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Posts tagged eidos

Fabled Lands: The MMO that almost was

Bit Tech has an interesting look at the Fabled Lands MMORPG that almost was. Authors Jamie Thompson and Dave Morris initially set out to create an expansive, explorable world with their RPG-inspired gamebook series before being hired to turn the property into an MMO. "We liked the idea of being...

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Square Enix posts an 83% drop in operating income

The headline may seem like doom and gloom in the land of Final Fantasy, but it's important to note that the Eidos purchase price is included in this latest report. The silver lining here is that the company's game business sales saw a 7.2 percent increase in the last quarter, so even with the...

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Funcom speaks out openly about Age of Conan criticisms

In an interview with MTV Multiplayer, Funcom's Jørgen Tharaldsen speaks surprisingly frank about the many criticisms Age of Conan has been dealt. Topics cover everything from the current state of the game to what Funcom is doing to bring back players with a "come back and play for free"...

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Character creation freezes up in Age of Conan

Apparently if you're in the mind to make a new Age of Conan character you may want to wait little a while. Players making the attempt to fashion themselves a new avatar are met with a message from Funcom informing them that the feature is having some problems and will thus be deactivated until the...

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The Daily Grind: How do you feel about load screens?

We've all experienced them: long and short loading screens. Some MMOs have just one when you log into the game and maybe one or two extra on the rare occasion. A great example of this type of MMO would be World of Warcraft or Lord of the Rings Online where you have your initial load screen and...

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Age of Conan and the question of next-gen MMOs

Darren over at The Common Sense Gamer is wondering out loud whether or not it's fair to point at Age of Conan's combat system as its true next generational feature. He wants to know if -- like the Nintendo Wii -- what make's something truly next generational is the way you interact with it. His...

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The Digital Continuum: Conan's little quirks

I've been enjoying my time with Age of Conan, but to be honest there are some design choices -- mostly related to the user interface -- that truly confuse me. I'm forced to decide between scratching my head or pulling my hair out. Although I don't want to tempt fate, so I think leaving my hair...

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Play City of Heroes for free this weekend

If you've got a deactivated City of Heroes account and that brand new Issue 12: Midnight Hour content is looking incredibly tempting, then fear not. NCsoft has given every City of Heroes account an automatic free weekend pass that started Thursday, May 22nd at 11am and will continue on until...

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An interview with Age of Conan's Andrew Griffin

Not too long ago Gamespot AU got the opportunity to sit down with Andrew Griffin, the senior systems designer for Age of Conan. They took the chance to pick his brain on a myriad of topics ranging from class archetypes to the ever-looming topic of the MMO grind. Of course, most of you know by now...

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Meet Michael McCarry, a Champions Online programmer

This week's installment of Cryptic's ongoing "Meet the Team" is all about Michael McCarry and his role as a programmer on the team. He spends most of his work time on the powers and advancement system in Champions Online. It's worth noting that Michael is also one of the only two Canadians currently...

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