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Posts tagged ej-moreland

All Points Bulletin still set for consoles, but in a different form

The longstanding search for a console MMO is ongoing, with All Points Bulletin coming up as one of the bigger hopes for the near future. It's been announced, however, that while the game is still slated for consoles, it's not going to be ported straight over from the PC version. That's the word fro...

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Massively interviews All Points Bulletin's Chris Collins and EJ Moreland

If you're anywhere as excited as us for All Points Bulletin you'll be happy to know we had the chance to ask Lead Designer EJ Moreland and Community Manager Chris Collins a bevy of questions, which they answered with supreme openness. We've got the scoop on all sorts of topics, from Realtime Wor...

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All Points Bulletin video podcast answers questions from game's fans

The latest All Points Bulletin video podcast is a Q&A where Realtime Worlds devs field questions from fans of the upcoming urban crime title. Lead Gameplay Designer Jesse Knapp and Lead Designer EJ Moreland discuss a wide range of topics this week. They go into the possibility of releasing bro...

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All Points Bulletin podcast #12 delivers community Q&A

All Points Bulletin's 12th video podcast sees the conclusion of the Mark Rein walkthrough and an informative Q&A with the game's design lead, EJ Moreland. Some of the questions are things we already knew but bore repeating, like that the game is going to be PC only for its first release. There...

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All Points Bulletin video podcast fields questions from the fans

The team at Realtime Worlds has been releasing a series of video podcasts about All Points Bulletin, their upcoming urban crime MMO. The term "MMO" isn't an exact fit for this game though, as anyone who's been following our coverage of APB will have noted. In fact, the game is so different that thi...

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All Points Bulletin players to help determine game's evolution

The team at Massively is pretty happy to see that Realtime Worlds has broken radio silence with All Points Bulletin, first with the E3 2009 announcement and a video podcast, and now with some in-depth interviews about the urban crime game. Gamasutra's Christian Nutt recently spoke with APB lead des...

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All Points Bulletin video podcast shows off scope of customization

Things were very quiet on the All Points Bulletin front for quite some time, but now we're seeing why. Realtime Worlds has been busy, and since E3 2009 the APB team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively interviewed APB lead designer EJ Moreland who gave ...

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