Madness is a very powerful narrative tool. Unfortunately, it also gets used horribly, taken out back, and worked over with brass knuckles until it bleeds. Instead of diving into madness, players are most often more content to flirt with the surface elements, have a character who spits out funny ...
Posted on May 23rd 2013 1:00PM
Posted on May 23rd 2013 12:00PM
Posted on May 23rd 2013 10:00AM