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Posts tagged elite-dangerous|star-citizen

David Braben explains Elite's high prices

If you looked at the £200 alpha and £100 premium beta price tag for Elite: Dangerous and thought, wow, that's pretty damn expensive, you're not alone. Frontier boss David Braben recently explained the price points to Eurogamer. "We've taken flak for it," Braben said. "But the...

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Roberts' latest post peeks behind the Star Citizen development curtain

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool...

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Frontier opens Elite single-player combat build to all pre-order pilots

Frontier has doubled the number of players fighting, trading, and exploring their way through the sprawling cosmos of Elite: Dangerous. The firm released Elite's single-player combat build to all beta backers earlier today in preparation for the multiplayer beta launch on July 29th. If you've...

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Not So Massively: Destiny's beta, The Witcher's MOBA, and the IeSF's gender ban fiasco

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny posted official July beta dates for PS3 and Xbox. Korea's IeSF stumbled but (mostly) found its footing in...

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Betawatch: June 28 - July 4, 2014

This week, Trion Worlds explained the reasoning behind ArcheAge's closed beta delay; sandbox fans must now wait until mid-July for the anticipated closed beta events. What else is new in the world of MMO betas? Wuxia MMO Swordsman has soft-launched with an open beta in spite of account snafus...

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Minor criminals in Elite: Dangerous will incur fines, compound interest

Frontier has published the 30th edition of its Elite: Dangerous newsletter. This issue features tidbits on ship decals, new code systems meant to enforce law and order within radar range of authority ships or space stations, and potential fines for minor criminal offenders. Fines will "give the...

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Here's what CIG accomplished on Star Citizen in June

It's the beginning of a new month, which means it's time for Cloud Imperium Games to recap last month's Star Citizen progress. The big news was the release of Arena Commander and its four patches, but there are plenty of other interesting nuggets packed into the the latest update wall-of-text. ...

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Not So Massively: Hearthstone's expansion, God of Destiny's greenlighting, and Dead Island's MOBA

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Hearthstone's expansion, Curse of Naxxramas, launches in July. Star Citizen topped 47 million in crowdfund money;...

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Stick and Rudder: How complex is too complex for Star Citizen?

I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and...

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The Stream Team: Exploring Elite: Dangerous' Premium Beta 2

After experiencing Elite: Dangerous with an Oculus Rift at E3, Massively's MJ became a new fan of space sims, and she's been looking forward to getting back in the cockpit. And what better time than now: The game just released the Premium Beta 2 this week with new star systems, a new ship, and...

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