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Posts tagged economy

Destiny: No trading with others allowed

One major staple of online gaming won't be present in Destiny when it launches: trading. The developers have made it clear that all of your gear must be attained with blood, sweat, and tears instead of swapped for another player's loot or bought for virtual bucks. "We want you to earn 'em. You...

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The Stream Team: Bitten by the trade route bug in ArcheAge

That first time Massively's MJ saw a merchant ship filled with trade packs dock in ArcheAge, she knew she'd found her calling! Sailing and profit -- seriously, what could be better? And after one failed attempt to deliver goods to enemy lands, she's made it her goal to successfully conduct trade...

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RIFT addresses player auction house concerns

RIFT brought some major changes to its live servers yesterday, but one change wasn't mentioned in the patch notes and produced more than a little player irritation. Along with all of the other auction house changes, helpfully compiled by RIFTJunkies, the transaction cost was changed from a flat fee...

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Gloria Victis paves the way for territory capture and sea travel

A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more...

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EVE Evolved: Making ISK from the Crius release

‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter...

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EVE Online's in-game industry to be more challenging come Crius

The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release. According to the post, the team wants industry to be understandable by players and both interesting and...

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Gloria Victis team summarizes new patch, May updates

Gloria Victis updated its website over the weekend with a bit about what the dev team accomplished in the month of May. First and foremost is that the fantasy sandbox now features a basic crafting system. The game's map size also increased by about 30 percent. Additionally, the team "implemented...

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Darkfall's economy patch is live, role-focused livestream at 1:00 p.m. EDT

Aventurine has released Darkfall's latest patch, and it introduces a number of tweaks to the fantasy PvP sandbox's economy. The devs have added high-yield harvesting nodes "in order to promote more active harvesting activities," according to the patch notes. Said nodes will always be full as long...

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Elite's Alpha 4 is here, beta starts May 30th

Development on Elite: Dangerous is moving right along, as evidenced by this week's release of the space sim sandbox's Alpha 4 client. The latest patch represents the final Alpha phase, and it "vastly expands scale, scope, and depth over previous alpha versions," according to a Frontier press...

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Elder Scrolls Online gets another third-party auction house

TESO Elite Marketplace isn't the only attempt out there to fill in the hole of a missing Elder Scrolls Online auction house. ZAM announced today the start up of ESO Outpost to meet the needs of buyers and sellers. The service uses "a web-based interface and companion add-on" to buy and sell gold...

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