to_play/extended_faq"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/contenthdr.jpg" /></a></div>
Earlier today <a href="http://www.soe.com">SOE</a> dropped the F2P bomb that is <a href="http://everquest2.com/free_to_play/extended_faq"><em>EverQuest II Extended</em></a>, and Massively was on the front lines to bring you the <a href="http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/">scoop first</a>. We also sat down with lead producer Dave Georgeson to chat about the particulars of the new service, as well as get his take on where the industry is heading.<br />
<br />
He had a number of interesting nuggets to share, about not only the game's alternate F2P business model, but also the fact that <a href="http://massively.joystiq.com/tag/soe">SOE</a> is keen on respecting the wishes of its core player base.<br />
<br />
Read all about it after the cut.<p><a href="http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/" rel="bookmark">Continue reading <em>Exclusive: EQII F2P interview with Dave Georgeson</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/">Exclusive: EQII F2P interview with Dave Georgeson</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Jul 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19570551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>business-models</category><category>dave-georgeson</category><category>EQ2</category><category>eq2-extended</category><category>EQII</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-ii</category><category>extended</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>smokejumper</category><category>soe</category><category>Sony-Online-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 27 Jul 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest II jumps on the F2P bandwagon]]></title><link>http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/</guid><comments>http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://everquest2.com/free_to_play/extended_faq"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/eqiiextenedlogofinal.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/EverQuest_II_has_gone_free_to_play'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Despite assurances as recently as <a href="http://massively.joystiq.com/2010/06/27/georgeson-eqii-wont-be-going-free-to-play/">last month</a> that <a href="http://www.everquest2.com"><em>EverQuest II</em></a> wouldn't be going free-to-play, <a href="http://www.soe.com">Sony Online Entertainment</a> today announced that the game is doing just that... sort of. <a href="http://everquest2.com/free_to_play/extended_faq"><em>EverQuest II Extended</em></a> is slated for a beta launch on August 17th, and features a separate server set providing all of the game's original content via the insanely popular F2P business model.<br />
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"<em>The very nature of an MMO is change, and the decision to create </em>Extended<em> was fueled by evolution of the industry landscape</em>," says <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a> lead producer Dave Georgeson. "<em>By offering two services side by side we have given the power to our players to determine the program that best fits their game play style</em>."<br />
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<em>Extended</em> will allow access to all zones through <em>The Shadow Odyssey</em>, sans subscription, credit card info, or software purchases. Players will be able to purchase additional perks (such as races, levels 80 - 90, statistical gear, and potions) through the marketplace. Existing <em>EQII</em> subscribers will also be able to transfer their characters to the F2P servers, albeit without their gold. Bags, no-trade items, and attuned items will be transferred. <em>Extended</em> also offers a yearly subscription priced at $200 USD, which equals out to $16.66 per month. <a href="http://massively.joystiq.com/tag/soe">SOE</a> is chipping in 60 Station Cash to make up the difference.<br />
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Check out the <a href="http://everquest2.com/_themes/default/images/extended/membershipMatrix.jpg">membership matrix</a> for all the details on the new service, and stay with Massively for our interview with Dave Georgeson later today.<br />
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[Update: <a href="http://massively.joystiq.com/2010/07/27/exclusive-eqii-f2p-interview-with-dave-georgeson/">That interview can be found here.</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/">EverQuest II jumps on the F2P bandwagon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Jul 2010 14:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://everquest2.com/free_to_play/extended_faq>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19570438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/27/eqii-jumps-on-the-f2p-bandwagon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>business-models</category><category>dave-georgeson</category><category>EQ2</category><category>eq2-extended</category><category>EQII</category><category>eqII-extended</category><category>EverQuest-2</category><category>everquest-ii</category><category>extended</category><category>extended-servers</category><category>f2p</category><category>free-to-play</category><category>marketplace</category><category>separate-servers</category><category>smokejumper</category><category>soe</category><category>Sony-Online-Entertainment</category><category>yearly-subscription</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 27 Jul 2010 14:05:00 EST</pubDate></item></channel></rss>
