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Posts tagged dreamworld-engine

Anarchy Online dev update talks new engine, server migrations, and more

There's a new monthly development update for Anarchy Online on the game's official forums. It's a fairly lengthy read, but then again there's a lot going on with Funcom's long-running sci-fi MMO. First of all, the devs are extending Halloween festivities through November 12th due to Hurricane...

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Anarchy Online feels the impact of Funcom layoffs, recommits to engine upgrade

Game Director Fia Tjernberg begins her monthly development update for Anarchy Online on a somber note, saying that the layoffs at Funcom have put a hold on the team's growth and a number of planned projects, such as the improved character creation system. Tjernberg did transition into a more...

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Chaos Theory: The Secret World's bright (player-driven?) future

Apologies for not following through with part three of my crafting guide this week. I fully intended to do so, but a couple of interesting things happened over the past few days that merit some discussion. First off, Ragnar Tornquist published what can only be called a defiant state of the...

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The Secret World's Øystein Eftevaag gets technical

When it comes to gameplay, we've heard about The Secret World inside and out. We know all about the Dragons, the Illuminati, and the Templars and the ongoing war against the encroaching darkness. But what about what's under the hood? The folks over at The Hydra Initiative decided to have a chat...

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The Secret World's engine takes center stage

Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview...

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Age of Conan dev update talks House of Crom, upcoming content patches

Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception. The lengthy read lays out current and future AoC updates in a...

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Funcom releases Age of Conan 3.1 update, Dreamworld tweaks

In case you missed it (and we did, since it was 3:00 a.m. and we do occasionally sleep), Funcom posted the latest Age of Conan patch notes on the boards earlier today. Yep, the 3.1 update is here, and while the bulk of the new code is devoted to Dreamworld engine tweaks, there are also quite a...

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The Anvil of Crom: Is it just a dream (world)?

So the Dreamworld update is finally here, and Funcom has either made a mess of things or kicked a lot of graphical butt, depending on your perspective (as well as how your computer decided to handle the new engine rollout). Yes 2.1.3 went live last week, and it's got the Age of Conan community...

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Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future

Interesting times are just over the horizon for Age of Conan, and whether it's due to the Dreamworld game engine upgrade or the recently announced Blood and Glory PvP servers, Funcom's sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011. On the...

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Age of Conan's Morrison talks tech upgrades

Age of Conan's Craig Morrison is back with his latest monthly development update. The October edition is very tech-heavy, with a lot of emphasis on the tweaks and additions that Funcom engineers have been making to the game's Dreamworld engine. While a lot of the details may go unnoticed to your...

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