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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Choose My Adventure: Mainland in black]]></title><link>http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/</guid><comments>http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/"><img alt="These changing headers worked out well.  I'm doing this again next time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/cma-ryzom-w4-epl-220.jpg" /></a></div>
One of the comments from last week's <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> suggested that I must not be enjoying <a href="http://www.ryzom.com"><em>Ryzom</em></a> all that much. That isn't entirely accurate, but it <em>would</em> be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.<br />
<br />
And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.<p><a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/" rel="bookmark">Continue reading <em>Choose My Adventure: Mainland in black</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/">Choose My Adventure: Mainland in black</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20175072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/choose-my-adventure-mainland-in-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>choose-my-adventure</category><category>cma</category><category>column</category><category>environments</category><category>exploration</category><category>exploring</category><category>featured</category><category>game-mechanics</category><category>hands-on</category><category>journeying</category><category>opinion</category><category>poll</category><category>polls</category><category>readers-choice</category><category>ryzom</category><category>the-saga-of-ryzom</category><category>vote</category><category>voting</category><category>winch-gate-property</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 22 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which environments tend to drain your interest?]]></title><link>http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/</guid><comments>http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/"><img alt="You can fill it with huts, with giants, with goblins, with anything you want - it's still another cave." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/war-environment-epl-1008.jpg" /></a></div>
The problem with fantasy settings is that the imagery is pretty well played out. You know there will be an area with a lot of trees, probably a desert, probably a set of rolling plains, and of course there will be caves. And the odds are good that at least one of those environments won't make you feel like you're off on an epic adventure; it will make you feel as if you're traipsing through the same environments you've traipsed through hundred of times. Until you just log off, that is.<br />
<br />
Maybe it's another promise of brown or gray caves winding about interminably. Maybe it's the thought of another forest, or another plain, or another rocky mountainous area. Or perhaps it's the more surreal and fanciful environments that make you roll your eyes and want to just stop playing. Which environments tend to drain your interest in the game? No matter how interesting any other part of the zone might be, what sort of regions just make you feel burnt out and bored?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/">The Daily Grind: Which environments tend to drain your interest?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/the-daily-grind-which-environments-tend-to-drain-your-interest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areas</category><category>culture</category><category>design</category><category>environments</category><category>featured</category><category>graphics</category><category>opinion</category><category>regions</category><category>tdg</category><category>the-daily-grind</category><category>visual-themes</category><category>visuals</category><category>zone</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 09 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 devs answer questions via Twitter]]></title><link>http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/</guid><comments>http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/"><img alt="PlanetSide 2 - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ps2concept111310091149.jpg" /></a></div>
<a href="http://www.mmocrunch.com/2011/09/28/planetside-2-twitter-qa/">MMO Crunch</a> has the details on <a href="http://massively.joystiq.com/tag/planetside-2">Sony Online Entertainment's</a> <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> Twitter question-and-answer session that went down on September 16th. The chat covered a lot of ground and answered quite a few of the <em>PlanetSide</em> nation's most burning questions.<br />
<br />
What kinds of questions?<br />
<br />
Well, there are bits about customizable armor, bunny hopping, strafing, sun glare as it affects pilots, online vs. offline skill training, and dozens more where those came from. <em>PlanetSide 2 </em>fans will also be happy to know that each of the game's continents will support over 2000 simultaneous players, and said continents will feature varied environments including snow-covered terrain, glaciers, and forests. Check out an abbreviated list of discussion points after the break.<p><a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/" rel="bookmark">Continue reading <em>PlanetSide 2 devs answer questions via Twitter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/">PlanetSide 2 devs answer questions via Twitter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Sep 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/28/planetside-2-devs-answer-questions-via-twitter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bunny-hopping</category><category>bunnyhopping</category><category>continents</category><category>dev-chat</category><category>environments</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>pilots</category><category>planetside-2</category><category>planetside2</category><category>question-and-answer</category><category>sci-fi</category><category>soe</category><category>Sony-Online-Entertainment</category><category>strafing</category><category>sun-glare</category><category>twitter-chat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Sep 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul's Dragon Forest zone showcased in 35-minute video]]></title><link>http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/</guid><comments>http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/"><img alt="Blade &amp; Soul - Dragon Forest" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/bladeandsouldragonforest.jpg" /></a></div>
More <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul</em></a> closed beta info is making its way around the web, and the latest bit of interesting comes courtesy of a lengthy zone preview video posted by the folks at <a href="http://bladeandsouldojo.com">Blade &amp; Soul Dojo</a>.<br />
<br />
The whopping 35-minute clip takes viewers on a journey through the game's Dragon Forest zone from the recent Korean closed beta phases. The zone provides content through level 20 and features a remarkably diverse set of environments despite the fact that its name conjures images of your typical fantasy wood.<br />
<br />
There is quite a bit of forest footage, of course, but there are also long stretches of pristine beach set off by towering cliffs,  not to mention quaint fishing villages, spectacular waterfalls, and an archetypal dojo complete with dragon-adorned columns and various acolytes. The video is blessedly free of the modern rock soundtracks that typically accompany fan-made uploads; instead, it features snippets of <em>Blade &amp; Soul's</em> original orchestral soundtrack. Feast your eyes (and ears) after the cut.<p><a href="http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/" rel="bookmark">Continue reading <em>Blade &amp; Soul's Dragon Forest zone showcased in 35-minute video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/">Blade &amp; Soul's Dragon Forest zone showcased in 35-minute video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20049633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/22/blade-and-souls-dragon-forest-zone-showcased-in-35-minute-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>dragon-forest</category><category>environments</category><category>facebook</category><category>korean-beta</category><category>martial-arts</category><category>martial-arts-mmo</category><category>ncsoft</category><category>newbie-zone</category><category>starter-zone</category><category>team-bloodlust</category><category>video</category><category>zone-preview</category><category>zones</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 22 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV previews upcoming outposts]]></title><link>http://massively.joystiq.com/2011/07/19/final-fantasy-xiv-previews-upcoming-outposts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/19/final-fantasy-xiv-previews-upcoming-outposts/</guid><comments>http://massively.joystiq.com/2011/07/19/final-fantasy-xiv-previews-upcoming-outposts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://www.finalfantasyxiv.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxiv-outposts-epl-719.jpg" /></a></div>
As <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.18/">patch 1.18</a> draws close for <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, the development team has been stepping up the rate of previews. The latest one highlights a feature discussed previously but not seen for some time: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=489ceeb3ba1a2605699794cd1d82e6451a41044e">the addition of several outposts across the landscape</a>, hubs for adventurers to explore as they take part in new content. Six outposts are listed in the newest preview, two for each of the major regions in the game and each with a distinct thematic focus.<br />
<br />
Each of the outposts listed highlight the environment of the nearby city-state -- the outposts in Gridania are concerned with hunting and maintaining security in the wood, while Ul'dah's settlements focus on more mercantile and mineral concerns. In addition to the stops for adventurers, beastman settlements are said to be on the plate for patch 1.18 later this week. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> players who can't wait to see the new hubs can <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=489ceeb3ba1a2605699794cd1d82e6451a41044e">take a look at the preview</a> for a glimpse at the expanding and improving environment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/19/final-fantasy-xiv-previews-upcoming-outposts/">Final Fantasy XIV previews upcoming outposts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/19/final-fantasy-xiv-previews-upcoming-outposts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19995023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/19/final-fantasy-xiv-previews-upcoming-outposts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>environments</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.18</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>news</category><category>outposts</category><category>patches</category><category>regions</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 19 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth shows off Alpha County in the newest State of the Game]]></title><link>http://massively.joystiq.com/2011/04/12/fallen-earth-shows-off-alpha-county-in-the-newest-state-of-the-g/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/12/fallen-earth-shows-off-alpha-county-in-the-newest-state-of-the-g/</guid><comments>http://massively.joystiq.com/2011/04/12/fallen-earth-shows-off-alpha-county-in-the-newest-state-of-the-g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://www.fallenearth.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fe-stateofgame-epl-412.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you were hoping to find out that Alpha County in <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> was a last bastion of uncorrupted civilization... well, we have some bad news for you. But in all likelihood you expected nothing of the sort, and thus the previews of the new region included in <a href="http://www.fallenearth.com/sog_april">April's State of the Game letter</a> will come as no surprise. Since the release seems to be just around the corner, this month's update is all about the surreal landscape and wasted environment players will be exploring in this newest region.<br />
<br />
Accompanied by a surfeit of screenshots, the letter talks once more about the technical challenge involved with bringing this newest region into the game. A new style of terrain means checking extensively to make sure that critters are behaving correctly when engaged by players, and the variety of new weapons and items available means that there's a lot of testing to make sure that nothing breaks the game's structure. <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em> players will want to take a look at <a href="http://www.fallenearth.com/sog_april">the full preview</a> for all the details and several pictures of the latest part of the wasteland.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/12/fallen-earth-shows-off-alpha-county-in-the-newest-state-of-the-g/">Fallen Earth shows off Alpha County in the newest State of the Game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/12/fallen-earth-shows-off-alpha-county-in-the-newest-state-of-the-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/12/fallen-earth-shows-off-alpha-county-in-the-newest-state-of-the-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>environments</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>icarus</category><category>icarus-studios</category><category>lore</category><category>news</category><category>patches</category><category>pending-updates</category><category>previews</category><category>state-of-the-game</category><category>update-previews</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 12 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online cinematic war trailer shows off combat footage]]></title><link>http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/</guid><comments>http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/stoimageaccompwartrailer580.jpg" /></a><br />The next major MMO from <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> is <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>, which may bridge the gap in sci-fi MMOs between ship-based combat and avatar interaction on planetary surfaces. <a href="http://www.crypticstudios.com">Cryptic</a> has been <a href="http://massively.joystiq.com/2009/10/19/five-new-star-trek-online-screenshots/">releasing new screenshots</a> and talking quite a bit about <a href="http://massively.joystiq.com/2009/10/21/cryptics-steve-nix-explains-character-progression-in-star-trek/">character progression</a> lately, but sometimes it's better to show than to tell. That's what they're doing with the latest game trailer showing off footage of conflicts in space and planetary environments your away teams will explore. <br /><br />The <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> cinematic war trailer at <a href="http://gamevideos.1up.com/video/id/26850">GameVideos</a> gives some background on the <em>STO</em> setting along with the requisite phaser fire, Borg cubes, and bridges boarded. We've got the latest <em>Star Trek Online</em> footage embedded for you, so stick with us after the cut.<p><a href="http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/" rel="bookmark">Continue reading <em>Star Trek Online cinematic war trailer shows off combat footage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/">Star Trek Online cinematic war trailer shows off combat footage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.1up.com/video/id/26850>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19210129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/star-trek-online-cinematic-war-trailer-shows-off-combat-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>environments</category><category>gamevideos</category><category>new-titles</category><category>sci-fi</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>trailers</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 26 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise dev blog shows off the beauty and horror of the Cascade Mountains]]></title><link>http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/</guid><comments>http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.mmorpg.com/gamelist.cfm?bhcp=1&amp;game=331&amp;feature=3318&amp;page=1"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/cascademountainsimageat580.png" /></a><br />The first MMO we're going to see from independent game developer <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic title that's bringing some new things to the table in the sci-fi/post-apocalyptic genre. If you've played games like <a href="http://fallout.bethsoft.com/index.html"><em>Fallout 3</em></a>, the setting of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will be quite different from what you might be expecting. The game will take place on a sprawling island called Enterra, with regions and environments ranging from lush jungles to futuristic urban centers. Of course <em>Earthrise</em> will have the requisite shattered city environments we'd expect of a <a href="http://massively.joystiq.com/tag/post-apocalyptic">post-apocalyptic backdrop</a>, as well. <br /><br /><a href="http://www.mastheadstudios.com">Masthead Studios</a> recently explained how <a href="http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/">terrain will impact gameplay</a>, having written about some of the game's man-made environments <a href="http://massively.joystiq.com/2009/07/13/earthrise-spotlights-the-industrial-area-in-recent-dev-diary/">like the Industrial Area</a>. Now they're ready to discuss more about Enterra's natural environment with the Cascade Mountains, the focus of the latest Masthead Studios dev blog they've written for <a href="http://www.mmorpg.com">MMORPG.com</a>.<p><a href="http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/" rel="bookmark">Continue reading <em>Earthrise dev blog shows off the beauty and horror of the Cascade Mountains</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/">Earthrise dev blog shows off the beauty and horror of the Cascade Mountains</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?feature=3318&amp;page=1&amp;game=331&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19108749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulgaria</category><category>cascade-mountains</category><category>continoma</category><category>dev-blog</category><category>dev-blogs</category><category>earthrise</category><category>enterra</category><category>environments</category><category>lore</category><category>masthead-studios</category><category>mmorpg.com</category><category>mutants</category><category>new-titles</category><category>noir</category><category>post-apocalytptic</category><category>sci-fi</category><category>sofia</category><category>teleportation</category><category>terrain</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 25 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev Randy Mosiondz on storytelling and gameplay]]></title><link>http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/</guid><comments>http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/championsonlineunderwaterat425.jpg" /></a><br />Writing for <a href="http://www.examiner.com/x-544-Games-Examiner~y2009m3d10-Champions-Online-developer-interview-Randy-Mosiondz-talks-content">Examiner.com</a>, Daniel Nations recently interviewed <a href="http://www.champions-online.com/"><em>Champions Online</em></a> lead designer <a href="http://massively.joystiq.com/tag/randy-mosiondz">Randy Mosiondz</a> about the balancing act between providing guided gameplay and exploration. The interview also touches upon <a href="http://massively.joystiq.com/tag/randy-mosiondz"><em>Champions </em><em>Online</em></a>'s gameplay across different environments. Namely, Mosiondz explains a bit about the challenges that players will face in the <a href="http://massively.joystiq.com/2009/03/05/champions-online-video-delves-deep-into-the-waters-of-lemuria/">underwater area of Lemuria</a> with its full 3-D movement capabilities, and how some player powers will be modified for use underwater. <br /><br />Also a nice touch is that the discussion heads into his roots as a writer for pen and paper games. Mosiondz explains the differences in storytelling between pen and paper games and MMOs, and why it can be tricky to bring a story with lasting consequences to a massively multiplayer online game. Check out the <a href="http://www.examiner.com/x-544-Games-Examiner~y2009m3d10-Champions-Online-developer-interview-Randy-Mosiondz-talks-content"><em>Champions</em> <em>Online</em> developer interview</a> over at Examiner for more about what the <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> super-hero title will offer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/">Champions Online dev Randy Mosiondz on storytelling and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.examiner.com/x-544-Games-Examiner~y2009m3d10-Champions-Online-developer-interview-Randy-Mosiondz-talks-content>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1486482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>cryptic-studios</category><category>daniel-nations</category><category>environment</category><category>environments</category><category>examiner</category><category>exploration</category><category>game-mechanics</category><category>guided-gameplay</category><category>interviews</category><category>lemuria</category><category>pen-and-paper</category><category>randy-mosiondz</category><category>storytelling</category><category>super-hero</category><category>super-heroes</category><category>superheroes</category><category>undersea</category><category>underwater</category><category>writing</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 13 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Cutting down the noise in online situations]]></title><link>http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/</guid><comments>http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><a href="http://xkcd.com/"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/your_mom.jpg" /></a>Technically, the idea that <a href="http://en.wikipedia.org/wiki/Xkcd">Randall Munroe</a> (author of <a href="http://www.xkcd.com/">XKCD</a>, one of the funniest and definitely the geekiest of the comics on the web) had wasn't really about MMOs, but I think there is an application to the communities that we're all gaming in.  His problem was that, whenever a community reaches a certain number of people, connections weaken, and it becomes an ever-increasing struggle of signal versus noise.  And while his interest in that problem has to do with <a href="http://forums.xkcd.com/viewtopic.php?f=5&amp;t=207">the IRC channel</a> associated with the comic, it will surely sound familiar to those of us who've spent any amount of time in an online gaming environment.<br /><br />So what's his plan to fix things?  His theory is that a lack of meaningful communication is directly tied to the originality of the statements contained therein-- ie. get rid of the Chuck Norris comments and the older-than-dirt memes and jokes, and you'll have meaningful communication.  So <a href="http://blag.xkcd.com/2008/01/14/robot9000-and-xkcd-signal-attacking-noise-in-chat/">he created a script</a> to sit in the channel (#xkcd-signal on irc.foonetic.net) with logs of the past two years of chatting, and if you say anything that's already been said, you'll get muted.<p><a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/" rel="bookmark">Continue reading <em>Cutting down the noise in online situations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/">Cutting down the noise in online situations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blag.xkcd.com/2008/01/14/robot9000-and-xkcd-signal-attacking-noise-in-chat/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1087915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/cutting-down-the-noise-in-online-situations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>chuck-norris</category><category>environments</category><category>gaming</category><category>irc</category><category>jokes</category><category>memes</category><category>mmo</category><category>noise</category><category>ratio</category><category>script</category><category>signal</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Jan 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)]]></title><link>http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</guid><comments>http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bbab.jpg" /><br /></div>
<br />Over the past two weeks I have <a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">gone over </a>some of the base elements of <a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">architecture in massively multiplayer games</a>. Touching on how architecture can influence a persons time inside a game, as well as how different types of players can actually begin to influence the environment.<br /><br />Once a player leaves the cities with the games, they will begin to encounter more diverse and interesting environments and landscapes. The largest percentage of available space in MMOs is simulated landscape and natural scenery. From <a href="http://massively.joystiq.com/photos/world-of-warcraft/">toxic-hued forests and jungles</a>, to vast dune seas, and <a href="http://massively.joystiq.com/photos/age-of-conan-gallery/">rolling grasslands</a>, all the way out into <a href="http://massively.joystiq.com/photos/tabula-rasa-gallery/">the vastness</a> of <a href="http://massively.joystiq.com/photos/eve-online-core-gallery/">space</a> and although the landscapes in the games oftentimes reflect the vistas we know from the real world, sometimes they are as if they were plucked from the dreams or nightmares of the players. However something separates landscapes in reality from landscapes in video games, and that is the fact that at the end of the day, most of the areas outside the cities in online games, are structured just the same as the cities themselves are.<br /><br />Each area or "zone" is assigned it's own distinct character, and habitat and is assigned a specific level of difficulty. They often have only a few entries and exits, a handful of important landmarks and high walls surround the entire area. In this sense the areas function simply as an exaggerated room, with walls surrounding, one or two doors or windows to get out, and everything within set specifically to function only within that area. <a href="http://www.hf.uib.no/hi/espen/">Espen Aarseth</a> stated in his Allegories of Space about the game <a style="font-style: italic;" href="http://Myst">Myst</a>:<br /><br /><em>"What looks like an open area is really a closed labyrinth with a few possible directions..."</em><p><a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Nov 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1049790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/28/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>design</category><category>environments</category><category>featured</category><category>ffxi</category><category>game-development</category><category>joystiqfeatures</category><category>landscapes</category><category>mmo</category><category>mmo-industry</category><category>second-life</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 28 Nov 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)]]></title><link>http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</guid><comments>http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bbab.jpg" /><br /></div>
<br /><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Last week we started to look at the architecture of MMO cities</a>, and how they can impact game play. How developers use areas like transit zones, to herd the players, even if they players aren't aware. This week we will take a deeper look into the cities themselves, the people that inhabit them, and why.<br /><br />Cities are often looked at in virtual worlds as a type of mall, where you can go and pick up the things you need, trade in or sell the things you don't, and maybe swing by the food court for a bite to eat. As such, players often treat cities very differently; just like malls you have different groups of people who want different things out of the environment. To some, it's a hangout place, the folks who sit around talking with their friends, using yell or in-city channels to spam their personal and most inner thoughts (<a href="http://www.pennyarcademerch.com/pat070071.html">WTS [Wang] x1 PST</a>). You have those who look at it just like a pit stop, get in, do what you have to do, and get out. And those who abhor the cities entirely and would rather go out of their way to some small outpost just to avoid the unwashed masses, even if it means an extra twenty minutes.<br /><br />I think developers can change this though, making the cities more like the ones we are used to in the real world. Places to rest, refresh, and socialize. In games like <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><span style="font-style: italic;">FFXI</span></a>, the cities feel barren and devoid of life, with only the most necessary NPCs around to give out the quest and vendor your unwanted loot. There are frequently more empty, inaccessible buildings than there are ones you can go in. Where the opposite can be said about <a style="font-style: italic;" href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a>, where there are countless houses for you to explore (albeit most of them empty), <a href="http://en.wikipedia.org/wiki/Non-player_character">NPC</a>s wandering around with no function other than to <a href="http://thottbot.com/c9099">sell pie</a>, and more vendors than you can shake a stick at.<br /><p><a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Nov 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1045166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>design</category><category>environments</category><category>featured</category><category>ffxi</category><category>game-development</category><category>joystiqfeatures</category><category>mmo</category><category>mmo-industry</category><category>neocron</category><category>terrain-exploiting</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 21 Nov 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)]]></title><link>http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/</guid><comments>http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bbab.jpg" /><br /></div>
<br />I spent the last two years living in the UK with an architecture enthusiast, and we often got into debates about the functionality and aesthetics about architecture and design. As such I began doing a bit of personal research on the topic, but filtered it down into a view on <a href="http://www.massively.com">my own extra-curricular exploits</a>. It was through this that <a href="http://www.users.on.net/~georgia88/files/Architecture,%20Space%20and%20Gameplay%20-%20Georgia%20Leigh%20McGregor.pdf">I found a number of papers</a> related to <a href="http://www.designersnotebook.com/Columns/047_The_Role_of_Architecture/047_the_role_of_architecture.htm">architectural choices in video games and virtual worlds</a>, some are now a little outdated as they were written in the early days of true 3D gaming, but some hold true even to today. The main point, being that the decisions being made by developers are not simply held to aesthetics, but often have classical themes of architecture and planning intertwined into the building of our online cities. <br /><br />MMO architecture is something I think can define, both the enjoyment, and popularity of the game in the same way that the ease of use of its interface can cause people to love it or leave it. And I think designers and developers are starting to believe this as well, looking at the cities, towns, hamlets and mega-cities of games are starting to feel more like real places instead of just something that serves in game function. <br /><br />This isn't something that is only tied into a single MMO genre either, games such as <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a>,</span> <a style="font-style: italic;" href="http://massively.joystiq.com/category/everquest-ii/">Everquest</a> and <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><span style="font-style: italic;">Final Fantasy XI</span></a> all draw on well-known <a href="http://massively.joystiq.com/category/fantasy/">fantasy</a> architectural schemes, <a href="http://massively.joystiq.com/category/city-of-heroes/"><span style="font-style: italic;">City of Heroes</span></a>/<a href="http://massively.joystiq.com/category/city-of-villains/"><span style="font-style: italic;">Villains</span></a> uses a lot of real world and <a href="http://massively.joystiq.com/category/super-hero/">comic</a> influences, and games such as <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">Eve Online</span></a> tie into popular <a href="http://massively.joystiq.com/category/sci-fi/">sci-fi</a> conventions. That being said, these games are not simply drawing from norms, but also are utilizing individual ideas and designs, there are influences of lore and unique design in all of the above mentioned games.<p><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/">Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1038404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/building-a-better-mmousetrap-buildings-barrens-and-beyond-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>design</category><category>development</category><category>environments</category><category>eve-online</category><category>everquest</category><category>everquest-ii</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-development</category><category>mmo</category><category>mmo-industry</category><category>neocron</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 14 Nov 2007 15:00:00 EST</pubDate></item></channel></rss>
