MMOs offer players many, many dumb ways to die. Personally, I tend to die by grossly misjudging the safe falling distance. I've learned more about how games handle falling deaths than would seem entirely healthy. Guild Wars 2 just kicks you to a waypoint for your idiocy, while Star Wars: The Old ...
Posted on May 22nd 2013 3:30PM
Posted on May 22nd 2013 2:00PM
Posted on May 22nd 2013 11:00AM