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Posts tagged elite-dangerous|star-citizen

Frontier lays off 15 employees

Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with...

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Not So Massively: The pseudo-MMOs of PAX South 2015

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. This past weekend was PAX South 2015, the first PAX held in San Antonio, and our reporters covered not-so-massive ...

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One Shots: Haiku edition

Believe it or not, I have been listening to you guys in the comments, and I know that there's been an ongoing desire for One Shots to provide the full-size pictures that are otherwise shrunk by our size limitations. So I'm happy to announce that starting this week, I'm including a gallery at the en...

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PAX South 2015: Notes from a Star Citizen town hall

Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all t...

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Betawatch: January 17 - 23, 2015

This week, crowdfund legend Star Citizen laid out a testing timeline for the next two years; it plans to publish the "planetside/social" and FPS betas this spring, while alpha for the persistent universe portion of the game is expected before the end of 2015. What else is new in the world of MMO te...

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PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't t...

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The Daily Grind: What's the most exciting bit of MMO news you've heard lately?

Wednesday's blurb about Star Citizen's release schedule caught me a bit off guard. I guess I lost track of time because the thought of getting to see the game's persistent universe this year took me aback. It makes sense, though, since Star Citizen boasts a big dev team and an even bigger developme...

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Star Citizen's persistent universe alpha scheduled for 2015, launch in 2016

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline. In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well...

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Global Chat: Guild Wars 2's economy is broken

Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed. In addition to this thoughtful read,...

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Euro Star Citizen fans getting local support, VAT

Are you a Star Citizen fan based in Europe? If so I've got good news and bad news. The good news is that Cloud Imperium is opening a "publishing arm" in the UK and thus will provide local customer support. The bad news is that Euro customers will be subject to the VAT beginning on February 1st. ...

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