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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mortal Online's CEO has high hopes for the game's subscriptions]]></title><link>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</guid><comments>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/"><img alt="I see this armor as being able to stop a dragon's breath without a problem." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mo-players-epl-523.jpg" /></a></div>
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: <a href="http://massively.joystiq.com/tag/StarVault/">StarVault</a> CEO <a href="http://massively.joystiq.com/tag/HenrikNystrom/">Henrik Nystrom</a>'s <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">comments during an IRC chat with fans</a>. The chat was meant to cover the game's next major update, <em><a href="http://massively.joystiq.com/tag/Awakening/">Awakening</a></em>, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> having roughly as many players as <em><a href="http://massively.joystiq.com/category/EVE-Online-/">EVE Online </a></em>in five years.<br />
<br />
By way of elaboration, <em>EVE Online</em> currently has roughly 450,000 players. <em>Mortal Online</em>'s subscription numbers have never been revealed, but estimates place it under 10,000 players.<br />
<br />
An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">take a look at the chat</a> for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.<br />
<br />
[Thanks to Sandboxer for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/">Mortal Online's CEO has high hopes for the game's subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additional-features</category><category>additions</category><category>awakening</category><category>comments</category><category>drugs</category><category>fantasy</category><category>future-features</category><category>henrik-nystrom</category><category>mortal-online</category><category>mortal-online-awakening</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Risk vs. reward in lowsec]]></title><link>http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/</guid><comments>http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/riskreward.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
In <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes.<br />
<br />
Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies <a href="http://massively.joystiq.com/2010/05/30/eve-evolved-ratting-part-2-flying-safe/">for unwanted visitors</a>. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.<p><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark">Continue reading <em>EVE Evolved: Risk vs. reward in lowsec</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/">EVE Evolved: Risk vs. reward in lowsec</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/13/eve-evolved-risk-vs-reward-in-lowsec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>blast-mining</category><category>booster-manufacturing</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>criminality</category><category>drug-manufacturing</category><category>drugs</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>highsec</category><category>illegal</category><category>lowsec</category><category>mission-running</category><category>missions</category><category>nullsec</category><category>opinion</category><category>reward</category><category>risk</category><category>risk-vs-reward</category><category>sandbox</category><category>sci-fi</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE's economic underworld]]></title><link>http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/</guid><comments>http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/underworld-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s in-game economy has been the subject of intense study over the years. The markets of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> react very effectively to accomplish goals with the same economic laws that apply to many real-life marketplaces. The game's developers <a href="http://massively.joystiq.com/tag/ccp-games/"><span style="font-style: italic;">CCP</span></a> even hired <a href="http://massively.joystiq.com/2008/08/27/ccp-games-economist-speaks-about-eves-pure-capitalist-market/">a professional economist to analyse the in-game economy</a>, advise them on problem issues and deliver <a href="http://massively.joystiq.com/2009/06/09/new-eve-quarterly-economic-newsletter/">interesting quarterly reports</a>. The driving force behind <span style="font-style: italic;">EVE</span>'s markets is often assumed to be basic supply and demand but this isn't always the most potent component. In the hyper-capitalistic universe of New Eden, all bets are off and the only rules are those players enforce themselves with an iron fist. Cartels, market manipulation and theft run rife in <span style="font-style: italic;">EVE</span>, with far-reaching consequences.<br />
<br />
In this succinct article, I examine the hidden forces pushing and pulling <span style="font-style: italic;">EVE</span>'s markets and show that <span style="font-style: italic;">EVE</span>'s economic sandbox comes complete with quicksand and land mines.<p><a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/" rel="bookmark">Continue reading <em>EVE Evolved: EVE's economic underworld</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/">EVE Evolved: EVE's economic underworld</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Jun 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19066774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boosters</category><category>cartel</category><category>ccp</category><category>ccp-games</category><category>dark shikari</category><category>DarkShikari</category><category>drugs</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>manipulation</category><category>market</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Jun 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Combat boosters]]></title><link>http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/</guid><comments>http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/boosters-title.jpg" alt="" /></a></div>
The drug trade has been a part of <a href="http://www.eve-online.com"><em>EVE</em></a> since the very beginning. Originally, drugs were nothing more than a trading commodity occasionally demanded by agents in low security space. The old drug trade goods still exist in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, a non-functional relic of years gone past. A new drug trade has taken its place - the black market for <a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/">performance-enhancing combat boosters</a>. If you want to push your ship to the absolute limit of its abilities, whether it's for PvE or PvP, you're definitely going to want to get your hands on some <a href="http://www.eveonline.com/background/drugs/">combat boosters</a>.<br />
<br />
In this article, I take a look at the drug trade in <em>EVE</em> and the different kinds of performance-enhancing combat boosters that are available.<p><a href="http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/" rel="bookmark">Continue reading <em>EVE Evolved: Combat boosters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/">EVE Evolved: Combat boosters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1535001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/03/eve-evolved-combat-boosters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue pill</category><category>BluePill</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>crash</category><category>drop</category><category>drugs</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exile</category><category>featured</category><category>frentix</category><category>illegal</category><category>joystiqfeatures</category><category>masudi</category><category>mindflood</category><category>smuggling</category><category>sooth sayer</category><category>SoothSayer</category><category>tanking</category><category>x-instinct</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 May 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games to revitalize EVE Online's drug trade in Apocrypha expansion]]></title><link>http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/</guid><comments>http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=641"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/stationblueat425new.jpg" /></a><br />Exploration has long been a profession in <em><a href="http://www.eveonline.com">EVE Online</a></em> that really held a niche appeal to players. The exploration system has been a complex one, where one had to bookmark locations in space midwarp at specific points in a solar system, and burn through various types of probes (and time) to find something hidden. The game's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> is very much focused on improving exploration. While we've heard a great deal about <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">wormholes and 'true exploration'</a> what's been less spoken of is that <em>Apocrypha</em> is an across-the-board revamp of exploration in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. These changes will, CCP hopes, revive the ailing <a href="http://massively.joystiq.com/tag/boosters">booster trade in <em>EVE</em></a>. Boosters are drugs that enhance a pilot's performance. Despite the numerous benefits boosters can impart, they're also highly illegal and being caught with them in high security space can lead to hefty fines. <br /><br />The arcane complexity of creating boosters and then smuggling them into high security space have made <a href="http://massively.joystiq.com/tag/smuggling">drug production and smuggling</a> activities that comparatively few of <em>EVE</em>'s capsuleers get involved with. This also means that boosters, the higher-grade stuff, can be hard to get your hands on. Boosters are a dimension to the game that <a href="http://www.ccpgames.com">CCP Games</a> is looking to improve, which should come as good news to the game's would-be drug dealers.<p><a href="http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/" rel="bookmark">Continue reading <em>CCP Games to revitalize EVE Online's drug trade in Apocrypha expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/">CCP Games to revitalize EVE Online's drug trade in Apocrypha expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=641>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1481197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/ccp-games-to-revitalize-eve-onlines-drug-trade-in-apocrypha-exp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>black-market</category><category>boosters</category><category>ccp-dropbear</category><category>ccp-games</category><category>clouds</category><category>cytoserocin</category><category>dev-blog</category><category>drugs</category><category>eve</category><category>eve-online</category><category>exploration</category><category>gas-clouds</category><category>low-sec</category><category>lowsec</category><category>new-eden</category><category>pirates</category><category>sci-fi</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 09 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[An insider's tips on drug smuggling in EVE Online]]></title><link>http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://paradiseengineering.blogspot.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/paradiseengineeringgraphicat425.jpg" alt="" /></a><br />Among the numerous professions available to players in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, there are few that seem as <a href="http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/">arcane to an outsider</a> as engaging in the <a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/">booster (drug) trade</a> and smuggling. One of the newest <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> blogs out there -- part of the <a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html">ever-growing Blog Pack</a> -- is something quite different. <a href="http://paradiseengineering.blogspot.com/">"Paradise Engineering"</a> is written by Uhr Ptrak, who is part of the <a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/ ">Es and Whizz cartel</a> of drug producers and smugglers in <em>EVE</em>. <br /><br /><a href="http://paradiseengineering.blogspot.com/2008/10/paradise-found.html ">Paradise Engineering</a> is a blog dedicated to giving readers some more exposure to <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">this shady side of the game</a>. <em>"Many pilots may not even be aware of the vibrant black market in contraband in EVE... combat boosters get a hard rap from the larger EVE community, either scorned or unknown to many pilots. I thought I'd try to correct the record through a series of posts and guides on boosters and smuggling,"</em> Uhr Ptrak writes.<p><a href="http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/" rel="bookmark">Continue reading <em>An insider's tips on drug smuggling in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/">An insider's tips on drug smuggling in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://paradiseengineering.blogspot.com/2008/11/can-i-look-in-your-bag.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1363484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/05/an-insiders-tips-on-drug-smuggling-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog-pack</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>combat-boosters</category><category>crafting</category><category>drugs</category><category>es-and-whizz</category><category>eve</category><category>eve-online</category><category>hedonistic-imperative</category><category>paradise-engineering</category><category>professions</category><category>smuggler</category><category>smuggling</category><category>tips-and-tricks</category><category>uhr-ptrak</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 05 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Masu'di Part 2]]></title><link>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/</guid><comments>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><br /><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/masudisig425.jpg" /><br /><span style="font-weight: bold;">How do you handle the inevitable conflicts with territorial alliances who likely have greater numbers and firepower?</span><br /><br />Most of the areas of space we need access to are claimed, with various levels of effectiveness, by large and powerful territorial alliances. We can not begin to match them with manpower, so we have to take a more cracks between the pavement route.<br /><br />In <span style="font-style: italic;">EVE</span> a little good will can go a long way. So we will always try an open upfront approach first, and try and build a mutually beneficial relationship. Cheap boosters, resource and information sharing are all things we try and bring to the table.<br /><br />However, whether this is accepted or not, very much depends on the organisation involved, and their modus operandi. Some alliances in <span style="font-style: italic;">EVE</span> develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power. For these organisations trading and business can take away from this. They prefer to try and do everything in-house as this is perceived as a sign of strength.<br /><br />
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            <h2><strong>"We moved a number of agents into their alliance, who could help facilitate the acquisition of the resources we needed. They provided intel, allowing us to conduct our own covert resource gathering, while causing internal disruption where possible."</strong></h2>
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In the latter scenario we have to take a more covert approach, for example one recent alliance, former resident of Fountain, was an alliance called <a href="http://www.eve-wiki.net/index.php?title=Brutally_Clever_Empire">Brutally Clever Empire.</a> We had already moved into the booster production constellation earlier, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=701686">taking advantage of the chaos</a> there when Band of Brothers pulled out. Not being perceived as a threat by anyone else we were generally low down on the target list and left alone to get on with what we like doing best. When Brutally Clever Empire arrived and claimed the region as their own, they wanted exclusive control of all the region's resources, and allow their in-house booster producers to build up a monopoly on the Exile booster type. However, the stronger boosters need resources from other regions too. It's something which we could easily provide and they tried to negotiate with us over this, however they refused to let us continue our access to our former operational areas - something which we found unacceptable.<br /><br />Without going into too much detail, we moved a number of agents into their alliance, who could help facilitate the acquisition of the resources we needed. They provided intel, allowing us to conduct our own covert resource gathering, while causing internal disruption where possible. We also we hired some mercenaries for a couple of months to harass Brutally Clever Empire, but luckily for us they had made enemies of most of their neighbours. With few friends and allies, and being yet another alliance that puts the wagon before the horse, they quickly collapsed.<span style="font-weight: bold;"></span><p><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Masu'di Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/">Outlaws of EVE Online: Masu'di Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-market</category><category>booster</category><category>booster-production</category><category>boosters</category><category>capsuleer</category><category>cartel</category><category>drug</category><category>drugs</category><category>es-and-whizz</category><category>eve</category><category>eve-online</category><category>hedonistic-imperative</category><category>masudi</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Masu'di]]></title><link>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/</guid><comments>http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://relax.novitraq.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/masudifinal425.jpg" /></a><br />Whether prowling low security space hunting for targets or fighting in massive fleet engagements, <a href="http://www.eve-online.com/"><em>EVE Online's</em></a> elite pilots -- called capsuleers -- stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer's neural interface with the ship allows his thoughts to regulate the vessel's performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme... but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get. <br /><br />Some of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in <em>themselves</em> through performance-enhancing drugs. These 'boosters' are outlawed in all secure regions of space, due to their <a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/">powerful effects on a capsuleer's mind,</a> and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the <a href="http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/">arcane processes involved</a> in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden's black market. The most pivotal figure in New Eden's booster trade is Masu'di, who heads the <a href="http://relax.novitraq.com/">Hedonistic Imperative</a> drug cartel through the corporate front of <a href="http://eve-history.net/wiki/index.php/Es_and_Whizz">Es and Whizz.</a> Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden's laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.<br /><br />Massively recently spoke with Masu'di about the life of a drug kingpin in New Eden, and the <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">inner workings of the black market</a> in <em>EVE.<br /><br /></em><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/">Outlaws of EVE Online: Masu'di</a></strong></p><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048357"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/00gascloudharvesting3lf5-11024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048356"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/andrewkordriscampergashpe41024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048355"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/andrewkordgascloudharvevx41024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048354"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/andrewkordgascloudharvebd71024_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-masudi/#1048353"><img src="http://www.blogcdn.com/www.massively.com/media/2008/09/00gascloudharvesting2xu71024_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Masu'di</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/">Outlaws of EVE Online: Masu'di</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1311584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-market</category><category>booster</category><category>booster-production</category><category>boosters</category><category>capsuleer</category><category>cartel</category><category>drug</category><category>drugs</category><category>es-and-whizz</category><category>eve</category><category>eve-online</category><category>featured</category><category>hedonistic-imperative</category><category>joystiqfeatures</category><category>masudi</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>smuggler</category><category>smuggling</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[A closer look at illegal drug manufacturing in EVE]]></title><link>http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/</guid><comments>http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://www.eve-online.com/background/drugs/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/boosters225.jpg" /></a>The freedom to <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/ ">pursue a life of crime</a> or establish criminal enterprises in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is one of the more interesting aspects of the game. One of those paths a player can take is being a drug dealer. Perhaps the closest approximation to this aspect of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is the classic game <a href="http://www.treadon.us/ "><em>DopeWars,</em></a> although <em>EVE</em> brings this type of gameplay to a far more interactive level, with a real social aspect to the dealing side. However, these drugs -- <a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/">known as "boosters"</a> for how they augment certain abilities -- aren't simply bought from NPCs and then resold at a markup. Like virtually all of the items in <em>EVE,</em> boosters are manufactured by players with an industrial bent. The boosters are then ultimately distributed by those who enjoy smuggling and dealing. <br /><br />Kirith Kodachi established much of the basic info about boosters in his recent article for EVE Tribune, <a href="http://www.eve-tribune.com/index.php?no=3_34&amp;page=2">"EVE's Little Pick-Me-Ups."</a> Now he's written a follow-up article that explains a bit about how these illicit substances are manufactured. In Kodachi's <a href="http://www.eve-tribune.com/index.php?no=3_36&amp;page=4">"Boosters Part 2: The Secrets of the Drug Cartels"</a> he walks the reader through the complex stages of booster production, from gas cloud harvesting and reactions to the use of drug labs. Check out Kodachi's article for a look at what's involved with establishing yourself in <em>EVE's</em> illegal drug trade.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/">A closer look at illegal drug manufacturing in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-tribune.com/index.php?no=3_36&amp;page=4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1314228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/15/a-closer-look-at-illegal-drug-manufacturing-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>booster</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>crafting</category><category>dopewars</category><category>drug-dealing</category><category>drugs</category><category>eve</category><category>eve-online</category><category>eve-tribune</category><category>game-mechanics</category><category>kirith-kodachi</category><category>sci-fi</category><category>tips-and-tricks</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 15 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Drugs aren't bad in EVE, m'kay?]]></title><link>http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/</guid><comments>http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/boostersreplaced.jpg"  alt="" />One of the interesting features of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is that it has a <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">drug trade in which players are actively engaged.</a> Rather than merely being an illegal commodity, drugs -- called <em>boosters</em> -- enhance the performance of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> pilots, albeit with some potential side effects. <br /><br />To understand boosters though, we'll need to look into the game's setting a bit first. The thing to remember is that as a player, you're a capsuleer. You're not standing on the bridge of your ship barking orders at subordinates. Rather, you're <a href="http://www.eve-online.com/background/eggers/">floating inside a metallic capsule</a> deep within your ship. Your mind is interfaced with the ship you pilot via neural implants, thus your vessel is an extension of your body and its senses; you regulate the ship's activities merely by thinking about them. Not all people in <em>EVE's</em> setting of New Eden have the raw potential to become a capsuleer, making your character one of the elite. However, when faced with others of your caliber in combat, every possible edge you can gain over rival capsuleers helps. That's where boosters come in... they're your edge. Boosters augment <a href="http://www.eve-online.com/background/drugs/">aspects of your mental processes</a> and thus provide certain bonuses when piloting your ship.<p><a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/" rel="bookmark">Continue reading <em>Drugs aren't bad in EVE, m'kay?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/">Drugs aren't bad in EVE, m'kay?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-tribune.com/index.php?no=3_34&amp;page=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1302165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/drugs-arent-bad-in-eve-mkay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonus</category><category>bonuses</category><category>boost</category><category>boosters</category><category>capsule</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>combat-boosters</category><category>crafting</category><category>crime</category><category>crimes</category><category>criminals</category><category>drugs</category><category>edge</category><category>eve</category><category>eve-online</category><category>eve-tribune</category><category>game-mechanics</category><category>illegal</category><category>kirith-kodachi</category><category>manufacturing</category><category>penalties</category><category>penalty</category><category>sci-fi</category><category>side-effects</category><category>sins</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The 7 Deadly Sins of EVE Online]]></title><link>http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div align="center"><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/"><img hspace="4" vspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/gatecamp425.jpg" alt="" /></a><br /></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is by design a darker game than most other MMOs, which means certain actions unthinkable in other games are allowed in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> setting of New Eden. It's a game that rewards cunning and brutally punishes stupidity. <br /><br />Players can assume many roles in New Eden, but the villains in a story are often the most interesting. In <em>EVE,</em> you get to be one. While there are many wrongs a pilot in New Eden can commit, these are seven of the worst. Some players specialize in one of these 'sins,' while others manage to indulge in all seven.<br /><br />
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<div align="center"><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/978786/" class="gButtonLink">Come explore the darker side of EVE &gt;&gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/">The 7 Deadly Sins of EVE Online</a></strong></p><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/#978786"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/gatepiracy1024_thumbnail.jpg" alt="Piracy" title="Piracy" /></a><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/#978789"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/scammer1024_thumbnail.jpg" alt="Scamming" title="Scamming" /></a><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/#978788"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/providencegank1024_thumbnail.jpg" alt="Suicide Ganking" title="Suicide Ganking" /></a><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/#978787"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/ninjasalvage1024_thumbnail.jpg" alt="Ninja Salvaging" title="Ninja Salvaging" /></a><a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/#978792"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/corptheft1024_thumbnail.jpg" alt="Espionage" title="Espionage" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">The 7 Deadly Sins of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boosters</category><category>can-flipper</category><category>can-flipping</category><category>ccp</category><category>ccp-games</category><category>crime</category><category>drugs</category><category>espionage</category><category>eve</category><category>eve-online</category><category>featured</category><category>gank</category><category>gatecamp</category><category>gatecamping</category><category>ghsc</category><category>guiding-hand-social-club</category><category>istvaan</category><category>joystiqfeatures</category><category>new-eden</category><category>ninja-salvaging</category><category>piracy</category><category>pirate</category><category>roleplaying</category><category>scamming</category><category>scams</category><category>sin</category><category>sins</category><category>smuggler</category><category>suicide-gank</category><category>theft</category><category>thief</category><category>verone</category><category>veto-corp</category><category>villain</category><category>villains</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 15 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Speed kills]]></title><link>http://massively.joystiq.com/2008/07/27/speed-kills/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/27/speed-kills/</guid><comments>http://massively.joystiq.com/2008/07/27/speed-kills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/speedkills225.jpg" alt="" /><a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the<a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/ "> nano craze</a> will soon be coming to a close, according to <a href="http://massively.joystiq.com/category/eve-online" style="font-style: italic;">EVE Online</a> developer CCP Nozh. <br /><br />His <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574">latest dev blog</a> addresses the insane velocities achievable, even by previously lumbering battleships, with combinations of speed modules, rigs, pirate implants and performance-boosting drugs. (For those less familiar with <span style="font-style: italic;">EVE</span> or its more deviant aspects, you can in fact <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=555471">use</a> and <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=311974">sell drugs</a> in the game.) CCP Nozh outlined the dev team's design goals in stemming the speed crisis:<p><a href="http://massively.joystiq.com/2008/07/27/speed-kills/" rel="bookmark">Continue reading <em>Speed kills</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/27/speed-kills/">Speed kills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jul 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/speed-kills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1267960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/speed-kills/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afterburner</category><category>balance</category><category>balancing</category><category>blob</category><category>boosters</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>dev</category><category>dev-blog</category><category>developer</category><category>drugs</category><category>dynamics</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>guerilla-warfare</category><category>implant</category><category>microwarpdrive</category><category>nano</category><category>nerf</category><category>piracy</category><category>pirate</category><category>pvp</category><category>range</category><category>rig</category><category>sci-fi</category><category>speed</category><category>strategy</category><category>tactics</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 27 Jul 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Video games treat chronic pain better than drugs]]></title><link>http://massively.joystiq.com/2007/12/17/video-games-treat-chronic-pain-better-than-drugs-working-title/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/17/video-games-treat-chronic-pain-better-than-drugs-working-title/</guid><comments>http://massively.joystiq.com/2007/12/17/video-games-treat-chronic-pain-better-than-drugs-working-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/drugs.jpg" alt="" /><br /></div>
The last thing <a href="http://www.merck.com/">Merck</a> or <a href="http://www.pfizer.com/home/">Pfizer </a>want to hear is that their drugs aren't needed anymore. According to Diane Gromala, a <a href="http://www.sfu.ca/">Simon Fraser University</a> (Vancouver, Canada) professor, that may just be the case. She bases her belief on the many experiments that consistently show people who suffer serious, chronic pain (which Gromala suffers from herself) often find more relief in virtual reality environments than drug-based treatments.<br /><br />According to a <a href="http://www.canada.com/">CanWest News Service</a> article, <a href="http://www.canada.com/topics/news/story.html?id=2cb8529a-56a7-4397-91e1-a9efe730b578&amp;k=49980">Gromala is currently working with doctors to learn why</a> subjects who are distracted in virtual reality worlds report less pain than those using drug-based pain therapy. She believes that controlling pain through computerized VR and biofeedback mediation gives people ways to express, control, and keep track of their pain that pills can't. Video games have been shown to help patients in <a href="http://massively.joystiq.com/2007/11/07/using-games-for-rehabilitation/">drug addiction therapy</a>, why not pain management as well?<br /><br />If her studies pan out to be true (we first learned about <a href="http://news.filefront.com/video-games-better-than-drugs-for-chronic-pain/">this story from the folks at FileFront</a>) , it will most certainly help vidicate an industry that has otherwise been villified for everything from mass school shootings to creating a generation of slackers. A little bit of good PR for video games would be a nice change of pace.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/17/video-games-treat-chronic-pain-better-than-drugs-working-title/">Video games treat chronic pain better than drugs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Dec 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.filefront.com/video-games-better-than-drugs-for-chronic-pain/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/video-games-treat-chronic-pain-better-than-drugs-working-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1064835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/17/video-games-treat-chronic-pain-better-than-drugs-working-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>biofeedback</category><category>chronic-pain</category><category>Diane-Gromala</category><category>drugs</category><category>meditation</category><category>mmo</category><category>rehabilitation</category><category>Simon-Fraser-University</category><category>virtual-reality</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 17 Dec 2007 13:30:00 EST</pubDate></item></channel></rss>
