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Posts tagged economy

The Daily Grind: What's the ideal MMO gold sink?

I realize that asking "what's your favorite gold sink" is a bit like asking "what's your favorite way to eat poop," but I'm confronting an MMO reality here: MMO economies generally spiral out of control when the currency poured into the game isn't drained out at the other end somehow, whether it's...

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ArcheAge begins open beta with 800 MB patch

Why is everyone leaving school and work early today? It's the beginning of ArcheAge's open beta, silly. And coming out ahead of this afternoon's OBT is an 800 megabyte patch full of new features, bug fixes, and preparations for post-launch goodness. The new features with Build 4.7 include a...

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Destiny: No trading with others allowed

One major staple of online gaming won't be present in Destiny when it launches: trading. The developers have made it clear that all of your gear must be attained with blood, sweat, and tears instead of swapped for another player's loot or bought for virtual bucks. "We want you to earn 'em. You...

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The Stream Team: Bitten by the trade route bug in ArcheAge

That first time Massively's MJ saw a merchant ship filled with trade packs dock in ArcheAge, she knew she'd found her calling! Sailing and profit -- seriously, what could be better? And after one failed attempt to deliver goods to enemy lands, she's made it her goal to successfully conduct trade...

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RIFT addresses player auction house concerns

RIFT brought some major changes to its live servers yesterday, but one change wasn't mentioned in the patch notes and produced more than a little player irritation. Along with all of the other auction house changes, helpfully compiled by RIFTJunkies, the transaction cost was changed from a flat fee...

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Gloria Victis paves the way for territory capture and sea travel

A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more...

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EVE Evolved: Making ISK from the Crius release

‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter...

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EVE Online's in-game industry to be more challenging come Crius

The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release. According to the post, the team wants industry to be understandable by players and both interesting and...

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Gloria Victis team summarizes new patch, May updates

Gloria Victis updated its website over the weekend with a bit about what the dev team accomplished in the month of May. First and foremost is that the fantasy sandbox now features a basic crafting system. The game's map size also increased by about 30 percent. Additionally, the team "implemented...

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Darkfall's economy patch is live, role-focused livestream at 1:00 p.m. EDT

Aventurine has released Darkfall's latest patch, and it introduces a number of tweaks to the fantasy PvP sandbox's economy. The devs have added high-yield harvesting nodes "in order to promote more active harvesting activities," according to the patch notes. Said nodes will always be full as long...

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