Designing MMOs is often the art of shepherding players in a given direction while at the same time giving them a sense of freedom. Even in a themepark environment, players want to be invested in areas, to have reasons to come back and explore and go off of the rails should they want to. World of...
Posted on Mar 12th 2014 11:00AM
Posted on Mar 12th 2014 10:00AM
Posted on Mar 12th 2014 9:00AM