<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Flying the Dominix]]></title><link>http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/</guid><comments>http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/"><img alt="Flying The Dominix title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/dominix-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Of all the ships I've flown over the years in <a href="http://www.massively.com/category/eve-online/"><em>EVE Online</em></a>, the Gallente Dominix remains one of my absolute favourites. It's big, it's slow, and it <a href="http://massively.joystiq.com/2010/01/14/eve-spaceships-artfully-designed-into-nature/">looks like an upside-down mouldy shoe</a>, but it's forever been one of the most versatile battleships in the game. With a massive bonus of 10% to drone damage and hitpoints per level of the Gallente Battleship skill, the Dominix can easily deal around 500 damage per second just with its drones. It can take on targets of any size by switching to medium or light drones and can field a full rack of six railguns or blasters to push its damage even higher.<br />
<br />
In PvE, <a href="http://wiki.eveonline.com/en/wiki/Dominix">the Dominix</a> can be set up as a long-range damage platform for blitzing missions, a salvaging platform relying only on drone damage, or even a heavily tanked ship that will take all the damage while your drones automatically kill everything in sight. For PvP, the Dominix can be used for short-range damage, sniping, remote repair support, electronic warfare support, spider-tanking, capacitor warfare, and other roles. It can shield tank or armour tank and can even be set up with a reasonable hull tank for a surprise factor.<br />
<br />
In this week's <a href="http://www.massively.com/category/eve-evolved/">EVE Evolved</a>, I give two viable PvE fittings for the Dominix and two of my favourite PvP setups, along with advice on how to use each setup to its fullest.<p><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/" rel="bookmark">Continue reading <em>EVE Evolved: Flying the Dominix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/">EVE Evolved: Flying the Dominix</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20016704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>cap</category><category>capacitor</category><category>capacitor-warfare</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dominix</category><category>drone</category><category>drones</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>mouldy-shoe</category><category>neut</category><category>neutraliser</category><category>neutralizer</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>ship-fitting</category><category>ship-fittings</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE's call to arms: Thursday fleet battles on test server to help combat lag]]></title><link>http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/</guid><comments>http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/abaddonatnewgateat425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online's</em></a> latest expansion <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> brought some new features for the industry crowd, and <a href="http://massively.joystiq.com/tag/weapon-grouping">a few enhancements</a> aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is hoping to combat with the help of the players themselves. CCP Tanis says, <em>"We take this issue very seriously and as a result, our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help." </em><br /><br />The help <a href="http://www.ccpgames.com">CCP Games</a> is looking for requires relatively little from players, aside from logging into the Singularity test server and entering the fray, blasting each other apart in battleships. The Wednesday tests were already underway when we got word of this, but they're looking to get a large group of pilots (200 or more) for the Thursday fleet engagements on Singularity. The test will take place on Thursday at 11:00 GMT, and another is tentatively slated for 15:00, dependent upon what CCP learns from the previous fights. CCP Tanis lays out how players can get involved:<p><a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/" rel="bookmark">Continue reading <em>EVE's call to arms: Thursday fleet battles on test server to help combat lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/">EVE's call to arms: Thursday fleet battles on test server to help combat lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2551&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1377133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>breaking</category><category>bugs</category><category>ccp</category><category>ccp-games</category><category>ccp-tanis</category><category>drones</category><category>eve</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>lag</category><category>patch</category><category>patches</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>singularity</category><category>test-server</category><category>tranquility</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 19 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[When carebears attack]]></title><link>http://massively.joystiq.com/2008/06/16/when-carebears-attack/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/when-carebears-attack/</guid><comments>http://massively.joystiq.com/2008/06/16/when-carebears-attack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ndWUlntJ58U&amp;hl=en"></param><embed src="http://www.youtube.com/v/ndWUlntJ58U&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object> <br /><a href="http://www.crazykinux.com">CrazyKinux</a> from <a href="http://virginworlds.com/podcast.php?show=17&amp;ep=12">The Drone Bay podcast,</a> and of course one of Massively's <a href="http://www.eve-online.com"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/bloggers/david-perry/">columnists,</a> had an interesting find which he recently shared on his site. <a href="http://www.crazykinux.com/2008/06/when-carebears-attack-video.html">"When Carebears Attack"</a> isn't the newest video out there, but given the absolute hammering that miners have been taking in Empire space over the past few months, it's quite timely. Here we see an exhumer pilot named 'JNB' who's fed up with ore thieves and being griefed in general, simply for being a miner. <br /><br />While not technically griefing as it's considered a fair use of game mechanics, 'can flipping' is the time-honored tradition of a thief sneaking up on a mining vessel and replacing the floating cargo container (being mined into for greater efficiency) with his own, bearing the same name. When the miner or his hauler unknowingly removes ore from the thief's can, the innocent party becomes criminally flagged -- ironically, for being a thief himself -- and then is <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">predictably blown apart</a> by his antagonist. Concord, i.e. 'the police' in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> takes no action against the can flipper. Tired of this use of game mechanics, the <a href="http://www.urbandictionary.com/define.php?term=carebear">carebear</a> in this video snaps and starts hunting down griefers in a repurposed <a href="http://www.eve-wiki.net/index.php?title=Hulk">Hulk,</a> which is little more than a fancy mining vessel; it's <a href="http://massively.joystiq.com/2008/05/04/rogue-signal-the-unwritten-communication-rules-of-eve-pvp/">completely unfit for PvP</a>... or is it? The footage shows the miner racking up a respectable kill count by using his normally defensive drones as vicious little attackers. It turns out some carebears have teeth after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/">When carebears attack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2008/06/when-carebears-attack-video.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/when-carebears-attack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>drone</category><category>drones</category><category>eve</category><category>eve-online</category><category>exhumer</category><category>game-mechanics</category><category>griefing</category><category>hulk</category><category>humor</category><category>miner</category><category>mining</category><category>pvp</category><category>revenge</category><category>sci-fi</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Rogue Signal: The unwritten rules of EVE PvP, part 1]]></title><link>http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/</guid><comments>http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/rogue-signal/" rel="tag">Rogue Signal</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/phobos.jpg" id="img1" alt="" /></a></div>
<em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> is a PvP driven game. It is not merely <a href="http://massively.joystiq.com/tag/pvp/">PvP</a> oriented, nor does it only contain strong PvP overtones. The game, its politics, and its economy, are all controlled by the ever-present PvP that takes place. No matter your path in <em>EVE</em>, you are participating in PvP, be it through market competition with another trader, competition for ore rights with another miner, or the time-honored tradition of turning your opponent into space dust. Staying out of the PvP environment requires a conscious effort. Even the most casual PvE enthusiast is contributing to PvP by selling loot or minerals, and may well become the target of some non-consensual combat. <br /><br />Suffice to say, even though this guide will have some things that will apply only to those looking for a fight, there is something for everyone, since you will get killed, someday. Ignoring these bits of advice is a surefire way to make that inevitable ship loss that much more painful. Also, bear in mind that each and every one of the things I am going to cover here is something that I myself have done in the past. This is not just a guide for noobs, but also a cheat sheet for those of us who get so busy preparing the bigger picture battle, that we forget things that end up making us look like total noobs in the end.<p><a href="http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/" rel="bookmark">Continue reading <em>Rogue Signal: The unwritten rules of EVE PvP, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/">Rogue Signal: The unwritten rules of EVE PvP, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1171928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ammo</category><category>capital-ships</category><category>ccp</category><category>cloning</category><category>drones</category><category>eve-online</category><category>featured</category><category>guide</category><category>how-to</category><category>insurance</category><category>pvp</category><category>rogue-signal</category><dc:creator><![CDATA[Phillip Manning]]></dc:creator><pubDate>Sun, 27 Apr 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Trinity 1.01 live on EVE server]]></title><link>http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/</guid><comments>http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/trinity101.jpg" alt="" /><br /></div>
Trinity 1.01 is now out on Tranquility. <a href="http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=158">Patch notes are right here</a>, or also after the break, if you happen to be at work.<br /><br />Highlights include Mac and Linux stability (and <a href="http://massively.joystiq.com/category/eve-online">EVE</a> Voice now working under Mac), lots of fixes to drones (shields will no longer regen instantly when recalled to the drone bay, and the tutorial was fixed), and a special note, way down at the bottom: "<a href="http://massively.joystiq.com/2007/12/08/making-light-of-the-bootini-incident/">No Windows files were harmed</a> during the creation or deployment of this patch." Ha-- let's hope so. I'm jumping in right now to get some mining done (let's see how that Astrogeology V that I just finished helps out-- if you see anything cool changed in the game, note it in the comments below.<br /><br /><strong>Update:</strong> Well that's a bummer-- looks like they also fixed the mining sound issue. Too bad-- I really liked a) not having that grinding noise going all the time, and b) getting a little alert when my lasers had pulled in ore.<p><a href="http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/" rel="bookmark">Continue reading <em>Trinity 1.01 live on EVE server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/">Trinity 1.01 live on EVE server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Dec 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=158>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1065852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bootini</category><category>breaking</category><category>drones</category><category>eve-online</category><category>eve-voice</category><category>patch</category><category>tranquility</category><category>trinity-101</category><category>windows</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 18 Dec 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[CCP proposes rebalancing capital ships/carriers - reactions mixed]]></title><link>http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/</guid><comments>http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/capital-idea.jpg" alt="" /><br />Zulupark, one of the newer game-designers at <em>CCP,</em> has <a target="_blank" href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=512">broached a new notion for balancing capital ships in <em>EVE Online</em></a>. It's a balancing change, so you can immediately expect a few happy people, a few sad ones, a few threatening to cancel their accounts, and some who already have without waiting to see how it will all pan out, if the changes go ahead anyway - the proposed changes <em>did</em> go live on the test server yesterday.</p>
<p>The basic notion is that capital ships that are equipped with drones and/or fighters have their control of those limited to align them more with a support role than the turn-your-ship-into-a-charred- hole-in-the-void-in-two-seconds role.</p>
<p><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-online-core-gallery/">EVE Online Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/eve-online-core-gallery/#457982"><img src="http://www.blogcdn.com/www.massively.com/media/2007/10/eve1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-core-gallery/#457990"><img src="http://www.blogcdn.com/www.massively.com/media/2007/10/eve10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-core-gallery/#457992"><img src="http://www.blogcdn.com/www.massively.com/media/2007/10/eve11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-core-gallery/#458045"><img src="http://www.blogcdn.com/www.massively.com/media/2007/10/eve12_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-core-gallery/#458055"><img src="http://www.blogcdn.com/www.massively.com/media/2007/10/eve13_thumbnail.jpg" alt="" title="" /></a></div><br /></p><p><a href="http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/" rel="bookmark">Continue reading <em>CCP proposes rebalancing capital ships/carriers - reactions mixed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/">CCP proposes rebalancing capital ships/carriers - reactions mixed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Oct 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1020786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/24/ccp-proposes-rebalancing-capital-ships-carriers-reactions-mixe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital-ships</category><category>carriers</category><category>CCP</category><category>drones</category><category>eve-online</category><category>fighters</category><category>forum</category><category>zulupark</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 24 Oct 2007 10:00:00 EST</pubDate></item></channel></rss>
