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Posts tagged editorial

The Soapbox: MMO slot machines

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. We are beginning to drown in a sea of MMOs that are shedding ...

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The Soapbox: The raid can wait; your kids can't

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. No, seriously. When I'm on voice chat and I hear a child in the ...

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Analysis: What happened to Realtime Worlds?

While still very much an ongoing concern for the parties involved, the events surrounding Realtime Worlds and APB are beginning to die down for the rest of the MMO community. Many people are beginning to look at the overall situation to try and figure out what happened. APB was a very promising ...

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Anti-Aliased: Eye candy leaves a bad taste in my mouth

Global Agenda is one of those games that's really dividing people. Some people love the game for whatever reason, other people bash on the game for whatever reason, and that's fine by me. While I personally love the game and have been playing it a bunch as my permanent side game, I gave it a less ...

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Does an MMO have to cost money to deliver fun?

The MMO industry is split between games where you pay and those that are free. Some are pay to play, with subscriptions and the cost of the game while others are free to play but you still have to buy a license key. Some are freemium where the game is free to buy and play but you enhance it with ...

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Gamer DNA: Plenty of market opportunity in MMOs

Today, we have another in a continuing series of articles written by the highly talented Sanya Weathers for GamerDNA. In this, her latest column, Sanya looks into the numbers and just what the breakdown for MMO players means. When you compare groups of MMO consumers, grouped by game title, it's easy ...

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The New York Times logs back in to World of Warcraft

The online gaming industry -- actually, the world -- has been changed by World of Warcraft. The game has become a cultural phenomenon played by 11 million people, so it's gotten quite a bit of mainstream media attention -- that is to say, it's not just a geek thing. The New York Times has often ...

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WoW vs. LotRO: The future of MMOs

The comparison is always made between any fantasy-based MMO and World of Warcraft. It's just the nature of the beast these days. In a recent editorial over at Warcry, they compare Lord of the Rings Online with WoW, mainly for the fact that they both have expansions releasing later this year. For ...

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The Economist on games and profit

Newsmagazine The Economist ran an article titled "Playing for profit" about using video game technology to increase productivity in the workplace. The article -- which was a sort of book report on "Changing the Game: How Video Games Are Transforming the Future of Business" by David Edery and Ethan ...

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