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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online dev blog hints at new economic datastream]]></title><link>http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/</guid><comments>http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/"><img alt="EVE Online - market window" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/evemarket.jpg" /></a></div>
The latest <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> dev blog isn't for the faint of heart, or perhaps more accurately, it's not for those who feel suddenly drowsy when confronted with charts, graphs, and economic technobabble. The piece is penned by <a href="http://massively.joystiq.com/tag/dr-eyjolfur-gudmundsson">Dr. Eyjolfur Gudmundsson</a>, <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> resident economist and an expert on all things related to New Eden's ever-changing marketplace.<br />
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To make a long story short, CCP is getting ready to take the wraps off a new datastream that will "give <em>EVE</em> players access to historical time series on items sold in the main <em>EVE</em> market hubs."<br />
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What does that mean? In a nutshell, "more data, more knowledge, more power to the pod pilots of New Eden." The final presentation format for the data dump has yet to be decided, but the initial test run is available in your choice of files types (CSV or SQL). You can read more specifics at the official <em>EVE</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/">EVE Online dev blog hints at new economic datastream</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/eve-online-dev-blog-hints-at-new-economic-datastream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>dev-diary</category><category>dr-eyjo</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economic-data</category><category>economics</category><category>eve</category><category>eve-online</category><category>market-hubs</category><category>new-eden</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[CCP cancels EVE's Quarterly Economic Newsletters]]></title><link>http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/</guid><comments>http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/bqen32010-title.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> is often lauded for its complex player-run economy, which functions so like a real world economy that CCP even hired its own lead economist Dr. Eyj&oacute;lfur Gu&eth;mundsson to analyse it. Dr Eyjo's findings are normally released four times per year in his <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletter (QEN)</a>, detailing everything from subscription numbers and popular ships to price changes on the market. The economic report for the fourth quarter of 2010 was released back in April, but at the time players weren't aware that this would be the last QEN ever to be released.<br />
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<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=933">In a new devblog yesterday</a>, CCP Recurve posted the four main price indices normally contained in the QEN along with a graph of their development since October 2003. In response to player questions in the comments thread, Dr Eyjo revealed that <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1556620&amp;page=1#20">the QENs for 2011 would not be published</a> as usual. Instead, players will be getting monthly price index devblogs and the economic reports will likely be released once per year.<br />
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This comes as bad news for players who were looking forward to finding out the economic impact of April's controversial nullsec anomaly changes. It may also mean that details like subscription numbers, population distributions and ISK generation will only be made public a maximum of once every year and that a current snapshot of those metrics may never be released.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/">CCP cancels EVE's Quarterly Economic Newsletters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>qen</category><category>quarterly-economic-newsletter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 26 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[CCP releases EVE Quarterly Economic Newsletter]]></title><link>http://massively.joystiq.com/2011/04/04/ccp-releases-eve-quarterly-economic-newsletter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/04/ccp-releases-eve-quarterly-economic-newsletter/</guid><comments>http://massively.joystiq.com/2011/04/04/ccp-releases-eve-quarterly-economic-newsletter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=892"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vexor.jpg" vspace="4" /></a></div>
It's time for another in-depth look at New Eden's thriving economy, and as you'd expect in a game built around interminable conflict, business is booming. <a href="http://ccpgames.com">CCP's</a> resident economist, Dr. <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">Eyj&oacute;lfur Gu&eth;mundsson</a>, is back with the latest <a href="http://eveonline.com"><em>EVE Online</em></a> Quarterly Economic Newsletter (<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=892">QEN</a>), and while it's a bit on the old news side for those lucky enough to attend last month's <a href="http://massively.joystiq.com/tag/eve-fanfest-2011/">Fanfest</a> where it was initially presented, the trends, observations, and raw data are still relevant for the rest of us.<br />
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In a nutshell, keep killing your friends and neighbors, as the constant bloodletting is integral to New Eden's economic well-being. "<em>Warfare and the </em><a href="http://massively.joystiq.com/category/eve-online">EVE Online</a><em> economy thrive on each other. Without warfare there is very little consumption in </em>EVE Online<em> and without a strong economy (and lots of personal wealth) wars can't be won</em>," Gu&eth;mundsson explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/04/ccp-releases-eve-quarterly-economic-newsletter/">CCP releases EVE Quarterly Economic Newsletter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Apr 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/04/ccp-releases-eve-quarterly-economic-newsletter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19902538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/04/ccp-releases-eve-quarterly-economic-newsletter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev-blog</category><category>dev-diary</category><category>dr-eyjo</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economics</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>new-expansion</category><category>qen</category><category>quarterly-economic-newsletter</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 04 Apr 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[New EVE Quarterly Economic Newsletter discusses PvP]]></title><link>http://massively.joystiq.com/2010/11/14/new-eve-quarterly-economic-newsletter-discusses-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/14/new-eve-quarterly-economic-newsletter-discusses-pvp/</guid><comments>http://massively.joystiq.com/2010/11/14/new-eve-quarterly-economic-newsletter-discusses-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=822"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/qen32010-title.jpg" alt="" /></a></div>
Four times per year, CCP's lead economist Dr. Eyj&oacute;lfur Gu&eth;mundsson publishes the <a href="http://www.eve-online.com"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletter (QEN)</a>. Each report provides a snapshot of the in-game economy, with graphs showing market trends over the previous quarter and some speculation on the reasons for them. The <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=822">third quarter 2010 QEN has just been released</a>, and it contains some interesting information. This report has a special focus on PvP and death, starting off with statistics on ship kills by race and deaths as a function of skillpoints. Dr Eyjo suggests that players tend to progress from high security space, through low security space and eventually on to nullsec PvP. He goes on to suggest his data shows that an average player needs two years worth of skillpoints to be competitive in nullsec PvP.<br />
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The QEN shows the effect of recent nullsec wars, with a mass exodus of players from the eastern regions of nullsec to those in the south and west. Following up on <a href="http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/">the previous report</a>'s look at <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s <a href="http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/">ISK sinks and faucets</a>, this quarter's report indicates that the total amount of ISK in the game has been rising steadily over the past year. Most of this can be attributed to a 16% rise in total bounties paid out on NPC ships. Dr Eyjo believes this rising trend began with Dominion as system upgrades made ratting more profitable in nullsec. The ISK sinks designed to counteract the massive influx of liquid ISK bounties provide are not adequately tackling the issue, with the top five ISK sinks combined taking only 31% of bounty income out of the game. The rest of the report contains the usual snapshots of various market items in addition to a special statistics segment on ship deaths and killing blows.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/14/new-eve-quarterly-economic-newsletter-discusses-pvp/">New EVE Quarterly Economic Newsletter discusses PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=822>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/14/new-eve-quarterly-economic-newsletter-discusses-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19715555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/14/new-eve-quarterly-economic-newsletter-discusses-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dr-eyjo</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>isk</category><category>isk-faucet</category><category>isk-sink</category><category>pvp</category><category>qen</category><category>quarterly-economic-newsletter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: ISK sinks and faucets]]></title><link>http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/</guid><comments>http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/inflation-title.jpg" /></a></div>
In <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s player-run economy, the flow of ISK is a vital concept. While there are many ways to make ISK in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, most of them only move it around from one player to another. When you mine ore and sell it on the market, for example, the mining process doesn't introduce any new ISK to the game. Only a few game mechanics can be called ISK faucets, as the <a href="http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/">game mechanics actually create ISK from thin air</a>. Similarly, the ISK sink mechanics destroy ISK or remove it from the game in some manner.<br />
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To the individual player, the difference between something being an ISK faucet or not is largely immaterial. When you <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">sell something on the market</a> for a few million ISK, or get the insurance payout on a lost ship, it doesn't really matter to you where that ISK came from. Where the concept really matters is in discussions on inflation and how the game chooses to reward us in PvE. Are ISK bounties and rewards always a good idea, or could their over-use eventually lead to runaway inflation?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the various ways in which ISK flows in and out of <em>EVE Online</em>, and why we should care about inflation.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/" rel="bookmark">Continue reading <em>EVE Evolved: ISK sinks and faucets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/">EVE Evolved: ISK sinks and faucets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19685203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/24/eve-evolved-isk-sinks-and-faucets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>deflation</category><category>demand</category><category>dr-eyjo</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>inflation</category><category>insurance</category><category>interstellar-kredit</category><category>isk</category><category>isk-faucet</category><category>isk-sink</category><category>pve</category><category>supply</category><category>supply-and-demand</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 24 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE Quarterly Economic Newsletter highlights Tyrannis insurance changes]]></title><link>http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/</guid><comments>http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=780"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/qeneve-title.jpg" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game with complex economic activity that often mirrors real-world economic systems. The similarity is so pronounced that CCP even hired its own Lead Economist, Dr. Eyj&oacute;lfur Gu&eth;mundsson, to examine the in-game markets in detail. Each quarter, the economist and his team of researchers publish the <a href="http://massively.joystiq.com/category/eve-online/"><em> EVE</em></a> <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">Quarterly Economic Newsletter (QEN)</a>. The report provides a timeline of market indices and major economic changes over the past several months. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=780">This quarter's report </a>focuses on the effect of <a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/">the insurance changes</a> that came with the <a href="http://www.eveonline.com/tyrannis/"><em>Tyrannis</em></a> expansion. It also has a special segment on ISK sinks and faucets, and their changes following the release of planetary interaction.<p><a href="http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/" rel="bookmark">Continue reading <em>Latest EVE Quarterly Economic Newsletter highlights Tyrannis insurance changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/">Latest EVE Quarterly Economic Newsletter highlights Tyrannis insurance changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=780>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19587914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/latest-eve-quarterly-economic-newsletter-highlights-tyrannis-ins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economics</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>interstellar-kredit</category><category>isk</category><category>mmo-industry</category><category>qen</category><category>quarterly-economic-newsletter</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 11 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Insurance evolved]]></title><link>http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/</guid><comments>http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/insuranceevolved-title2.jpg" alt="" /></a><br />
</em></div>
<em>The <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved column</a> hits its second anniversary in two days on April 27th. To celebrate, last week I gave readers the chance to win an expensive faction battleship of their choice worth around 500 million ISK. You submitted a horde of great ideas for future column posts, which I whittled down to a final list of 49 fantastic ideas that would really suit the column. It was really tough to find one topic amongst them all that I liked best and wanted to write up first. Congratulations go to Massively reader Nanoko for making my personal favourite suggestion. In addition to winning a faction battleship, Nanoko's winning idea forms the basis for this week's anniversary edition of the column on the upcoming insurance changes and the impact they'll have on EVE. Special mention goes to Massively reader Aimlis who came up with a similar idea. It was unfortunately a little too close to Nanoko's suggestion, which came first. Nanoko has been contacted to arrange receipt of the prize!<br />
</em><br />
At the end of March, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> announced that the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion would include <a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/">a wave of changes to ship insurance</a>. Currently, players receive insurance payouts for losing a ship based on the value of the minerals that went into its construction. The mineral values used in this calculation are as old as <a href="http://www.eve-online.com"><em>EVE Online</em></a> itself and over the years have slowly dropped out of step with market prices. As a result, Tech 1 ships are almost free to lose under the current insurance scheme while Tech 2 and 3 losses are barely compensated for at all. Once <em>Tyrannis</em> hits, CCP will periodically adjust the mineral prices used in insurance calculations based on a weighted average of market prices across <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. This has huge implications for PvP, the composition of fleets and the mineral market.<br />
<br />
In this speculative opinion piece, I examine the effect the insurance changes could have on everything from ships used in PvP to the mineral market.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/" rel="bookmark">Continue reading <em>EVE Evolved: Insurance evolved</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/">EVE Evolved: Insurance evolved</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19452796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fleet</category><category>fleets</category><category>gang</category><category>insurance</category><category>market</category><category>minerals</category><category>opinion</category><category>pvp</category><category>ship</category><category>ships</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Apr 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[E-ON Magazine issue 19 hits the shelves]]></title><link>http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/</guid><comments>http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://store.eve-online.com/E-ON-Magazine-019-P191.aspx"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/eon-title2-1270851401.jpg" alt="" /></a></div>
In Autumn 2005, <a href="http://www.eve-online.com"><em>EVE Online</em></a> became one of the only MMOs out there with its own dedicated print magazine. Under contract from <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP Games</em></a>, <a href="http://www.mmmpublishing.com/"><em>MMM Publishing</em></a> has worked tirelessly ever since to produce <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s official magazine "E-ON." Four times per year, we're blessed with a dose of the latest and greatest things from New Eden in a comfortingly solid format. The magazine covers everything from strategy guides and ship fitting advice to sneak peaks at upcoming expansions, interviews with CCP staff and incredible fiction set in the <em>EVE</em> universe.<br />
<br />
<a href="http://massively.joystiq.com/tag/eon/">E-ON</a> differs from other game magazines in that they don't any make money from advertising. In an effort to keep the magazine all about <em>EVE</em>, they've taken the unusual but apparently successful route of publishing full-page adverts from in-game corporations and organisations. Advertisers buy space in the magazine with ISK, the in-game currency, and adverts must be for strictly in-game purposes. The ISK is then used to pay volunteer writers, who create most of the magazine's content and produce important things like guides from a true player's perspective. There's even <a href="http://www.facebook.com/EONmagazine">a scheme in the works to reward advertisers with discount coupon codes</a> for the magazine to gift their corpmates. Now nearing their fifth year of publishing, E-ON issue 19 has recently been released. As usual, this issue is absolutely packed full of everything we've come to expect from the mag.<br />
<br />
Skip past the cut for a run-down of what you can expect in issue 19 of E-ON Magazine.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/" rel="bookmark">Continue reading <em>E-ON Magazine issue 19 hits the shelves</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/">E-ON Magazine issue 19 hits the shelves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19431665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/10/e-on-magazine-issue-19-hits-the-shelves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleclinic</category><category>ccp</category><category>ccp-eve</category><category>ccp-fallout</category><category>ccp-games</category><category>ccp-shadow</category><category>chronicles</category><category>dominion</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>e-on</category><category>eon</category><category>espionage</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>james-egan</category><category>magazine</category><category>mmm</category><category>mmm-publishing</category><category>spying</category><category>tyrannis</category><category>war</category><category>zapatero</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 10 Apr 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Quarterly Economic Newsletter focuses on impact of anti-RMT operation]]></title><link>http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/</guid><comments>http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/eveqenq32009orcaimageat580.jpg" /></a><br />
One of the strengths of the sandbox game <a href="http://www.eveonline.com"><em>EVE Online</em></a> is its player-driven economy, which developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> monitors through a small team of researchers headed up by Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson (aka <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">CCP Dr.EyjoG</a>). They observe all manner of player interactions and sift through a tremendous amount of data to track how <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s economy changes over time. Their findings are presented to the playerbase (or to anyone curious about virtual economies) in the form of Quarterly Economic Newsletters (QEN). CCP released the 3rd Quarter 2009 report this week, which gives us a look at player demographics and the most popular ships flown by those players. (It's interesting to note that the most popular ship in the game is now the <a href="http://wiki.eveonline.com/wiki/Hulk">Hulk</a>, a mining vessel which has usurped the <a href="http://wiki.eveonline.com/wiki/Raven">Raven</a> battleship as <em>EVE</em>'s most flown ship, while <a href="http://wiki.eveonline.com/wiki/Item_Database:Ships:Black_Ops">Black Ops battleships</a> are <em>EVE</em>'s least flown ships.) <br />
<br />
This latest QEN also gives various price indices and Market Snapshots, which chart the volumes of a number of popular items traded on the open market. CCP also shows the impact "<a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/">Operation: Unholy Rage</a>" -- their anti-RMT initiative -- has had on <em>EVE</em> <em>Online</em>'s economy with over 18,000 (paying) accounts banned to date. Dr.EyjoG writes, <em>"Unholy Rage taught us a great deal about RMT operations in </em>EVE<em>. We now have a much clearer picture of the extent of operations and the tools and methods they use."</em><p><a href="http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/" rel="bookmark">Continue reading <em>EVE's Quarterly Economic Newsletter focuses on impact of anti-RMT operation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/">EVE's Quarterly Economic Newsletter focuses on impact of anti-RMT operation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=707>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19228941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/10/eves-quarterly-economic-newsletter-focuses-on-impact-of-anti-rm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dr-eyjog</category><category>economics</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>interstellar-kredit</category><category>isk</category><category>market-trends</category><category>mmo-industry</category><category>new-eden</category><category>qen</category><category>quarterly-economic-newsletter</category><category>rmt</category><category>sci-fi</category><category>unholy-rage</category><category>virtual-economy</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Nov 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE quarterly economic newsletter highlights various facets of player activity]]></title><link>http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/</guid><comments>http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/caldaricarrierandfighterat580.jpg" alt="" /></a><br />With all the info about the <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em> console MMO</a> set in the <a href="http://www.eveonline.com"><em>EVE Online</em></a> universe, and player-run banks in the game <a href="http://massively.joystiq.com/2009/08/26/eve-online-player-run-bank-1-2-trillion-isk-in-the-red-freezes/">mirroring the financial meltdowns</a> we read about in real world headlines, we didn't have much time to look over something that's quite unique to the game. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> releases "<a href="http://massively.joystiq.com/tag/qen">Quarterly Economic Newsletters</a>" (QEN) which show the various ways in which player actions affect the game universe, given its player-driven economy. The <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=686">QEN for the second quarter of 2009</a> has been released and gives us a snapshot of player activity in <span style="font-style: italic;">EVE</span>'s single-shard world. <br /><br />When you PvP in <em>EVE</em>, someone's going to win while other ships are obliterated. Someone manufactured the ship, modules, and ammunition you used to take down your opponents, likewise the ships and modules you destroyed were also created by other player characters somewhere in the <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden galaxy</a> -- players who have mined and refined, bought and sold materials needed to build the various items put to use by <em>EVE</em>'s pilots every day.<p><a href="http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/" rel="bookmark">Continue reading <em>EVE quarterly economic newsletter highlights various facets of player activity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/">EVE quarterly economic newsletter highlights various facets of player activity</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=686>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19132770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/29/eve-quarterly-economic-newsletter-highlights-various-facets-of-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-games</category><category>crafting</category><category>dr-eyjog</category><category>economy</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>mmo-industry</category><category>qen</category><category>quarterly-economic-newsletter</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 29 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively speaks with EVE Online devs about Council of Stellar Management]]></title><link>http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/</guid><comments>http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/blue_planet.jpg" /></a><br />The <a href="http://wiki.eveonline.com/wiki/What_is_the_CSM">Council of Stellar Management</a> in the sci-fi game <a href="http://www.eveonline.com"><em>EVE Online</em></a> is a fairly unique concept in the massively multiplayer online game industry. As an MMO matures and the number of subscribers increases by thousands of new players every year, representing very different playstyles and outlooks on how the game is evolving, there are few companies out there that would ask the players themselves to advise on how best to move forward. But this is exactly what <a href="http://www.ccpgames.com">CCP Games</a> is doing with <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>.<br /><br />Following their <a href="http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/">GDC 2009 presentation on virtual democracies</a>, Massively had a chance to speak with Dr. <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">Eyj&oacute;lfur Gu&eth;mundsson</a>, CCP's lead economist, (also know as Dr. EyjoG) and <a href="http://massively.joystiq.com/tag/petur-johannes-oskarsson">P&eacute;tur J&oacute;hannes &Oacute;skarsson</a>, a researcher at CCP who is in the unique position of pursuing a Master's degree in Philosophy while facilitating a system where political philosophies can play out virtually.<p><a href="http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/" rel="bookmark">Continue reading <em>Massively speaks with EVE Online devs about Council of Stellar Management</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/">Massively speaks with EVE Online devs about Council of Stellar Management</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Apr 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/30/massively-speaks-with-eve-online-devs-about-council-of-stellar-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>dr-eyjog</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>featured</category><category>game-mechanics</category><category>gdc-2009</category><category>interviews</category><category>massively-interviews</category><category>mmo-industry</category><category>petur-johannes-oskarsson</category><category>politics</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 30 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developers speak about player-elected councils]]></title><link>http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/</guid><comments>http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eve_07.jpg" /></a><br />The sci-fi game <a href="http://www.eveonline.com"><em>EVE Online</em></a> is unique among the massively multiplayer online games on the market in that it has a form of player governance, which allows for a new channel of communication between the subscribers and developers -- a council of representatives of the playerbase. Players are not selected by <a href="http://www.ccpgames.com">CCP Games</a>, the creators of <span style="font-style: italic;">EVE Online</span>, they're actually elected by the game's subscribers themselves. Those elected form the <a href="http://wiki.eveonline.com/wiki/What_is_the_CSM">Council of Stellar Management</a> (CSM), delegates who represent the interests of the players and deal directly with CCP Games. It's a bold idea and certainly one that many MMO developers would shy away from, particularly in that the CSM has input into the game's development pipeline. <br /><br />CCP Games felt what they're doing would be of interest to other people in the industry, and gave a presentation at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a>. The session was titled "<a href="https://www.cmpevents.com/GD09/a.asp?option=C&amp;V=11&amp;SessID=9311">The Council of Stellar Management: EVE Online Bridges Worlds for a Society</a>". Two speakers from CCP Games presented: Dr. <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">Eyj&oacute;lfur Gu&eth;mundsson</a>, <span style="font-style: italic;">EVE</span>'s lead economist, (also known as Dr. EyjoG) and <a href="http://massively.joystiq.com/tag/petur-johannes-oskarsson">P&eacute;tur J&oacute;hannes &Oacute;skarsson</a>, a researcher at CCP whose work has been integral to making the CSM a reality. <br /><em></em><p><a href="http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/" rel="bookmark">Continue reading <em>EVE Online developers speak about player-elected councils</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/">EVE Online developers speak about player-elected councils</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/eve-online-developers-speak-about-player-elected-councils/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>dr-eyjog</category><category>elections</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>game-mechanics</category><category>gdc-2009</category><category>governance</category><category>mmo-industry</category><category>new-eden</category><category>petur-johannes-oskarsson</category><category>philosophy</category><category>politics</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 28 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews EVE's Lead Economist part 2]]></title><link>http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/</guid><comments>http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/orcafleetat425.jpg" /><br /><strong>The <a href="http://massively.joystiq.com/2008/12/11/rumored-four-year-multi-trillion-isk-exploit-in-eve-online/">starbase exploit has been some big news lately</a>. How does it impact your ability to assess the state of <em>EVE</em>'s economy, and are there assumptions you've made in the past that you need to reassess now?</strong><br /><br />It's a good thing that you mentioned the starbase exploit because <a href="http://massively.joystiq.com/2009/02/10/ccp-games-releases-findings-on-eve-starbase-exploit-investigatio/">we are in the final stages of creating a very thorough dev blog on that</a>, which will hopefully be published very soon. [Note: this interview was conducted just prior to the release of the investigation's findings.]<br /><br />There are certain things with the POS exploit that made it very difficult to detect. You basically needed to be able to go to that particular starbase and look at it, look at the setup and so on. It was difficult for us to detect it otherwise, except from the code once we knew what we were looking for.<br /><br />From a market perspective the <em>EVE</em> economy has become so big that in order for you to impact the market you will really have to have large quantities. And as will be shown in this dev blog that will be published, the scale of the exploit really didn't start until late 2008... <a href="http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/">to the large industrial scale so that it started to impact the market</a>.<p><a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/" rel="bookmark">Continue reading <em>Massively interviews EVE's Lead Economist part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/">Massively interviews EVE's Lead Economist part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1464922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eves-lead-economist-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemy</category><category>ccp</category><category>ccp-games</category><category>controversy</category><category>council-of-stellar-management</category><category>csm</category><category>dr-eyjog</category><category>economic-crisis</category><category>eve</category><category>eve-online</category><category>eve-time-codes</category><category>exploit</category><category>eyjolfur-gudmundsson</category><category>game-mechanics</category><category>iceland</category><category>industry</category><category>massively-interviews</category><category>mmo-industry</category><category>plex</category><category>pos-exploit</category><category>reykjavik</category><category>rmt</category><category>sandbox</category><category>starbase-exploit</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 19 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews EVE Online Lead Economist Dr. EyjoG]]></title><link>http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/</guid><comments>http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><strong><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/orcainbeltat425.jpg" /></a><br /></strong>The sci-fi game <a href="http://www.eve-online.com"><em>EVE Online</em></a> is unique amongst the other massively multiplayer online titles on the market. One major aspect of the game is that its <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">far future setting of New Eden</a> functions as one server, where players can build up empires -- or topple those of their rivals -- across more than 5000 solar systems. Beyond its scale, what distinguishes <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> from other games is that it has a player-driven virtual economy, the backbone of the game. <em>EVE</em>'s economy has been a major draw for players interested in <a href="http://massively.joystiq.com/category/crafting">market and crafting sophistication</a> generally unseen in an online game. <br /><br /><em>EVE</em>'s creators, <a href="http://www.ccpgames.com">CCP Games</a>, have fostered a setting where players can do what they want in the 'sandbox', a setting where the tools are in place for players to use as they see fit. Nearly every ship, module, and item used by a player in the game was produced by another player in New Eden at some point. Fight for military dominance and control vast regions of space, or corner the market as part of an industrial conglomerate -- it's all possible in <em>EVE</em>. In fact, the game's warfare and industry are very much intertwined, making <em>EVE</em>'s virtual economy a dynamic one. Monitoring and researching this economy is important to CCP Games, and to further that goal, they've hired real world economist Dr. Eyj&oacute;lfur Gu&eth;mundsson (aka CCP EyjoG). <br /><br />Massively recently caught up with <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson/">Dr. EyjoG</a>, who told us about his rather unique position at CCP Games, and what he's learned about virtual economies along the way.<br /><strong></strong><p><a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/" rel="bookmark">Continue reading <em>Massively interviews EVE Online Lead Economist Dr. EyjoG</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/">Massively interviews EVE Online Lead Economist Dr. EyjoG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1448071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/19/massively-interviews-eve-online-lead-economist-dr-eyjog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banks</category><category>ccp</category><category>ccp-games</category><category>council-of-stellar-management</category><category>crafting</category><category>csm</category><category>dr-eyjog</category><category>dynasty-banking</category><category>economic-theory</category><category>economics</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>featured</category><category>iceland</category><category>institutions</category><category>ipos</category><category>joystiqfeatures</category><category>market</category><category>massively-interviews</category><category>new-eden</category><category>player-run-ventures</category><category>reykjavik</category><category>sci-fi</category><category>virtual-economics</category><category>virtual-economy</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 19 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games on the extent and impact of EVE's starbase exploit]]></title><link>http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/</guid><comments>http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/evestargateimageat425.jpg" alt="" /></a><br />Massively has been watching the issue of a significant starbase exploit in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, through which some players reaped vast financial rewards, as <a href="http://massively.joystiq.com/2008/12/11/rumored-four-year-multi-trillion-isk-exploit-in-eve-online/ ">it went from rumor</a> to <a href="http://massively.joystiq.com/2008/12/14/an-update-on-the-eve-online-starbase-exploit/ ">confirmation from the developers themselves</a>. Unlike your average run-of-the-mill exploit in most massively multiplayer online games, the exploit in question has had a significant impact on <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s virtual economy -- the backbone of the game itself. All players in <em>EVE</em> interact in one vast galaxy, and their actions in the sandbox can create ripples felt by their fellow players, which has certainly been the case in this past week.<br /><br /><em>EVE Online's</em> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has opted to hold off on responding to most press inquiries for comment on the issue, having issued a statement on the matter and then focusing on the investigation and a weekend meeting with <em>EVE</em>'s player-elected community representatives, the <a href="http://massively.joystiq.com/tag/council-of-stellar-management">Council of Stellar Management</a> (CSM). The minutes from that meeting are now available, and several of EVE's developers took part in the discussion: namely CCP's Lead Economist <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson/">Dr. EyjoG</a> (Dr. Eyj&oacute;lfur Gu&eth;mundsson) and CCP Arkanon -- who heads up the company's Internal Affairs division, which investigates the CCP Games staff themselves, hopefully ensuring that no <a href="http://www.ccpgames.com">CCP</a> employee can abuse their influence over the game. <br /><br />Read on for Massively's highlights of the state of affairs in <em>EVE Online</em>, in the wake of the starbase exploit.<p><a href="http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/" rel="bookmark">Continue reading <em>CCP Games on the extent and impact of EVE's starbase exploit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/">CCP Games on the extent and impact of EVE's starbase exploit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=948936>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1402183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/15/ccp-games-on-the-extent-and-impact-of-eves-starbase-exploit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>banning</category><category>bans</category><category>breaking</category><category>bugs</category><category>ccp</category><category>ccp-arkanon</category><category>ccp-games</category><category>ccp-xhagen</category><category>controversy</category><category>council-of-stellar-management</category><category>csm</category><category>dr-eyjog</category><category>eve</category><category>eve-online</category><category>exploits</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>game-mechanics</category><category>moon-mining</category><category>player-owned-station</category><category>pos</category><category>sci-fi</category><category>starbase-exploit</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 15 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games introducing new economic measure in EVE]]></title><link>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</guid><comments>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/moonat225.jpg" alt="" /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> generally takes a hands-off approach to <a href="http://www.eve-online.com"><em>EVE Online's</em></a> economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. <a href="http://massively.joystiq.com/tag/ccp-greyscale">CCP Greyscale</a> cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availability of items while driving up prices. <a href="http://www.ccpgames.com">CCP</a> stepped in by introducing <a href="http://massively.joystiq.com/tag/invention">'invention'</a>, where players can attempt to create higher-end items via R&amp;D, eliminating the issue of supply and normalizing prices. <br /><br />CCP Greyscale's <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601">latest dev blog is called "Alchemy"</a> and looks at the newest issue they've identified with <em>EVE's </em>economy, the inflated price of rare moon minerals. Greyscale says, <em>"In particular, two rare moon minerals - dysprosium and (to a lesser extent) promethium - are becoming ever-more expensive as increased demand puts pressure on a limited supply. This is likely to become an increasingly large issue as time goes on, with prices for these minerals continuing to rise due to demand, and the increased price being passed on to the consumer of the final product."</em> As we've mentioned in the past, these rare minerals in New Eden are something that the largest, most powerful alliances have sought to control and thus has been one of the drivers of <a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">conflict in lawless 0.0 space</a>.<p><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark">Continue reading <em>CCP Games introducing new economic measure in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">CCP Games introducing new economic measure in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alchemy</category><category>blueprint</category><category>blueprints</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>ccp-greyscale</category><category>crafting</category><category>dr-eyjog</category><category>dysprosium</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>game-mechanics</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>promethium</category><category>research</category><category>scarcity</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 27 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games lead economist on social structures in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/brutixwing225.jpg"  alt="" /></a>Phil Elliott from <a href="http://www.gamesindustry.biz">Gamesindustry.biz</a> recently conducted an interview with <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> Lead Economist Dr. Eyj&oacute;lfur Gu&eth;mundsson <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">(known as CCP Dr. EyjoG)</a> titled "Star Bucks." While the interview discussed the importance of social structures in <a href="http://www.eve-online.com"><em>EVE Online</em></a> given the game's single-shard nature and of course the game's economics, he was asked questions about gameplay and some of the core foundations of the game -- namely the freedom to act and the consequences that result (or the perceived lack of consequences). <br /><br />Dr. EyjoG was asked about the <a href="http://massively.joystiq.com/tag/trust">concept of trust in the sandbox game,</a> how some players feel there's not enough reciprocity in terms of consequences for one's actions in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> <em>"Should we provide more security, more traceability -- that would help it out, but it's definitely a game design and balance question. For us we see the universe as it is, we don't see that need... at this point at least," </em>Dr. EyjoG responded. The interview also hinted at some of the as-yet unrealized possibilities in the game such as player-requests to tie sovereignty in with rules that govern those regions of <a href="http://massively.joystiq.com/tag/territorial-control ">controlled territory</a> and what the game might be like years down the line.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/">CCP Games lead economist on social structures in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/star-bucks>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1340550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/ccp-games-lead-economist-on-social-structures-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betrayal</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>consequence</category><category>consequences</category><category>council-of-stellar-management</category><category>csm</category><category>dr-eyjog</category><category>economist</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>gameplay</category><category>gamesindustry.biz</category><category>lead-economist</category><category>phil-elliott</category><category>scam</category><category>scams</category><category>sci-fi</category><category>single-shard</category><category>single-world</category><category>social-structures</category><category>sovereignty</category><category>territorial-control</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 18 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Quarterly Economic Newsletter for EVE Online released]]></title><link>http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/</guid><comments>http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eveqenq12008image425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is unique among MMOs in that its economy is so complex and dynamic that <a href="http://www.ccpgames.com">CCP Games</a> hired an economist, <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">Dr. Eyj&oacute;lfur Gu&eth;mundsson,</a> to keep track of how the market evolves. One would imagine this is no easy task, with an overall trade value of all <em>EVE</em> markets ranging between 2 and 2.5 trillion isk per day. Lead Economist CCP Dr. EyjoG <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594">released a Quarterly Economic Newsletter</a> (QEN) for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> today, which is 18 pages full of data which should keep <em>EVE's</em> market and industry-oriented players happy (and hopefully make up for the delayed QEN, which Dr. EyjoG addresses in his announcement). <br /><br />The Q1 2008 QEN kicks off with an editorial, and here are some brief highlights of what follows: <br />
<ul>
    <li>Demographics (number of accounts, most and least populated regions)</li>
</ul>
<ul>
    <li>Price Level Changes (Mineral prices, Primary Producer Price Index, Secondary Producer Price Index, and Consumer Price Index)</li>
</ul>
<ul>
    <li>Mining ship production and losses (with the venerable "Hulk" exhumer losses accounting for a staggering 6 trillion isk in destroyed property in Q1 2008) </li>
</ul>
<ul>
    <li>Market Snapshots</li>
</ul>
<ul>
    <li>Five years of EVE Market history</li>
</ul>
If you're interested in reading the Q1 2008 economic newsletter, you'll find the download link to the PDF in <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594">Dr. EyjoG's dev blog.</a> A <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=898939 ">discussion of his findings</a> is already underway on the <em>EVE</em> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/">Quarterly Economic Newsletter for EVE Online released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>dr-eyjog</category><category>economist</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>hulk</category><category>industry</category><category>isk</category><category>market</category><category>minerals</category><category>mining</category><category>newsletter</category><category>qen</category><category>quarterly-economic-newsletter</category><category>trade</category><category>trading</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Oct 2008 15:30:00 EST</pubDate></item></channel></rss>
