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Posts tagged dungeons

Archlord 2 turns on Archlord system tomorrow

Has Archlord 2 officially launched yet or is it merely riding that nebulous open beta soft launch train? It's hard to tell with this title, but what we do know is that the MMO will be releasing its first major content update tomorrow. This update includes two new world zones, a contested area, t...

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Star Wars: The Old Republic launches the Legacy of the Rakata

The Rakata are kind of a big deal in Star Wars: The Old Republic. Their influence is everywhere in both the leveling game and in the overall lore, and finding out what their deal is kind of trumps other priorities of the week. So the new Legacy of the Rakata flashpoint that's just been added to the...

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Guild Wars 2's feature pack will improve dungeons and the crafting UI

September is just around the corner, which means that the next major update for Guild Wars 2 -- the September feature pack -- isn't far behind. The pack aims to improve several parts of the game, starting by demolishing the concept of dungeon owners. Currently, the first player to zone into a dunge...

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Diablo III previews the Vault

There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start t...

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Gamescom 2014: WildStar reveals new dungeons and raid tweaks

WildStar is on the ground at Gamescom 2014, and it's got something new for players to explore. Specifically, it's got the game's newest dungeons. The Protostar Academy and the Ultimate Protogames are intended for level 10 and level 50, respectively; the former is meant to help introduce players to ...

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Archlord 2 increases level cap and adds 600 quests

While still in open beta, Archlord 2 is nevertheless prepping its first major update to expand both the game's level cap and overall content offering. With the upcoming patch, the level cap in Archlord 2 will rise to 46. This will not only add more statistical power, but new weapon masteries and...

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RIFT launches patch 2.8, Madness Wakes

It's not quite time for the next RIFT expansion, but it is time to prep for it. Patch 2.8: Madness Wakes adds a new series of quests to lead into the story of the next major version update, with players heading to Tempest Bay to confront some dark dreams. That pairs up with the addition of a new fi...

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The Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons

It's been just about a month since 2.3 went live in Final Fantasy XIV, and while we're still waiting for the arrival of our full personal housing and the addressing of the hot mess that is the Hunt, we do still have new dungeons. More than that, we have three really good dungeons. Since everyone kn...

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TERA's Patch 27.02 hits North American servers

TERA's Wounded World patch (Patch 27.02) has finally hit the North American servers after teasing us on the Korean servers for a time, and with it, we see some long-awaited additions to the game including new dungeons, a new boss gauge system, new gear, new master crafting rank, and more. Ghilli...

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The Mog Log: Final Fantasy XIV's 2.3 primer

Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I di...

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