"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a w...
Posted on Dec 18th 2014 8:00PM
Posted on Dec 18th 2014 7:00PM
Posted on Dec 18th 2014 12:00PM