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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Do MMOs coddle us too much in the early game?]]></title><link>http://massively.joystiq.com/2011/12/07/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/07/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/</guid><comments>http://massively.joystiq.com/2011/12/07/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/06/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/"><img alt="Aika" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aika-1323182938.jpg" /></a></div>
As much as I loved playing <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> this year -- and I truly did -- one of my biggest critiques happened to be something beloved by many. This was the fact that the early game was so skewed toward giving you everything all at once: access to mounts and all of your class souls (and several builds). As nice as it was for the moment, I soon realized that it robbed me of that strong desire I usually have to want to level and reach significant milestones in my journey, as marked by finally getting said mount or finally gaining access to new classes.<br />
<br />
The devs said that these changes were a result of player feedback, of which I have no doubt -- if you're going to ask players if they want everything as soon as they start a game, they're going to say "yes" whether it's a good idea or not. In practice, it felt like the game was coddling our new characters so much that we weren't put in much danger or had to struggle hard to gain these shiny toys.<br />
<br />
What say you? In your MMO of choice, does the game coddle newbies so much that it picks them up every time they stub their toes, is it a perfect balance of challenge and ease, or is it even too difficult? Is coddling a good thing to retain new players or is it bad for the game over the long haul?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/07/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/">The Daily Grind: Do MMOs coddle us too much in the early game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/07/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/07/the-daily-grind-do-mmos-coddle-us-too-much-in-the-early-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>builds</category><category>class</category><category>classes</category><category>coddle</category><category>devs</category><category>early-game</category><category>featured</category><category>mount</category><category>mounts</category><category>newbies</category><category>opinion</category><category>rift</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 07 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Too late to start playing Lord of the Rings Online?]]></title><link>http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.lotro.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/lotro-toolate-epl-1215.jpg"  alt="" /></a><br />
The trouble with any long-running game is that it gets top-heavy. This is especially a problem in games such as <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, where you simply have to group to accomplish most things in the game, but it's really a problem even in the most solo-friendly game with an expansion or two. After all, more often than not there's an ever-raising level cap, gear curve, and expected knowledge about the game, not to mention stretches of previously endgame content that's no longer relevant. When <a href="http://www.casualstrolltomordor.com/">A Casual Stroll to Mordor</a> asks if <a href="http://www.casualstrolltomordor.com/2009/12/too-late-to-start-playing-lotro/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cstmfeed+(A+Casual+Stroll+to+Mordor+Blog)&amp;utm_content=Google+Reader">it's too late to start playing</a> <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, the question could be extended to many other games. <br />
<br />
Of course, it's probably not exceptionally surprising that the conclusion is "no," duly pointing out that the only time it's technically too late is when the game is shutting down soon. There are also<a href="http://www.casualstrolltomordor.com/2009/12/too-late-to-start-playing-lotro/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cstmfeed+(A+Casual+Stroll+to+Mordor+Blog)&amp;utm_content=Google+Reader"> tips about making the areas at lower levels less of a ghost town</a>, which largely boil down to being proactive. People will almost always have alts or restarted characters, and actively trying to get your foot in the door can make up for a lot of inexperience. It's as true in <a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/"><em>Lord of the Rings Online</em></a> as it is everywhere: putting forth the effort makes a lot of difference, even if it won't close the expanded level gap by itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/">Too late to start playing Lord of the Rings Online?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19281837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-casual-stroll-to-mordor</category><category>alternate-characters</category><category>alts</category><category>early-game</category><category>grinding</category><category>level-cap</category><category>leveling</category><category>lord-of-the-rings-online</category><category>lotro</category><category>low-levels</category><category>social-game</category><category>too-late-to-play</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[MMO MMOnkey: Age of Conan reinvents the early game]]></title><link>http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/</guid><comments>http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/mmo-mmonkey/" rel="tag">MMO MMOnkey</a></p><center><img vspace="4" hspace="4" border="1" alt="The damsel awaits. " src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/casilda-km425.png" /></center> Like a damsel in distress, MMO players have been held captive by <a href="http://massively.joystiq.com/2008/05/17/under-the-hood-new-beginnings/">game openings that have relied heavily, much too heavily, on bounty quests</a> of the "Kill twenty of these and then come back to me" variety. Trapped in chains of tedium, experienced players blitz through early levels to get to the point where something interesting starts to happen while gamers new to the genre often wonder why anyone bothers to play these games before they quit from boredom. At least that's the way it used to be.
<p><a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> took a giant step toward freeing the damsel when they placed the player in a solo instance at the very beginning that gets the player immediately involved in the story that drives the game while also providing instruction in basic game play. It is a terrific way to begin an MMO and the people at <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> did a great job with it. <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> weakened the chains but did not quite free the damsel. Now <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a> has arrived and by incorporating <em>LotRO's</em> approach into an extended opening that is innovative, immersive and exceptionally well implemented Conan has rescued the damsel by reinventing the early game.</p>
<p> </p><p><a href="http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/" rel="bookmark">Continue reading <em>MMO MMOnkey: Age of Conan reinvents the early game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/">MMO MMOnkey: Age of Conan reinvents the early game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1204419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>early-game</category><category>featured</category><category>grinding</category><category>joystiqfeatures</category><category>lord-of-the-rings-online</category><category>solo-instances</category><category>story</category><category>tutorial</category><category>virtual-worlds</category><dc:creator><![CDATA[Kevin Murnane]]></dc:creator><pubDate>Tue, 27 May 2008 16:30:00 EST</pubDate></item></channel></rss>
