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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storyboard: Demands]]></title><link>http://massively.joystiq.com/2010/09/03/storyboard-demands/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/03/storyboard-demands/</guid><comments>http://massively.joystiq.com/2010/09/03/storyboard-demands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/storyboard-16-epl-901.jpg" alt="" /></a></div>
Hello, fellow roleplayers! I'm here to yell at all of you, myself included, as well as pretty much every single company producing MMOs at the moment. If possible, I'd also like the opportunity to yell at <a href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a> for perpetuating certain modes of play far past the point that they were healthy for roleplaying games as a genre, but these days that just seems disrespectful. (Yelling at him about <a href="http://en.wikipedia.org/wiki/Lejendary_Adventure">Lejendary Adventure</a> should still be fair game.)<br />
<br />
What am I so whiny about? The fact that we're now more than a decade into the existence of MMOs as a genre, and yet the most successful games out there don't give the tiniest crap about roleplayers. And yes, you might say, that's their fault for being bad hosts -- but it's also our own fault. Because while the idea of trying to roleplay has been marginalized, we've been sitting by and nodding our heads and agreeing that yes, we're not doing anything important. So it's time for a rant.<p><a href="http://massively.joystiq.com/2010/09/03/storyboard-demands/" rel="bookmark">Continue reading <em>Storyboard: Demands</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/03/storyboard-demands/">Storyboard: Demands</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/03/storyboard-demands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19614215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/storyboard-demands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>entertainment</category><category>featured</category><category>opinion</category><category>player-tools</category><category>role-play</category><category>role-playing</category><category>roleplaying</category><category>rp</category><category>rp-community</category><category>rp-tools</category><category>ryzom</category><category>storyboard</category><category>tools</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[MMOs: Are the fees worth it?]]></title><link>http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/</guid><comments>http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/burninator225.jpg" alt="" />Do you feel you're getting enough value for your $15 per month MMO subscription? Casual gamers or people who are just too busy at times for games would likely say they're not getting their money's worth. It's one of the big reasons <a href="http://massively.joystiq.com/category/free-to-play">free-to-play business models</a> are becoming increasingly popular. Dave Spohn, who covers <a href="http://internetgames.about.com/od/mmorpgs/a/payingtoplay.htm">internet games at About.com,</a> looks at how game expenses compare to other forms of entertainment. <br /><br />A lot of MMO gamers use this to justify their time sinks -- but the more time you play, the more value you get for your money. So if you play beyond 10 hours in a given week, you're actually getting your kicks for less than 50 cents per hour. Sometimes you're paying far less than 50 cents if you're a <a href="http://massively.joystiq.com/tag/hardcore">hardcore player</a> of a particular title you sub to. But do you need to rack up ludicrous amounts of gaming time to really get the <a href="http://massively.joystiq.com/2008/01/09/to-pay-or-not-to-pay-is-that-really-the-question/">full benefit from that sub?</a> To answer that question, Spohn looks at a few of the most popular forms of entertainment and breaks down their costs per hour in comparison to <a href="http://massively.joystiq.com/tag/subscription">subscription games.</a><p><a href="http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/" rel="bookmark">Continue reading <em>MMOs: Are the fees worth it?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/">MMOs: Are the fees worth it?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://internetgames.about.com/od/mmorpgs/a/payingtoplay.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1227712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/mmos-are-the-fees-worth-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>casual</category><category>entertainment</category><category>free-to-play</category><category>hardcore</category><category>mmo-industry</category><category>money</category><category>opinion</category><category>sub</category><category>subscription</category><category>warcry</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 17 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: Making of Richard Hawley's Second Life]]></title><link>http://massively.joystiq.com/2007/12/04/cinemassively-making-of-richard-hawleys-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/04/cinemassively-making-of-richard-hawleys-second-life/</guid><comments>http://massively.joystiq.com/2007/12/04/cinemassively-making-of-richard-hawleys-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a></p><center><embed width="425" height="355" src="http://www.youtube.com/v/BI4-T4aXgYs&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent"></embed></center>It's not every day that a musician takes you behind the scenes on how he performed. However, that's exactly what the team behind <a href="http://en.wikipedia.org/wiki/Richard_Hawley">Richard Hawley</a>'s appearance in <a href="http://massively.joystiq.com/category/second-life/"><span style="font-style: italic;">Second Life</span></a> did. Hawley was there as a cheeky response to a ban on smoking in the UK, dubbing it the <a href="http://entertainment.timesonline.co.uk/tol/arts_and_entertainment/music/article2842182.ece">"first" virtual gig for "puffers</a>." He even encouraged his fans in-world to light up. The <a href="http://cancer.org">American Cancer Society</a> would not be pleased ...<br /><br />What I'm more interested in, though, is the technology behind the performance. As you can see from the video, he was fitted with motion capture sensors, so that his real-life movements would be mimicked in-world. Most performers in <span style="font-style: italic;">SL</span> use canned animations, which makes this quite refreshing!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/04/cinemassively-making-of-richard-hawleys-second-life/">Cinemassively: Making of Richard Hawley's Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Dec 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=BI4-T4aXgYs>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/cinemassively-making-of-richard-hawleys-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1054607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/cinemassively-making-of-richard-hawleys-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acs</category><category>american-cancer-society</category><category>entertainment</category><category>linden-lab</category><category>live-music</category><category>mocap</category><category>motion-capture</category><category>puffers</category><category>richard-hawley</category><category>second-life</category><category>sl</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Tue, 04 Dec 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Why Second Life belongs at Massively]]></title><link>http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/</guid><comments>http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://en.wikipedia.org/wiki/Tringo"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/not-a-game-425.jpg" alt="" /></a><br />Or: Why gamers and virtual worlders should care about each other. <br /><br /> We're shy of a month in to Massively's existence, and one of the more persistent bits of feedback we continue to receive regards the inclusion of <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> content on a site about MMOs. There are really two questions to answer here: <br />
<ol>
    <li>Does <em>Second Life</em> coverage belong on Massively at all? </li>
    <li>Is the amount of <em>Second Life</em> content disproportionate to its mindshare? </li>
</ol>
I will herein state a claim for a definitive yes on point 1, and readily admit that point 2 is arguably a matter of taste. Maintaining editorial balance surrounding all of the many, varied games we cover is an ongoing process, and we've selected a suite of "core games" based on many factors including subscriber/member numbers, overall buzz and mindshare in the industry, and input from a secret algorithm I would love to call "interestingness" if it weren't already <a href="http://www.flickr.com">taken</a>. We are proud to offer in-depth <em>Second Life</em> coverage as one of those core current titles.<br /><br /> Overall, we're taking a broad definition of the concept of MMO here at Massively. While the majority of our coverage concerns traditionally "gamer"-oriented titles like <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a>, <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> et al, we're also providing both news and feature content surrounding more casual, often browser-based titles like <a href="http://massively.joystiq.com/2007/11/18/more-thoughts-on-dofus/"><em>Dofus</em></a>, <a href="http://massively.joystiq.com/category/runescape/"><em>Runescape</em></a>, and <a href="http://massively.joystiq.com/2007/11/16/first-impressions-flyff/"><em>Flyff</em></a>. Despite popular perception as niche titles, some of these games are rivaling the big dogs in terms of membership and <a href="http://www.xfire.com/cms/stats/">hours played</a>. In an industry toying with the idea of <a href="http://massively.joystiq.com/2007/11/25/social-networks-and-gaming-are-myspace-and-facebook-mmos/">whether or not Facebook is an MMO</a> and witnessing <a href="http://massively.joystiq.com/2007/11/04/google-almost-certainly-creating-multi-user-virtual-world/">Google almost surely building one</a>, we see projects like <a href="http://massively.joystiq.com/category/metaplace/">MetaPlace</a> further blurring the lines between web-based social networking and Gaming with a capital G. In the middle of those two trends -- hardcore and casual games getting mashed up, and MMOs and the web getting mashed up -- sits Massively; and we're excited to be covering it all as it happens.<p><a href="http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/" rel="bookmark">Continue reading <em>Why Second Life belongs at Massively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/">Why Second Life belongs at Massively</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Nov 2007 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1049568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/28/why-second-life-belongs-at-massively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>editorial</category><category>entertainment</category><category>featured</category><category>gaming-industry</category><category>massively</category><category>media</category><category>MMOs</category><category>technology</category><category>virtual-worlds</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Wed, 28 Nov 2007 07:30:00 EST</pubDate></item></channel></rss>
