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Posts tagged dynamic-content

Age of Conan to receive some new world bosses

Do you like finding huge monsters out in the world and taking them down? Then you'll have reason to be excited about Age of Conan's upcoming world boss system. The most recent game director's letter explains that these bosses are an outgrowth of the anniversary event designed to make the game world...

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The Perfect Ten: Obnoxious studio buzz words

So say that you write for Massively. Or say that you work for another news site while wistfully refreshing Massively's front page hoping to see a "we're hiring!" notice pop up. Or say that you're a two-headed frog that has a respectable blog that one head writes for while the other one eats flies. ...

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Chaos Theory: Increasing The Secret World's replayability with Issue #8

I've said it before, and I'll say it again: The Secret World just keeps getting better and better. While the horror-themed conspiracy game is obvious not perfect (heaven help the rest of the MMOverse if it were!), it is definitely traveling steadfastly along that long, dusty road of improvement. Ev...

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The Daily Grind: Are dynamic events another MMO fad?

Move over, MMO story: dynamic events are this season's buzz word. Popularized by earlier MMOs like Warhammer Online and RIFT, dynamic events have become such an integral part of modern MMO design that brand-new Guild Wars 2 employs them as its central content conceit. Skip dynamic events in GW2 a...

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The Tattered Notebook: Peeling back the layers of time, part II

A couple of weeks ago, I talked about how EverQuest II is like an onion. It's got layers upon layers of content, and some of it has really helped the game mature, like a bottle of fine wine. In the previous column, I talked about how some of those layers have made gameplay more convoluted, but fo...

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Making the 'jump' from Guild Wars to Guild Wars 2

The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...

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Scott Hartsman: A fully dynamic RIFT 'lacked clarity'

It's a well-known fact that throughout a good portion of its development process, RIFT was designed to be a completely dynamic world free from the traditional questing system. So why did Trion Worlds feel the need to shoehorn in these established MMO elements? Scott Hartsman doesn't duck the q...

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Ultima producer's letter teases 2012 content

Did you know that Ultima Online turns 15 this year? It surely does, and if you're not having a geriatric fit over that fact and wondering where the time has gone, well, get off our lawns. In all seriousness, UO grand poobah Jeff Skalski has favored the masses with a producer's letter, and he d...

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Fallen Earth developer blog talks territory control and world events

The conversion to free-to-play has gone live, but there are more changes in store for Fallen Earth. A new developer blog entry has just been unveiled, discussing two of the bigger features in store for the game -- world events and territory control. The former will be dynamic content that appears...

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Newest Star Trek Online blog details upcoming event system

One of the major elements of the shows that Star Trek Online follows is one that assures there's always something happening. No ships are just idly floating about waiting for another urgent mission. That's where the new events system detailed in the latest Path to F2P blog comes in. It's a dynami...

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