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Posts tagged dungeons

Final Fantasy XIV's next live letter is on its way

Are you ready to take on the Lord of Levin, the primal Ramuh? To brave the depths of Stone Vigil and Tam-Tara Deepcroft in Hard mode? To see what the deal is with Hullbreaker Isle? Well, then, you're going to want to tune in to the next Final Fantasy XIV Letter from the Producer LIVE, currently...

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Blizzard reviews World of Warcraft raiding history

A new raiding game will be coming to World of Warcraft with this fall's Warlords of Draenor, and as part of this transition Blizzard is penning a series of dev blogs looking at the past and future of raiding design. The first one is up on the site, covering everything from launch through Wrath of...

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The Mog Log: More time in Final Fantasy XIV's 2.2

I was pressed for time when Final Fantasy XIV patched at just the wrong time. I'm on a schedule, you know. My first impressions of the patch were far less comprehensive than I would have liked, although I did try to fill in the blanks as best I could down in the comments. But that was two weeks...

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The Mog Log: A couple of days in Final Fantasy XIV's patch 2.2

After a couple of weeks of a break from Final Fantasy XIV, I happily patched up and got back into the mix on Thursday evening. Unfortunately, I'm writing this up on Sunday morning, and honestly there's too much for me to have a firm grasp upon the entirety of it after three days. Due to schedule...

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Black Desert downplaying trinity in favor of formations

2P has translated an interview with Black Desert producer Kim Daeil that originally appeared on GameMeca.com. Among the more interesting nuggets is the fact that the fantasy sandbox won't feature traditional MMORPG dungeons. This is due largely to the Pearl Abyss team's feeling that "dungeons seem...

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Final Fantasy XIV releases the first half of patch notes for 2.2

Final Fantasy XIV is dropping its next major patch on March 27th. Are you ready? Have you been relentlessly following news on the coming content? Then you'll want to get an eyeful of the first half of the patch notes for patch 2.2. Yes, it's only the first half. And it still outlines a number of...

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The Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV

The past week has brought up an interesting problem regarding the timing of this column and upcoming releases. On the one hand, I had planned to talk today about why there aren't more tanks in Final Fantasy XIV. On the other hand, we also have received a lot of news about patch 2.2, which is...

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Exploring WildStar's endgame raids and dungeons

For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while...

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The Daily Grind: Have you made any friends via groupfinder mechanics?

Raid finders, dungeon finders, and various LFG mechanics are becoming a modern MMO staple, but apart from throwing together five or six strangers and hustling them through a piece of content, they don't strike me as being particularly social. I do use them to clear content I otherwise can't do,...

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Final Fantasy XIV previews the new dungeons of patch 2.2

If you've been playing Final Fantasy XIV since launch, odds are good that you've seen what remains of the Amdapori civilization -- a dungeon crawling with cultists. The game's next major patch is going into more detail than that, though, giving players the opportunity to explore the new Amdapori...

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