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Posts tagged energy-mechanics

Rise and Shiny: Dawn of the Dragons

There's no way for me to describe Dawn of the Dragons without it sounding a bit like the old Mafia Wars-style games that were so massively popular on Facebook years ago. The truth is that, yes, games designed around clicking a button a few times or even several hundred times (depending on your...

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MMO Blender: A real-time Farmville MMO minus the Zynga

Let's talk about FarmVille for a minute. Yes, I mean the Zynga-produced FarmVille, the one that helped social gaming become what it is today. There are a lot of things that have been said about the game, like "it's not even a game" or "it preys on gamer's addictive natures" and all sorts of...

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Behind the Mask: Pushing buttons is fun

Last week, I teased that this week's column would discuss Champions Online's energy mechanics. That, however, is only half of it. This week, we're going to discuss energy mechanics in general, player perception of resources, and the core central idea key to all video games: pushing buttons is fun....

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