Posts tagged divide-by-zero 
Designing a single-server MMO
Game Set Watch have posted an opinion piece by James Portnow, founder of Divide by Zero Games, that looks at the design approaches to creating unsharded MMOs, and the advantages that they can bring. Games that manage this, such as EVE Online and A Tale in the Desert, manage to provide an ...
GDC09: User generated stories in shardless worlds
Massively checked out an interesting session at GDC 2009 titled "User Generated Story: The Promise of Unsharded Worlds" by James Portnow, CEO and Creative Director of Divide by Zero. His talk was part of the Worlds in Motion Summit, and focused on how single worlds and their shared space can also ...




