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Posts tagged elite-dangerous|star-citizen

Citizen Con 2014 celebrating SC in LA on October 10

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium...

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Choose My Adventure: I am Elite: Dangerous

Space is not a very good place for people to hang out. Humans have a specific list of things that are needed for survival, and space is in a continual state of being fresh out of all of them. Thus, the space race isn't just about firing objects into the universe and seeing how far they can go but...

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Star Citizen answers a new round of subscriber questions

Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can...

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Not So Massively: LoL's lore reboot, Destiny's launch, and Firefly Online's beta

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny is now live! Did you catch the launch trailers? League of Legends is rebooting its lore. The Stomping...

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Star Citizen updates backers on the status of Arena Commander V0.9

Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the...

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Elite: Dangerous explores the path of... exploring

So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses...

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Stick and Rudder: Even more sims to fill the Star Citizen void

I was hoping to use this week's column to talk in glowing terms about Star Citizen's newly released racing mechanics. The only problem with that plan is that Arena Commander 0.9 hasn't launched just yet, purportedly on account of a few pesky bugs that Cloud Imperium is still in the process of...

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Betawatch: August 30 - September 5, 2014

ArcheAge's open beta, undaunted by what our community has dubbed e-hooligans and their DDoSing ways, officially began yesterday. The official launch is slated for September 16th. What else is new in the land of MMO testing? Camelot Unchained delayed its alpha to February 2015. Pathfinder Online...

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The Stream Team: Getting spacey with Elite: Dangerous

What happens when you take a space sim rookie, strap him into a starship, and tell him he's free to explore the stars as he pleases? Join Massively's Mike Foster as he discovers the answer to just that question in the current beta build of Elite: Dangerous. Elite, built by Frontier Developments and...

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Here's what Star Citizen's devs accomplished in August

Wondering what Star Citizen's devs accomplished in August? The latest monthly report is written with you in mind. As always, it's a wall-of-text comprised of reports from the heads of Cloud Imperium and contractor studios around the world. The TLDR version boils down to "massive progress on...

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WRUP: Queue zen

Posted on Sep 20th 2014 10:00AM

Betawatch: September 13 - 19, 2014

Posted on Sep 19th 2014 8:00PM

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