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Posts tagged dynamic

The Nexus Telegraph: Surprise! WildStar!

You might have noticed that there was an omission in last week's installment of The Nexus Telegraph. Every week I let you lovely people know what I'm going to be writing about next week, and when I can, the week after that. Last week I completely omitted what I'd be discussing in my next WildStar...

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Bungie's Chris Butcher talks about Destiny's public areas

Is Destiny a shooter with MMO elements or an MMO with a lot of shooting elements? According to a recent video interview with Chris Butcher, it's the former, and seeing as he's the Engineering Lead at Bungie he probably knows what he's talking about. But there's also some more nuance to the game...

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The Daily Grind: Are dynamic events another MMO fad?

Move over, MMO story: dynamic events are this season's buzz word. Popularized by earlier MMOs like Warhammer Online and RIFT, dynamic events have become such an integral part of modern MMO design that brand-new Guild Wars 2 employs them as its central content conceit. Skip dynamic events in GW2...

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The Daily Grind: Is dynamic content the wave of the future?

With the recent launch of RIFT fresh in our minds, one of the key aspects of the game -- the dynamic rifts and invasions -- has a lot of people talking. For some, it's a breath of fresh air to encounter a virtual world that challenges the status (static?) quo by changing the landscape as mobs...

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Undead Labs talks about surviving the zombie social scene

James Phinney believes in the power of a persistent virtual world, and he's not shy in sharing his excitement when it comes to the landscape that Undead Labs is building for its new zombie-themed MMO: "We believe a persistent world should be living, dynamic, and evolving. We believe your...

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Massively's hands-on look at Rift: Planes of Telara

While Trion was happy to announce the name change for Heroes of Telara to Rift: Planes of Telara, we were stoked to be able to get our hands on the game for the first time and really see it in motion. We've heard all this talk about delivering dynamic content, high quality "HD content," a deep...

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NetDevil producer Hermann Peterscheck on Jumpgate Evolution's ship design

Fast, dynamic, joystick-style space combat is coming to MMOs soon with Jumpgate Evolution from NetDevil. Jumpgate Evolution producer Hermann Peterscheck has written a dev blog for MMORPG.com titled "Iteration on Ship Design", which focuses on a crucial aspect of creating the game -- defining the...

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