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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Have you been discriminated against in game?]]></title><link>http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/</guid><comments>http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/discrimination.jpg" /></a></div>
One of the uglier aspects of gamer culture is the tendency to breed, shall we say, a lack of tolerance and respect for those who are "not us." The general anonymity of the online world can bring the worst out in some, with little to check these attitudes unless contrary peer pressure is summoned.<br />
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So at the risk of reopening old wounds, today we want to ask if you have ever been discriminated against in an MMO based on who you were, what you believed or what you represented. Maybe you felt the sting of ageism as you were shut out of a guild due to being "too young" for the group. Maybe your feminine voice on Vent changed how players treated you -- and not in a good way. Maybe your ethnicity, sexuality, faith, sense of humor, fashion style or cat/dog preference netted you a cold shoulder from the community. Or maybe -- and this is far-fetched -- you've been discriminated against solely because of your lackluster gear or less-than-optimal character build. Hey, it happens (or so the legend goes).<br />
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Have you been discriminated against in game? Pipe up, and let's sew those old wounds shut once and for all!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/">The Daily Grind: Have you been discriminated against in game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/14/the-daily-grind-have-you-been-discriminated-against-in-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ageism</category><category>anonymity</category><category>discrimination</category><category>face-it-dogs-are-better</category><category>gear-discrimination</category><category>one-of-these-is-not-like-the-others</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>ventrilo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer pt. 2]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliased2sl580.jpg" alt="" /></a><br />
<div align="left"><strong>Social situations shattered</strong><br /> <br /> How many times do we have a young player in our guild who act more like a 30-year-old than the 30-year-olds do? How often do we cross cultural boundaries and forget that we're speaking with someone who might be across the world, in a completely different time zone? To us, they're simply standing in the same room as us, and that puts them in the same place we are.<br /><br />I know that I don't consciously think about where someone lives or who they really are when I meet them in <a href="http://www.metaplace.com"><em>Second Life</em></a> or <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a>. I'm too busy chatting with them about shared interests, because obviously if we're meeting one another while standing inside of a fantasy roleplaying simulation, then we both enjoy fantasy roleplaying.<br /><br />This is doubly true when I'm playing something like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <em><a href="http://www.playonline.com">Final Fantasy XI</a></em>. Not only do we now have something in common, but we can be united with our goals as well. You're here to run Nexus? So am I! Let's work together to get through this dungeon. I don't question where you come from, who you are, or how old you are. I may question you if you're not pulling your weight or bringing down the party, but even then I'm going to help you so we can get through the task together.<br /><br />
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            <h2><strong>"</strong>In a weird sort of way, virtual worlds humanize us more than the real world is able to.  </h2>
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In a weird sort of way, virtual worlds humanize us more than the real world is able to. While the condition of anonymity can lead to some really destructive individuals, it can also lead to being able to connect to one another without the hangups of social barriers that exist in real life. We can meet individuals who are very different from ourselves, find common ground quickly, and then learn from one another, rather than avoiding those who are different because it scares us.<br /><br />Beyond that, the experiences we gain from being in virtual worlds do not exist in a vacuum. We take what we learn and we apply it to what we do in everyday life. With enough time, I have no doubt that this too will help melt some of the social stigmas that we carry in real life, simply because we can come in contact with others in a more controlled online environment.<br /><br />If you want evidence, look at the decreasing age barrier. We let younger kids and teenagers into positions of power and responsibility in our guilds and online activities, and that in turn has slowly lead to more adults listening to kids when they have something to say. We use to completely bar kids from offering advice to us "more knowledgeable, older adults" but it's been slowly changing. While it may not be the only factor that has lead to this, it certainly is one of them.<br /><br />So I think it's time to give credit where credit is due. Virtual worlds, online games, and the Internet are bringing us together, and many of us are slowly finding out that we're really not so different from one another after all. We're learning about culture, gender, age, and sexuality, and it's certainly about damn time.<br /> <em><br /></em> <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased isn't that different from anyone else and is darn proud of it. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.<br /></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/">Anti-Aliased: Virtual worlds as the great equalizer pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>age-barrier</category><category>community</category><category>discrimination</category><category>gender</category><category>gender-barrier</category><category>metaplace</category><category>online</category><category>second-life</category><category>sexuality</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Picking apart the MetaPlace Bill of Rights]]></title><link>http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/</guid><comments>http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.un.org/Overview/rights.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/udhr_425.jpg" /></a></div>
<a style="font-style: italic;" href="http://www.metaplace.com">MetaPlace</a> is not an MMOG. It's a platform for creating virtual spaces that can be used for anything the creators can imagine. As such, the traditional MMO EULA is completely inadequate. <a href="http://www.raphkoster.com">Raph Koster</a> -- the head honcho on the <a style="font-style: italic;" href="http://massively.joystiq.com/category/metaplace">MetaPlace</a> project -- made that clear in a <a href="http://massively.joystiq.com/2008/09/15/agdc08-on-avatar-rights-and-virtual-property/">panel at AGDC08.</a> So, the folks working on <span style="font-style: italic;">MetaPlace</span> had to come up with a whole new set of rules -- rules that allow users ownership of their virtual property, for example. There's a veritable landmine of problems awaiting this endeavor, of course. That's not to say it's impossible. It's just going to be extremely challenging.<br /><br />Koster published a <a href="http://www.raphkoster.com/2008/09/15/declaring-the-rights-of-metaplace-users/">first draft of the Terms of Service for MetaPlace</a> on his blog the other day. It's based based on the <a href="http://www.raphkoster.com/gaming/playerrights.shtml">Declaration of the Rights of Avatars</a> that he conceived back in 2000. Readers of the <span style="font-style: italic;">MetaPlace</span> ToS are likely to come away with two impressions. The first: that it's really cool and admirable and that in a general sense, Koster and friends are on the right track. Two is that the <span style="font-style: italic;">MetaPlace</span> team seems to be underestimating just how epic a quest it's committed itself to.<p><a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/" rel="bookmark">Continue reading <em>Picking apart the MetaPlace Bill of Rights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/">Picking apart the MetaPlace Bill of Rights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/09/15/declaring-the-rights-of-metaplace-users/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1317488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/18/picking-apart-the-metaplace-bill-of-rights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>bill-of-rights</category><category>blog</category><category>declarion-of-the-rights-of-avatars</category><category>discrimination</category><category>end-user-license-agreement</category><category>eula</category><category>metaplace</category><category>privacy</category><category>property</category><category>raph-koster</category><category>terms-of-service</category><category>tos</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 18 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Habbo aims to erase hate in online communities]]></title><link>http://massively.joystiq.com/2008/06/30/habbo-aims-to-erase-hate-in-online-communities/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/habbo-aims-to-erase-hate-in-online-communities/</guid><comments>http://massively.joystiq.com/2008/06/30/habbo-aims-to-erase-hate-in-online-communities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="http://www.habbo.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/habbo_public.jpg" /></a>Let's face it, being a teen is not easy. With the ever-growing mountain of potential pitfalls teens may face, the last thing they want to deal with is the hatred, discrimination and bigotry that seems to be plaguing our online environments. To help combat this problem, <em><a href="http://www.habbo.com/">Habbo</a></em> has joined forces with the <a href="http://www.matthewshepard.org/site/PageServer">Matthew Shepard Foundation</a> in a project they call <a href="http://www.matthewshepard.org/site/PageServer?pagename=Erase_Hate_Project_Main_Page">"Erase Hate"</a>.<br /><br />Beginning July 7th, the Matthew Shepard Foundation staff will make appearances twice a week in <em><a href="http://massively.joystiq.com/tag/habbo/">Habbo</a></em>'s <a href="http://www.habbo.com.sg/help/12">InfoBus</a> to discuss those issues concerning young people in a safe environment. Main topics will include bullying, discrimination and <a href="http://www.matthewshepard.org/site/PageServer?pagename=found_Foundations_Story_Main_Page">any other forms</a> of hate experienced on and offline. Not only will these teens be taught how to deal with these concerns, but they will learn how to encourage respect among peers. <em>"It is a mission of the Foundation to support young people and provide them with the resources to lead healthy, productive, hate free lives,"</em> said<a href="http://www.matthewshepard.org/site/PageServer?pagename=Our_Story_Judy_Bio"> Judy Shepard</a>, executive director of the Matthew Shepard Foundation. <em>"Our partnership with Habbo will allow us to have ongoing conversations with young people about what they can do in the fight to replace hate with understanding, compassion, and acceptance."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/habbo-aims-to-erase-hate-in-online-communities/">Habbo aims to erase hate in online communities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/30/habbo-aims-to-erase-hate-in-online-communities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/habbo-aims-to-erase-hate-in-online-communities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>discrimination</category><category>erase-hate</category><category>habbo</category><category>hate</category><category>infobus</category><category>matthew-shepard-foundation</category><category>teen</category><category>teenagers</category><category>teens</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 30 Jun 2008 20:30:00 EST</pubDate></item></channel></rss>
