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Posts tagged dungeons

Final Fantasy XIV releases the first half of patch notes for 2.2

Final Fantasy XIV is dropping its next major patch on March 27th. Are you ready? Have you been relentlessly following news on the coming content? Then you'll want to get an eyeful of the first half of the patch notes for patch 2.2. Yes, it's only the first half. And it still outlines a number of...

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The Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV

The past week has brought up an interesting problem regarding the timing of this column and upcoming releases. On the one hand, I had planned to talk today about why there aren't more tanks in Final Fantasy XIV. On the other hand, we also have received a lot of news about patch 2.2, which is...

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Exploring WildStar's endgame raids and dungeons

For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while...

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The Daily Grind: Have you made any friends via groupfinder mechanics?

Raid finders, dungeon finders, and various LFG mechanics are becoming a modern MMO staple, but apart from throwing together five or six strangers and hustling them through a piece of content, they don't strike me as being particularly social. I do use them to clear content I otherwise can't do,...

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Final Fantasy XIV previews the new dungeons of patch 2.2

If you've been playing Final Fantasy XIV since launch, odds are good that you've seen what remains of the Amdapori civilization -- a dungeon crawling with cultists. The game's next major patch is going into more detail than that, though, giving players the opportunity to explore the new Amdapori...

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Black Gold dungeons to feature 'consequential death,' traps, and more

Snail has updated its Black Gold website with a look at the steampunk title's dungeons and instances. The post highlights groupfinder functionality as well as several gameplay mechanics including "difficult maps with no clear path," consequences in the form of respawning at the dungeon entrance...

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The Daily Grind: What's your ideal small group size for instances?

I love hanging out with friends in-game, especially when we get enough of us on to go run a dungeon or two. However, I've noticed that the standard small group size in MMOs isn't exactly "standard;" it fluctuates from four to six depending on the game in queston. Four has the benefit of...

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The Stream Team: Advancing through solo dungeons in EQII

EverQuest II's Tears of Veeshan expansion added quite a few Advanced Solo dungeons to the already decently sized list, and Massively's MJ hasn't been able to visit them all yet. With so many interesting places to explore, she's going to drop in and try her hand at a new one tonight. With any luck,...

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The Stream Team: Returning to Vanguard's Thestran dungeons

The trek through all of Vanguard's dungeons is a long one that spans the vast terrain of multiple continents. Thankfully, Vault of Heroes near Helgarad in Thestra has two low-level dungeons close together for players to enjoy: Cave of the Urugog and Vault of the Heroes. During the next Dungeon...

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The Stream Team: The Secret World's First Nightmare (dungeon)

The time has come for Massively's MJ to face the nightmares... dungeons that is! After dispatching the Gatekeeper, she's all set to delve into the hardest Secret World dungeons. Luckily for her, she has an experienced team dragging... er, leading her in. Just how different is Nightmare mode...

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