MMOs offer players many, many dumb ways to die. Personally, I tend to die by grossly misjudging the safe falling distance. I've learned more about how games handle falling deaths than would seem entirely healthy. Guild Wars 2 just kicks you to a waypoint for your idiocy, while Star Wars: The Old...
Posted on Mar 11th 2014 12:00PM
Posted on Mar 11th 2014 11:00AM
Posted on Mar 11th 2014 8:00AM