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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Firefall extrapolates on its new progression system]]></title><link>http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/</guid><comments>http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/"><img alt="Firefall extrapolates on its new progression system" data-src-height="276" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/firefall-progression.jpg" style="margin:4px" /></a></div>
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	Hot on the heals of <a href="http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/">its blog post about dynamic events</a>, <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> now hopes to change up the whole progression system in its third-person shooter <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a>. The development team revamped the existing mostly linear advancement system to a more dynamic (there's that word again) skill-tree system. And now, Lead Class Designer <a href="http://massively.joystiq.com/tag/Dave-Williams/">Dave Williams</a> has posted that the team that the team wanted to "increase the number of choices that were available to players within their progression."</div>
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Williams explains that players generally pick a battleframe based on their individual playstyles. With the skill trees, a player can break that playstyle down even further. He gives the example of a Mammoth Dreadnaught vs. a Rhino Dreadnaught. The Mammoth builds heavier defenses, whereas the Rhino packs a heavier punch.<br />
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MMOs and other online games are trending away from the linear progression style to a more horizontal progression style. <em>Firefall</em> is heading in that direction, too. Will this be enough push <em>Firefall</em> toward being the next great online shooter? Red 5 hopes so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/">Firefall extrapolates on its new progression system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20342202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleframes</category><category>class-design</category><category>dave-williams</category><category>dreadnaught</category><category>firefall</category><category>horizontal-progression</category><category>mammoth-dreadnaught</category><category>MMO-shooter</category><category>MMOFPS</category><category>red-5</category><category>red-5-studios</category><category>red5</category><category>rhino-dreadnaught</category><category>skill-tree</category><category>third-person-shooter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 04 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Firefall's Dreadnaught gets a serious beta tune-up]]></title><link>http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/</guid><comments>http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/"><img alt="Firefall's Dreadnaught gets a serious beta tuneup" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/dread-1343239572-1343240143.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> Designer <a href="http://massively.joystiq.com/tag/Justin-Hanson/">Justin Hanson</a> is hard at work on making <a href="http://massively.joystiq.com/category/firefall/"><em>Firefall's</em></a> combat the best it can be, and <a href="http://www.firefallthegame.com/2012/07/25/no-longer-easy-to-learn-easy-to-master-part-5/">he's openly discussing the changes</a> that the team's been making to the Dreadnaught battleframe (read: class).<br />
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The Dreadnaught is a close-range fighter with impeccable durability, giving him the survival edge in any given battle. The team recognized that players were stacking accuracy modules to make him a good ranged fighter, so the devs tweaked the machine gun to make it semi-inaccurate at all ranges. The class now requires skill and planning to get within range, whereupon it can start mopping the floor with the competition.<br />
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Dreadnaughts now have an option to replace their machine guns with thermal machine guns. These offer more accuracy at range the hotter they get, but its rate of fire is slower and it can overheat and shut down.<br />
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Hanson goes on to relay some of the other weapon and skill changes that are meant to tighten the Dreadnaught's focus and make it an interesting class for talented players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/">Firefall's Dreadnaught gets a serious beta tune-up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jul 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20286097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/25/firefalls-dreadnaught-gets-a-serious-beta-tune-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>class</category><category>classes</category><category>closed-beta</category><category>dreadnaught</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>justin-hanson</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>war</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 25 Jul 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online extended Thursday downtime to bring numerous fixes to game]]></title><link>http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/</guid><comments>http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/talocanstationat580.jpg" alt="" /></a><br /><a href="http://www.ccpgames.com">CCP Games</a> has announced that <a href="http://www.eveonline.com"><em>EVE Online</em></a> will be patched to <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> 1.2 on Thursday, May 14, and will require extended server downtime. Downtime is expected to last from 05:00 GMT to 12:00 GMT. The game's official forums will be unavailable for at least part of the downtime, <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3054&amp;tid=1">CCP states</a>. <br /><br />The sheer number of changes being made to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> with this patch -- some minor, others major -- is beyond the scope of this post. However, there are a few significant aspects of <em>Apocrypha</em> 1.2 we'd like to point out for our readers:<p><a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/" rel="bookmark">Continue reading <em>EVE Online extended Thursday downtime to bring numerous fixes to game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/">EVE Online extended Thursday downtime to bring numerous fixes to game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3054&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>cloak</category><category>cloaking</category><category>contracts</category><category>dreadnaught</category><category>dreadnaughts</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>naglfar</category><category>nerf</category><category>patch</category><category>patch-notes</category><category>patches</category><category>scams</category><category>sci-fi</category><category>server-downtime</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 May 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Two new warrior types for Warrior Epic]]></title><link>http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/</guid><comments>http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/warrior-epic/" rel="tag">Warrior Epic</a></p><a href="http://www.warriorepic.com/warriors.aspx"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/thenewwarriorclasses.jpg" alt="" /></a>Somehow, since we <a href="http://massively.joystiq.com/2008/04/04/new-warrior-class-from-warrior-epic-the-pangolin/">last covered</a> the class updates from <em><a href="http://massively.joystiq.com/category/warrior-epic/">Warrior Epic</a></em>, not one, but two new classes have been revealed! The first is the <a href="http://www.warriorepic.com/vanisher.aspx">Vanisher</a>, clearly the stealth/rogue warrior of the title. Sporting a look decidedly alien and intricate at the same time, this is easily one of the more stylish warriors available from <em>WE</em>.<br /><br />The second new type is the <a href="http://www.warriorepic.com/dreadnaught.aspx">Dreadnaught</a>, obviously the tank's tank. These guys are built like sumo wrestlers and outfitted like ... well, like a <a href="http://en.wikipedia.org/wiki/Dreadnought">dreadnought</a>! <br /><br />Though the <a href="http://www.warriorepic.com/warriors.aspx">Warriors page</a> seems to have filled up, looking at the bottom of each individual warrior's page reveals a bar with warrior face icons, and there's a final space with a question mark in it. Could there be one final mystery warrior approaching?<br /><br />[Thanks, Brice!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/">Two new warrior types for Warrior Epic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warriorepic.com/warriors.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1170090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreadnaught</category><category>dreadnought</category><category>mystery-warrior</category><category>rogue</category><category>stealth</category><category>sumo</category><category>vanisher</category><category>warrior-epic</category><category>warrior-types</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 17 Apr 2008 17:00:00 EST</pubDate></item></channel></rss>