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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Guild Counsel: A color-blind world]]></title><link>http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/</guid><comments>http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/"><img alt="EverQuest II guild" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/guildatroehntheer.jpg" /></a></div>
A couple of interesting points came out of <a href="http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/">last week's review of The Raid</a>, and I'm going to use them as a springboard for this week's column. There were two topics that dominated the discussion: one was <a href="http://massively.joystiq.com/tag/edward-castronova/">Edward Castronova's</a> analogy of raiding as sport and the downing of the Lich King as a World Cup Championship victory. The other was about the use of inappropriate language in game, including some racist and sexist remarks.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, we'll look at soccer and sexism, and we'll see why Castronova was worth hearing out and why there's a big difference between what players say and what they do.<p><a href="http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/" rel="bookmark">Continue reading <em>The Guild Counsel: A color-blind world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/">The Guild Counsel: A color-blind world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20019825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/the-guild-counsel-a-color-blind-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-dragons</category><category>edward-castronova</category><category>featured</category><category>guild</category><category>guild-counsel</category><category>guilds</category><category>karen-bryan</category><category>nick-yee</category><category>opinion</category><category>racism</category><category>sexism</category><category>the-raid</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 18 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Why The Raid is worth seeing]]></title><link>http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/</guid><comments>http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/"><img alt="The Raid's Double Dragons" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/double-dragons.jpg" /></a></div>
Over the weekend, <a href="http://massively.joystiq.com/tag/gary-gannon/">Gary Gannon</a> from <a href="http://www.gamebreaker.tv/">Gamebreaker.TV</a> hosted a unique event in the world of MMOs: a film premiere, complete with fancy suits and ties and even an afterparty (albeit in the form of a chat room). The film is <a href="http://massively.joystiq.com/tag/the-raid/">The Raid</a>, which followed the <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em></a> guild Double Dragons as it worked through the raid content from <a href="http://www.massively.com/tag/wrath-of-the-lich-king"><em>Wrath of the Lich King</em></a>. There has been a lot of feedback from those who saw the premiere, but it's been decidedly mixed so far. Furthermore, viewers had such strong reactions to certain parts of the documentary that director <a href="http://massively.joystiq.com/tag/Kevin-Johnson/">Kevin Michael Johnson</a> made a post on the site to try to address some of the criticism.<br />
<br />
But is the mixed review simply the cynical gamer at his best, or is it legit? In this week's <a href="http://www.massively.com/category/guild-counsel">Guild Counsel</a>, we'll take a closer look at The Raid, and I'll explain why I think it's definitely worth seeing.<p><a href="http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/" rel="bookmark">Continue reading <em>The Guild Counsel: Why The Raid is worth seeing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/">The Guild Counsel: Why The Raid is worth seeing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/the-guild-counsel-why-the-raid-is-worth-seeing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Blizzard-Entertainment</category><category>bonnie-nardi</category><category>double-dragons</category><category>edward-castronova</category><category>featured</category><category>gamebreaker</category><category>gamebreaker.tv</category><category>gary-gannon</category><category>guild</category><category>guild-leadership</category><category>guild-management</category><category>guild-wars</category><category>guilds</category><category>jesse-schell</category><category>karen-bryan</category><category>kevin-johnson</category><category>lich-king</category><category>lore</category><category>months-behind</category><category>raiding</category><category>raids</category><category>the-raid</category><category>World-of-Warcraft</category><category>world-of-warcraft-movies</category><category>wotlk</category><category>wow</category><category>Wrath-of-the-Lich-King</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 11 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Terra Nova blog slowing down as we enter new era]]></title><link>http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/</guid><comments>http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://terranova.blogs.com/terra_nova/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/terranovalogoat225.jpg" /></a>Virtual worlds and massively multiplayer online games have truly evolved over the past several years. It wasn't so long ago that incorporating virtual economies into games was a new idea. Nor was it so long ago that we were overwhelmed at the depth that was possible in massively multiplayer online games -- and the culture that began to develop in and around these virtual spaces. But that was then, and those days of surprise and amusement at the potential in the virtual are becoming a memory. Many of us now take our games and virtual spaces, and all their depth and meaning, for granted. At least, Edward Castronova of the <a href="http://terranova.blogs.com">Terra Nova</a> blog thinks so, when he writes, <em>"The gee-whiz era for virtual worlds has passed, and this changes what happens at TN." </em><br /><br />Terra Nova has been a hub for intelligent discourse on all things virtual since September of 2003. In the years that followed, <a href="http://terranova.blogs.com/about.html">Terra Nova's four founders</a> were joined by numerous academics and authors who've explored the many facets of virtual worlds, and their interplay with our real lives. A recent post by one of the Terra Nova founders, Dan Hunter, explains how it all began... <a href="http://terranova.blogs.com/terra_nova/2008/12/why-this-blog-e.html ">with a burst of wide-eyed enthusiasm</a> for this previously uncharted territory. In the years since the blog began, maybe some of us have lost a <em>bit</em> of that initial fascination with the concept of virtual worlds, which Castronova now addresses when he states that Terra Nova will be narrowing its focus to new games and research.<p><a href="http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/" rel="bookmark">Continue reading <em>Terra Nova blog slowing down as we enter new era</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/">Terra Nova blog slowing down as we enter new era</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://terranova.blogs.com/terra_nova/2008/12/is-terra-nova-a.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1398372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/11/terra-nova-blog-slowing-down-as-we-enter-new-era/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>culture</category><category>dan-hunter</category><category>economy</category><category>edward-castronova</category><category>mmo-industry</category><category>terra-nova</category><category>terra-nova-blog</category><category>virtual-worlds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 11 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The slow demise of virtual tax havens]]></title><link>http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/</guid><comments>http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://news.bbc.co.uk/2/hi/technology/7746094.stm"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/secondlifeasiaat225.jpg" /></a>Is taxation of commerce in the virtual space inevitable? We've been hearing more and more about this <a href="http://massively.joystiq.com/2008/11/19/chinas-virtual-goods-taxation-sparks-price-increases-and-contro/">coming out of China</a>, South Korea, and Sweden, but a recent piece on BBC News -- "Slapping a tax on playtime" -- hits a bit closer to home for many of us. Flora Graham, a technology reporter for BBC News, spoke with <a href="http://mypage.iu.edu/~castro/About.html">Professor Edward Castronova</a> of Indiana University, well-known for his <a href="http://massively.joystiq.com/tag/edward-castronova">research and commentary on virtual economies</a> over the years, and game researcher <a href="http://massively.joystiq.com/tag/richard-bartle ">Dr. Richard Bartle</a> about the impact of taxation on games and virtual worlds. <br /><br />Castronova points out the idea of taxation of virtual goods exchanged for virtual money, saying, <span style="font-style: italic;">"... it's an extraordinarily dangerous development... It's as if every time I played soccer in my backyard and scored a goal, I would have to pay the government three euros. It takes away from the game's contribution to human happiness."</span><p><a href="http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/" rel="bookmark">Continue reading <em>The slow demise of virtual tax havens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/">The slow demise of virtual tax havens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bbc.co.uk/2/hi/technology/7746094.stm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1386150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/29/the-slow-demise-of-virtual-tax-havens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>china</category><category>edward-castronova</category><category>fantasy</category><category>richard-bartle</category><category>second-life</category><category>south-korea</category><category>sweden</category><category>tax</category><category>taxation</category><category>taxes</category><category>theodore-seto</category><category>virtual-economics</category><category>virtual-economies</category><category>world-of-warcraft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 29 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Edward Castronova reveals lessons learned from Arden]]></title><link>http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/</guid><comments>http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/arden/" rel="tag">Arden</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://en.wikipedia.org/wiki/Image:Shakespeare.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/shakespearepwneth.jpg" alt="" /></a>As you may recall, <a href="http://en.wikipedia.org/wiki/Edward_Castronova">Edward Castronova</a>, professor at Indiana University and researcher of virtual world economics, had been developing a <a href="http://en.wikipedia.org/wiki/Shakespeare">Shakespeare</a>-based MMO, only to <a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/">close it down</a> because, in his words, 'It's no fun. We failed to design a gripping experience.'<br /><br />In the current issue of Wired, Castronova offers his '5 tips for making games that don't suck', based on his experience. To summarize:<p><a href="http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/" rel="bookmark">Continue reading <em>Edward Castronova reveals lessons learned from Arden</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/">Edward Castronova reveals lessons learned from Arden</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Mar 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1146846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/23/edward-castronova-reveals-lessons-learned-from-arden/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5-tips</category><category>advice</category><category>arden</category><category>edward-castronova</category><category>shakespeare</category><category>wired</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sun, 23 Mar 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Curtain falls on "Shakespeare World"]]></title><link>http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/</guid><comments>http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" alt="shakespeare"  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/bard.jpg" />You may never have heard of <a href="http://swi.indiana.edu/arden/index.shtml"><em>Arden</em></a>, the brain child of <a href="http://mypage.iu.edu/~castro/home.html">Edward</a> <a href="http://en.wikipedia.org/wiki/Edward_Castronova">Castronova</a> and now you never really will. The project was ambitious, aiming to create a MMORPG that also educated the players in the world and works of someone regarded by many as the greatest wordsmith the English language has ever seen.<br /><br />According to <a href="http://www.technologyreview.com/Infotech/19817/page1/">this report </a>in Technology Review, the virtual world failed because whilst it was crammed with educational content, no one went there because "it was no fun" and they forgot to include the puzzles and the monsters and the game-play elements. The work was supported by a $250,000 grant from the MacArthur Foundation's <a href="http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm">digital learning</a> programme. Whilst this is pretty big money in educational grant terms, particularly in the humanities, it's a drop in the ocean when compared to the millions of dollars that go into creating the online MMORPGs that we normally review.<br /><br />It is a lesson well worth remembering for everyone creating educational games, you need the educational content AND the game content. A hard balance to strike - I speak from personal experience here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/">Curtain falls on "Shakespeare World"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jan 2008 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.technologyreview.com/Infotech/19817/page1/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1080975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arden</category><category>Digital-Learning</category><category>education</category><category>Edward-Castronova</category><category>MacArthur-Foundation</category><category>Shakespeare</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Tue, 08 Jan 2008 12:01:00 EST</pubDate></item><item><title><![CDATA[Exodus to the Virtual World review from the other virtual world]]></title><link>http://massively.joystiq.com/2007/12/27/exodus-to-the-virtual-world-review-from-the-other-virtual-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/27/exodus-to-the-virtual-world-review-from-the-other-virtual-world/</guid><comments>http://massively.joystiq.com/2007/12/27/exodus-to-the-virtual-world-review-from-the-other-virtual-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.rikomatic.com/blog/2007/12/review-castrono.html"><img vspace="4" hspace="4" border="1" align="right" alt="Corp Por" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/27exodus.jpg" /></a>As we've <a href="http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/">previously covered</a> on <a href="http://www.massively.com">Massively.com</a> before, virtual worlds researcher Edward Castronova's new book is entitled <em><a href="http://www.amazon.com/Exodus-Virtual-World-Changing-Reality/dp/1403984123/ref=sr_1_1/105-0134001-6634054?ie=UTF8&amp;s=books&amp;qid=1197883950&amp;sr=1-1">Exodus to the Virtual World: How Online Fun is Changing Reality</a></em> -- but if you want to know if it's actually <em>worth reading,</em> <a href="http://www.rikomatic.com/blog/2007/12/review-castrono.html">there's a review</a> over at Rik Santos's personal blog.<br /><br />I'm almost tempted to pick up a copy, but to me, serious real world influence from virtual worlds feels a long way off. When governments can't even accept gaming, the idea of them trying to <em>learn</em> from MMOs doesn't seem likely any time soon.<br /><br />And yes, the author is the same man who recently <a href="http://massively.joystiq.com/2007/11/16/ted-castronova-needs-a-female-dwarf-stat/">demanded a female dwarf.</a> Comments from that post show he isn't the only one!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/27/exodus-to-the-virtual-world-review-from-the-other-virtual-world/">Exodus to the Virtual World review from the other virtual world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Dec 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rikomatic.com/blog/2007/12/review-castrono.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/27/exodus-to-the-virtual-world-review-from-the-other-virtual-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1072191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/27/exodus-to-the-virtual-world-review-from-the-other-virtual-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>edward-castronova</category><category>exodus</category><category>exodus-to-the-virtual-world</category><category>female-dwarf</category><category>reviews</category><category>rik-santos</category><category>ted-castronova</category><category>virtual-worlds</category><dc:creator><![CDATA[Louis McLaughlin]]></dc:creator><pubDate>Thu, 27 Dec 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[Are MMOGs escapism or a refuge?]]></title><link>http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/</guid><comments>http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/359918475_621811e3e6_o_225x180.shkl.jpg" />When you play a Massive game, are you escaping the real world? Are you running from it? Or are you just seeking a temporary refuge from all the frustrations and challenges of modern living? That's the question asked by well-known Virtual Worlds researcher <a href="http://massively.joystiq.com/tag/Edward-Castronova/">Edward Castronova</a> in his new book <a href="http://www.amazon.com/Exodus-Virtual-World-Changing-Reality/dp/1403984123/ref=sr_1_1/105-0134001-6634054?ie=UTF8&amp;s=books&amp;qid=1197883950&amp;sr=1-1">Exodus to the Virtual World: How Online Fun is Chaning Reality</a>.
<p> </p>
<p>In a discussion with the BBC, Castronova elaborates on concepts implied by the book's title. The professor sees <a href="http://news.bbc.co.uk/1/hi/technology/7138103.stm">a lot of people withdrawing from physical reality</a> as the opportunity to do so arises - a move the BBC refers to as an Exodus. Castronova likens this to the settling of the North American continent.</p>
<p> </p>
<p> <em>"What I tried to do in this book is say, 'listen - even if the typical reader doesn't spend any time in virtual worlds, what is going to be the impact on him of people going and doing this?'" And he predicted that everyone will be involved in a virtual environment within ten years - although the level of that involvement will vary.</em></p>
<p> </p>
<p> In the meantime, though, he focuses on the reasons that people go online today. On the one hand you have people who go online to escape reality, to disconnect. On the other, you have people who seek to connect in ways they couldn't offline.</p>
<p> </p>
<p> <em>"A father of two spending 90 hours a week in a virtual world because he doesn't like his wife - I would say that's escapism, and it isn't anything you would say is good. "But if it's a heavy-set girl from a small town who gets victimised just because her body isn't the 'right' kind of body, and she goes online to make friends because she can't get a fair shake in the real world, then I would say the virtual world is more of a refuge."</em></p>
<p> </p>
<p> If you're willing to share, why not add a comment letting us know why you log into your MMOG of choice?</p><p><a href="http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/" rel="bookmark">Continue reading <em>Are MMOGs escapism or a refuge?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/">Are MMOGs escapism or a refuge?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bbc.co.uk/1/hi/technology/7138103.stm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1064863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/are-mmogs-escapism-or-a-refuge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>edward-castronova</category><category>escapism</category><category>refuge</category><category>society</category><category>virtual-worlds</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 17 Dec 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Arden released to the public]]></title><link>http://massively.joystiq.com/2007/11/27/arden-released-to-the-public/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/27/arden-released-to-the-public/</guid><comments>http://massively.joystiq.com/2007/11/27/arden-released-to-the-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/arden/" rel="tag">Arden</a></p><div align="center"><a href="http://swi.indiana.edu/arden/gi_install.shtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/arden.jpg" /></a><br /></div>
<a href="http://swi.indiana.edu/arden/index.shtml"><em>Arden</em></a>, the MMO supposedly based around "the world of William Shakespeare," has been released... kind of. I've been waiting for this one for a while-- who wouldn't want to walk the halls of <a href="http://en.wikipedia.org/wiki/Kronborg_Castle">Kronborg Castle</a> with Hamlet, or visit <a href="http://www.art.com/asp/sp-asp/_/pd--12370230/sp--A/Banquo_at_the_Banquet.htm">Banquo's banquet</a> with MacBeth? But unfortunately, "released" is a little strong a word here-- the "game" <a href="http://swi.indiana.edu/arden/gi_install.shtml">consists of a <em>Neverwinter Nights</em> module</a>, so you've got to have <a href="http://nwn.bioware.com/forums/viewforum.html?forum=46">the <em>NWN</em> toolset</a> up and running to even check it out, and even then, I'm not sure it quite makes the definition of an MMO.<br /><br />I'm hesitant to actually call <em>Arden</em> vaporware, but I don't see how a <em>Neverwinter Nights</em> module can <a href="http://www.boston.com/business/technology/articles/2007/08/25/online_gamers_become_guinea_pigs/?page=2">help "test political and social theories."</a> Over on Terra Nova, Edward Castronova (who's running the project), admits that they didn't make it fun, and <a href="http://terranova.blogs.com/terra_nova/2007/11/two-releases-ar.html">laments that testers wanted "monsters"</a> to turn the thing into a game. So he's planning <em>Arden II: <strike>Electric Boogaloo</strike> London Burning</em>, a game that is designed to be fun from the beginning.<br /><br />I take a little issue with the fact that he thinks only "monsters" can make a "gripping game experience," but seeing as I don't have <em>NWN</em> installed at the moment, I'll have to leave my analysis at that. If you get a chance to check out <em>Arden</em>, let us know what it's like. I'm sure there is a lot of interest in a "gripping" virtual world full of references to Shakespeare, but by the creator's own admission, it seems that <em>Arden</em> probably isn't it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/27/arden-released-to-the-public/">Arden released to the public</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Nov 2007 18:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://swi.indiana.edu/arden/index.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/27/arden-released-to-the-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1049158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/27/arden-released-to-the-public/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>arden</category><category>edward-castronova</category><category>gripping</category><category>monsters</category><category>neverwinter-nights</category><category>nwn</category><category>nwn-toolset</category><category>shakespeare-mmo</category><category>william-shakespeare</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 27 Nov 2007 18:26:00 EST</pubDate></item></channel></rss>
