I think I'd be a lousy MOBA level designer. I'd always wondered why PvP and MOBA maps came few and far between; after all, how hard is it to whip up a quick level? I realized my ignorance after listening to Turbine Creative Director Cardell Kerr talk about the immense amount of thought and planning...
Posted on Nov 27th 2014 9:00PM
Posted on Nov 27th 2014 6:00PM
Posted on Nov 27th 2014 12:00PM