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Posts tagged emergent-gameplay

Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being ...

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Some Assembly Required: Is the sandbox dead?

Let's face it, folks, 2011 has been a fairly bad year for sandbox MMORPGs. Whether we're talking about the premature (and, ahem, forced) demise of Star Wars Galaxies, EVE Online's public relations disasters and its capitulation to the cash-shop-in-a-sub-based game fad, or Earthrise's rough ...

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EVE Evolved: Emergence in the sandbox

We often hear about the amazing things players get up to in EVE Online, from full-scale political wars and massive heists to collaborative business ventures and high-profile kills. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual ...

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EVE Spotlight: An interview with Somer Industries

EVE Spotlight is a bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential ...

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EVE Evolved: Death of an Industrialist, part 2

Of all the things that define EVE Online, it's the stories of criminality that stand out the most. The criminal underworld of New Eden is so deeply ingrained in EVE that CCP even made a selling point of it in the latest official trailer. Last week, I began to tell the true tale of one EVE pilot's ...

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EVE Evolved: Death of an industrialist

It's often said that the EVE Online universe is a dark and harsh place, the market overflowing with con-artists and the skies filled with pirates looking for some easy prey. The sandbox style of New Eden enables emergent gameplay like market manipulation, corporate infiltration, spying and theft. ...

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Lost Pages of Taborea: Fun with housing

I've briefly mentioned housing in previous articles, but I haven't done any in-depth looks into it. Plus, with the addition of new house contracts, the housekeeper system, and some creative ideas I've discovered, I thought it was about time to give housing some exposure. For the uninitiated, ...

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How MMOs infect other games

Games are rather viral in the way that their ideas spread around. You start off with perfectly self-contained genres, perhaps, but before long your characters are leveling up in a sports game and going through jumping puzzles in an action game (or a first-person shooter if you're unlucky). Next ...

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EVE Online devs explain their plans for revamping the sandbox

EVE Online's sandbox approach to game design is one where where centralized, well-developed clusters of solar systems are controlled by NPC factions while vast, lawless tracts of space can be claimed by the players themselves. This 0.0 space (aka nullsec) contains some of EVE's most valuable ...

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