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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Firefall devs talk about dynamic events]]></title><link>http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/</guid><comments>http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
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<div>
	Just how dynamic is <a href="http://massively.joystiq.com/category/firefall"><em>Firefall</em></a>? Not dynamic <em>enough</em>, according to <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a>. In an effort to up the dynamism of the game, the development team is introducing some changes -- specifically, <a href="http://www.firefallthegame.com/2012/09/27/developer-blog-creating-dynamic-world-events/">dynamic world events</a> are going to be added to the world. They're so dynamical, it's even part of the <em>name</em>.<br />
	<br />
	These new events come in two big categories: local and global. Both the local and global flavors can be world events, which are automagically activated by the game, or on-demand events, which are triggered by players. Global dynamic events are meant to reinforce the large themes of <em>Firefall, </em>while local events are all about what's going on in a specific region. The team is developing events to be engaging, varied, accessible, cooperative, and connected to the story of the world and regions in a meaningful way.<br />
	<br />
	For a look at the type of events the team is working on, <a href="http://www.firefallthegame.com/2012/09/27/developer-blog-creating-dynamic-world-events/">hit up the official blog post</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/">Firefall devs talk about dynamic events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Sep 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20336904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>de</category><category>dynamic-event</category><category>dynamic-events</category><category>dynamic-world-events</category><category>dynomatic</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>war</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 28 Sep 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: Hands on with Rift: Planes of Telara]]></title><link>http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/</guid><comments>http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/riftpax3.jpg" /></a></div>
The dungeon portal loomed ahead as a developer pushed a headset into my hands.<em> "You heal,"</em><em> </em>he said to me then moved on to the other four players standing next to me.<em> "You tank. You three DPS. Don't worry too much; you're all a little over-leveled for this dungeon. Let us know when you're ready."</em><br />
<br />
I hardly heard him as I frantically tried to memorize the full array of skills in front of me, rearranging my hotbar to put my heals up front and center. <em>"Ohh, you're a druid," </em>another Trion Worlds developer said over my shoulder. <em>"They're fun -- they get a faerie pet that heals your team as well."</em> I followed his pointing finger and clicked on the skill to summon what appeared to be a cross-breed between Tinkerbell and <a href="http://en.wikipedia.org/wiki/Troll_doll">a Troll doll</a>. Fun times.<br />
<br />
The developer who pulled me into the live demonstration at <a href="http://massively.joystiq.com/tag/pax-2010/">PAX Prime</a> took up his microphone and directed everyone around the booth to look up at the big screen and watch a team of total strangers jump into a mid-level dungeon. <em>Welcome to </em><a href="http://www.riftgame.com/en/">Rift</a>, I thought nervously. <em>There's nothing like diving in head-first with your potential humiliation on public display.</em><p><a href="http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/" rel="bookmark">Continue reading <em>PAX 2010: Hands on with Rift: Planes of Telara</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/">PAX 2010: Hands on with Rift: Planes of Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/06/pax-2010-hands-on-with-rift-planes-of-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captain-planet-and-the-planeteers</category><category>clap-for-tinkerbell</category><category>cyberpunk</category><category>dimensions</category><category>dynamic-events</category><category>dynamic-world-events</category><category>fantasypunk</category><category>featured</category><category>goblin</category><category>hands-on</category><category>interview</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>rift</category><category>rift-planes-of-telara</category><category>souls</category><category>trion</category><category>trion-worlds</category><category>troll</category><category>yarnosaur</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 06 Sep 2010 11:00:00 EST</pubDate></item></channel></rss>