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Posts tagged editorial

The Think Tank: Catching up on WildStar's launch

WildStar's launch has come and gone, and I missed it while I was away on a raid IRL (my loot? A legendary baby drop!). This might just be one of the few major MMORPGs whose launch metas I've missed out on in my entire span of playing MMOs since Ultima Online, so I asked the Massively staffers...

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Working As Intended: Dabbling in indie sandbox Villagers and Heroes

Villagers and Heroes is not the sort of sandbox that gets a lot of coverage in the gaming press. You can't gank in the game. No one will murder you for your ore or your logs. There are no petty internet crime lords generating scandals or developers being ousted for cheating. Clichéd zombies...

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The Think Tank: The best MMORPG character naming systems

My first MMO was Ultima Online, where character naming rules were so unrestricted that it wasn't uncommon for people to copy names from others to pass themselves off as other players, usually for espionage and infiltration purposes. My guild even lost a guild base that way once to a particularly...

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The Think Tank: Listen to the music

When I logged into ultra-indie sandbox Villagers & Heroes a few weeks ago to explore its latest patch and arrival on Steam, the first thing that slammed into me was Jupiter. No, really: Holst's Jupiter, Bringer of Jollity, one of the iconic movements of The Planets suite that's been inspiring...

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Working As Intended: What Guild Wars 2 got wrong

Back in March, I spent an entire Working As Intended column discussing the game mechanics that Guild Wars 2 got right. But that's just one side of the story. In order to be completely fair to the game and to myself, I want to grump about the things it got wrong. Don't take this as utter...

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The Think Tank: Non-combat roles in MMORPGs

Two recent topics have collided to create this week's Think Tank topic: Massively's Justin wrote about pacifist characters in MMOs, and Camelot Unchained reminded me that while there's no PvE, it'll be possible to play as a pure crafter to contribute to PvP. These shouldn't strike us as novel...

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The Think Tank: Founder packs, exploitation, and choices

Free-to-play MMOs have learned at least one key lesson from crowdfunding: Some people will shell out huge amounts of money for pixels, far more than we've traditionally paid for industry-standard preorders and collectors editions. Most recently, Landmark, ArcheAge, Trove, and Transformers Universe...

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Working As Intended: Change for change's sake in World of Warcraft

MMORPGs struggle to meet two contradictory goals: They want to provide stability, permanence, a world you feel you can always come home to, and they want to provide dynamism, change, a world that always has something fresh and new. Lean too hard to one side -- change too much or too little -- and...

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The Think Tank: Wistfully watching MMOs across the pond

Black Desert has been filling our headlines lately because of its Korean beta, but over here in the US, we have no inkling as to when or whether we'll ever get our hands on the game. That leads us to this week's Think Tank question: Would you rather know all about the awesome games overseas we...

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The Think Tank: Thoughts on PAX East 2014

PAX East came and went last weekend, and as we do most years, the Massively writers got together to discuss the highlights and the disappointments of the con. Join the conversation -- what did you think was the best (and worst) MMO or reveal at PAX?...

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