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Posts tagged dragon-con-2008

Flying Lab Software on Pirates, part 8

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Flying Lab Software on Pirates, part 7

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Flying Lab Software on Pirates, part 6

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Flying Lab Software on Pirates, part 5

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Flying Lab Software on Pirates, part 4

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Flying Lab Software on Pirates, part 3

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Flying Lab Software on Pirates, part 2

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Dragon*Con 2008: Flying Lab Software on Pirates

At this year's Dragon*Con, we ran into Flying Lab Software's Russell Williams (CEO) and Kevin Maginn (PotBS Lead Designer) who had a lot to say about the design philosophy behind Pirates of the Burning Sea as well as the challenges of continuing to work on a live game. After its release in ...

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Massively goes to Dragon*Con: Funcom Q&A

Funcom was on-hand at this year's Dragon*Con, where they held a Q&A session regarding all things Age of Conan. What follows is as much of the event as could be transcribed from the audio we brought back with us. This writeup was completed based on audio with some garbled sections. Some details ...

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Massively goes to Dragon*Con: Cryptic Studios Q&A

Cryptic Studios was on-hand at this year's Dragon*Con, where they held a Q&A session regarding all things Champions Online. What follows is as much of the event as could be transcribed from the audio we brought back with us. This writeup was completed based on audio with some garbled sections. ...

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