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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Flameseeker Chronicles: Bigger on the inside]]></title><link>http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/</guid><comments>http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
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I think that storytelling is where we see one of the most significant changes between <a href="http://guildwars.com/"><em>Guild Wars </em></a>and <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> campaign has slightly different starting quests for each profession, but you're eventually caught up by the current, and everyone goes whooshing along to the culmination. <a href="http://massively.joystiq.com/tag/guild-wars-factions"><em>Factions</em></a> spiced things up a little by allowing you to choose whether you wanted to befriend the Kurzicks or Luxons first (although there wasn't really any permanence to that choice, as you could still effectively follow both routes -- and had to, eventually, if you wanted to unlock the associated Protector and Guardian titles). <a href="http://massively.joystiq.com/tag/guild-wars-nightfall"><em>Nightfall</em></a> got a little more daring by making you choose between companions and ultimately story paths. Even better, you had to finish the campaign before you could undo the illusion of permanence.<br />
<br />
<a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is way beyond that.<p><a href="http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Bigger on the inside</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/">Flameseeker Chronicles: Bigger on the inside</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jul 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20273778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/10/flameseeker-chronicles-bigger-on-the-inside/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>durmand-priory</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>order-of-whispers</category><category>story</category><category>story-progression</category><category>the-durmand-priory</category><category>the-order-of-whispers</category><category>the-vigil</category><category>vigil</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 10 Jul 2012 10:00:00 EST</pubDate></item></channel></rss>