Posts tagged entitlement 
The Art of Wushu: The war for server time [Updated]
Scheduled events are a huge part of Age of Wushu. While each player has the option of enjoying the game at his own pace, scheduled events mark the major ways people can have an impact on the world at large. Because these events have to occur at a specific time, their placement will always be ...
The Soapbox: 'L2P' and the antisocial MMO
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'm amazed how often I still hear the phrase "learn to play." ...
The Soapbox: Games-as-a-service sucks for the consumer
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you pay close attention to game industry marketing-speak, ...
Wings Over Atreia: When egos attack!
The battle was fierce, both sides unleashing everything they had. Around the arena they danced, attacking, dodging, and slaying the occasional beast that interrupted the duel. Though caught by surprise that first time and making one critical mistake, the Cleric withstood the other attacks the ...
A Mild-Mannered Reporter: You owe me for this
In a subscription game, the developers have a certain degree of built-in obligation to the playerbase. You pay $15 a month, and while some of that goes toward the simple logistics of running the game, some of that also goes toward keeping the game in development. When you're putting down money, ...
The Daily Grind: Does SOE owe you in-game compensation?
The recent announcement by Sony Online Entertainment of a compensation program for users affected by the downtime of its MMORPGs presents lots of opportunities for discussion. In some quarters, players have praised SOE for lining up double XP benefits, events, and one-of-a-kind items. In other ...
You're not special
Hardcore Casual has a very interesting article up discussing how current MMOs trick players into thinking they're special when they're really not. And after reading the rather convincing argument - I have to agree. Sort of. However, I'm not convinced that it's the fault of the MMO developers. ...




