I'm super into the idea of open-world endgame zones, which is admittedly strange because my experience with them hasn't been great. They usually involve a lot of dying in terrible places, kill-stealing, and people tripping over one another in a way that creates centuries-long mutual hatreds. Guild ...
Posted on Jan 25th 2015 2:00PM
Posted on Jan 25th 2015 12:00PM
Posted on Jan 25th 2015 10:00AM