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Posts tagged dueling

The Art of Wushu: The facts about autoguard

The automatic blocking feature in Age of Wushu is treated as anathema by players. You guys have no idea how many people I have talked to about it who tell me, "I would never use something like that!" It seems that in general, people don't like the idea of something that takes decision-making out of...

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The Art of Wushu: The limits of human reaction time

We're finally back on track with the kung-fu lessons, and today we're going to talk about something very important: how being human limits what you can do in an Age of Wushu duel. Like a lot of skills relating to dueling and strategy, this is a fairly broad skill that can be applied to a lot of...

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The Summoner's Guidebook: Anything except solo top in League of Legends

It's really no surprise that I'm not an amazing Summoner's Rift player. I feel like I perform decently as support, do fairly well as jungler and ADC, and play solo mid somewhat poorly. Aside from those roles, there's one I haven't talked about, and that's solo top. The solo top lane is the...

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The Art of Wushu: Offense is the best defense

Previously in The Art of Wushu, we discussed the basic combat mechanics in Age of Wushu. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust"...

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The Art of Wushu: Learning the basics of combat

Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's...

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EVE's February 12th patch adding dueling mechanic

Consensual dueling may not be the kind of battle that springs to mind when discussing EVE Online's harden-the-funk-up PvP ethos, but CCP is nonetheless adding the feature as part of its Retribution 1.1 patch. The company calls it a "much requested" feature and says that while it's possible to...

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Not So Massively: Exploits, updates, and World of Warcraft's DotA battleground

Several Diablo III players have recently been caught abusing the votekick feature to kill other players in public games. Undeterred, Blizzard announced details of upcoming patch 1.0.7's new Demonic Essence and PvP duelling system. Path of Exile called last orders on its crowdfunding campaign and...

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Diablo III lays out the welcome mat for patch 1.0.7 testing

You know that good feeling from an all-around patch that fills gaps, patches up broken supports, and leaves you with a stronger structure? Prepare to feel that when Diablo III's 1.0.7 comes to town. Currently the patch is in testing, although Blizzard has posted the contents of this "kitchen...

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Not So Massively: End of the year (and not the world) edition

Diablo III players are sure to have mixed feelings this week as Blizzard announced that 1v1 dueling will be released in the new year but that the anticipated arena and team deathmatch gameplay has been scrapped. Path of Exile revealed the impressive winning entries in its recent fan art...

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Blizzard scraps Diablo III PvP mode, starts over

You want the bad news first? Here it is: Blizzard has decided that the long-in-production Team Deathmatch mode for PvP in Diablo III isn't living up to its standards and has scrapped the entire system. Lead Designer Jay Wilson wrote a dev diary in which he explained the concept of PvP in...

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