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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ablegamers releases shopping list for disabled players]]></title><link>http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/</guid><comments>http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/ablegamers.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ablegamerspropa.jpg" alt="" /><br />
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If you are a disabled player or know one, you might need some help with your gift shopping. Well, worry no more: <a href="http://www.ablegamers.com">Ablegamers.com</a> has <a href="http://www.ablegamers.com/game-news/ablegamers-2010-holiday-shopping-guide.html">compiled a pretty nice list of items</a> for your loved ones! Let's say you want a great <a href="http://store.apple.com/us/browse/home/shop_ipad/family/ipad?afid=p219|GOUS&amp;cid=OAS-US-KWG-iPad-US">iPad</a> mount -- well someone has made one. Perhaps you're really needing an old-fashioned joystick controller, complete with extenders and customizable buttons? Well, there's one of those too! <br />
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There are literally millions upon millions of disabled people in North America alone. Of those, a good percentage are gamers -- or <em>want</em> to be gamers but have issues connecting to and participating in these wonderful games that we all love. Why not buy one of these items for the disabled person in your life? Or perhaps you could locate a stranger who needs the item -- just ask your gaming buddies. Don't be surprised when someone knows somebody else who could use something that appears on this list! <br />
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Thanks to Ablegamers.com, some players will not be left out of the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/">Ablegamers releases shopping list for disabled players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19727326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ablegamers</category><category>ablegamers.com</category><category>accessibility</category><category>beau-hindman</category><category>christmas shopping</category><category>ChristmasShopping</category><category>disability</category><category>disabled</category><category>shopping</category><category>shopping-list</category><category>xmas</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 21 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: The camera control blues (or how I judge thee, F2P grinder)]]></title><link>http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/</guid><comments>http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/alganon/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/alganon-for-mass.jpg" /></a></div>
This week, I wanted to cover something that must be discussed before I move any further into my career as "The Only Guy Who Liked That Game." Before I worked here at Massively, I used to work for <a href="http://www.ablegamers.com/">Ablegamers.com</a>, a site for disabled gamers. Although my job was a volunteer position, I learned enough to make it very much worth my while. One of the most interesting facts I learned was that many, many Americans are disabled, to varying degrees. Technically, my poor eyesight qualifies me as <a href="http://en.wikipedia.org/wiki/Disability">disabled</a>, as do my chronic wrist issues due to 20 some-odd years of drumming and art. <br />
<br />
I've learned my limits but will never apologize for them. I do not expect every developer or game to allow for some of my special (yet common) circumstances, although I think that some of the fixes are so minor that they should have been in the game in the first place. Still, I have to find games that work for my particular set of issues. As I have begun to test and play more and more games, I have had to start enforcing a certain set of rules to pre-judge the games by, otherwise I am stuck with a game that I simply refuse to play. If not, the reviews at the end of the week would simply read: "I couldn't play this game because it asked me to hold down right-click the <em>entire damn time</em>." <br />
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See whether any of these issues sound familiar. The fact is, if you're an average human being, at some point in your life you will have the same issues I am having. You might as well recognize them now in order to avoid the games that will cause you trouble.<p><a href="http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/" rel="bookmark">Continue reading <em>Free for All: The camera control blues (or how I judge thee, F2P grinder)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/">Free for All: The camera control blues (or how I judge thee, F2P grinder)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19698104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/03/free-for-all-the-camera-control-blues-or-how-i-judge-thee-f2p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ablegamers</category><category>ablegamers.com</category><category>accessibility</category><category>alganon</category><category>beau-hindman</category><category>camera-controls</category><category>Diablo</category><category>disabled</category><category>f2p</category><category>featured</category><category>forsaken-world</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>iris-online</category><category>mabinogi</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 03 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do MMOs need to be more accessible to disabled people? ]]></title><link>http://massively.joystiq.com/2009/07/07/the-daily-grind-do-mmos-need-to-be-more-accessible-to-disabled/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/07/the-daily-grind-do-mmos-need-to-be-more-accessible-to-disabled/</guid><comments>http://massively.joystiq.com/2009/07/07/the-daily-grind-do-mmos-need-to-be-more-accessible-to-disabled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://www.wow.com/gallery/lesleys-gallery/2109601/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.wow.com/media/2009/06/elfly.jpg" alt="" /></a><br />
<div align="left">Last week, a blind friend of mine decided to get herself addicted to <em>WoW</em>. We re-rolled characters on a different realm and are slowly leveling. I'm not a fan of leveling but suddenly looking at a basic UI, a new set of icons and an unfamiliar map has reminded me how scary <em>WoW</em> can be for a <a href="http://www.journalism.co.uk/12/articles/533323.php">visually impaired person</a>. The same applies to every other MMO from <a href="http://massive.com/tag/eve-online"><em>EVE</em></a> (which is especially terrifying due to a lack of a humanoid avatar) to <em><a href="http://massively.com/tag/second-life">Second Life</a></em> and I often think MMOs should come with the option of an in-game white can or a service animal. I suppose the one perk is you can't run into people and if you do fall off a cliff and die, you get to rez at the nearest graveyard.<br /><br />I can't help but wonder that there is still a lot games companies need to do in order to make MMOs much more accessible to all kinds of disabled people. I would love to have icons which double in size when you mouse over them, icons on the map, much larger text sizes for the chat box and a radar circle on the floor to tell you how close until you aggro something hostile. For some kinds of disabled gamers, MMOs can offer freedom from their disability and a chance to distance themselves from their everyday lives but for others - usually visually related disabilities - MMOs can range from passable to appalling. So come on readers, do you have a disability that affects your life? Do you play MMOs? How do you find the experience? Do you wish your chosen MMO had more options for people with a specific disability? How would you alter your MMO to make it easier and more comfortable to play.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/07/the-daily-grind-do-mmos-need-to-be-more-accessible-to-disabled/">The Daily Grind: Do MMOs need to be more accessible to disabled people? </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jul 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/07/the-daily-grind-do-mmos-need-to-be-more-accessible-to-disabled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19086931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/07/the-daily-grind-do-mmos-need-to-be-more-accessible-to-disabled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>disabilities</category><category>disabled</category><category>eve-online</category><category>second-life</category><category>the-daily-grind</category><category>visual-impairment</category><category>world-of-warcraft</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Tue, 07 Jul 2009 08:00:00 EST</pubDate></item><item><title><![CDATA["Second Life is my wheelchair"]]></title><link>http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/</guid><comments>http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.metaversejournal.com/2008/09/19/second-life-is-my-wheelchair/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/tan-sl-wheelchair.jpg" alt="" /></a>That's the money-quote from Seshat Czeret in <a href="http://www.metaversejournal.com/2008/09/19/second-life-is-my-wheelchair/">Feldspar Epstein's piece on disability and accessibility at The Metaverse Journal</a> this week. Really, those five words condense thousands of written words on the empowering properties of a collaborative virtual environment, and not just for the differently-abled, but for the regularly able as well.</p>
<p>It is interesting to note that those with physical limitations and disablements tend to view their own physical bodies as a physical, fleshy avatar far more frequently than those who have no such impairment. To the physically handicapped, the body may not function as it ought, but their minds and persons are as whole and complete as any. Many view their bodies as simply a malfunctioning vehicle, and their step into online avatars in a 3D environment is as slight a transition as getting into a car and driving.</p>
<p>To many such physically impaired users, the body is no more nor less a tool than an online avatar, and the latter (despite lag, occasional inventory loss, network problems and all the other hurly-burly of a virtual environment) is the more reliable, expressive and liberating, allowing more ability to contribute, work, play and socialize.</p>
<p>Why then, do the able-bodied among us tend to see so much more distinction between our bodies in the physical world and our digital representations? Is that distinction merely an artificial one, a handicap brought about by our able-bodied perspective?</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/">"Second Life is my wheelchair"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaversejournal.com/2008/09/19/second-life-is-my-wheelchair/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>culture</category><category>disability</category><category>disabled</category><category>feldspar-epstein</category><category>metaverse-journal</category><category>second-life</category><category>seshat-czeret</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 21 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Gaming with a disability]]></title><link>http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/</guid><comments>http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div style="text-align: center;"><a href="http://cb.nowan.net/blog/2007/07/20/news-on-brain-computer-interfaces/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/gamingwithyourmind.jpg" /></a><br /></div>
<p>Stephanie Walker was a gamer who had never expected to have to deal with <a target="_blank" mce_href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/" href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/">a disability</a>. She was 23 at the onset of her condition, a college student who also worked a full-time job. She liked to spend the little free time she had unwinding online. Initially resistant to the idea of playing <a target="_blank" mce_href="http://eqplayers.station.sony.com/" href="http://eqplayers.station.sony.com/"><em>EverQuest</em></a>, Stephanie quickly discovered that <a target="_blank" mce_href="http://massively.joystiq.com/2007/11/29/confronting-the-grind-and-finding-it-in-ourselves/" href="http://massively.joystiq.com/2007/11/29/confronting-the-grind-and-finding-it-in-ourselves/">slaying virtual orcs and bandits</a> while joking around in party chat was surprisingly fun. It was a great way to keep in touch with long-distance friends and <a target="_blank" mce_href="http://massively.joystiq.com/2008/03/03/can-you-fight-stress-in-second-life/" href="http://massively.joystiq.com/2008/03/03/can-you-fight-stress-in-second-life/">burn some stress</a> after a long day. She didn't have a lot of time to play, but she was good at it when she did.</p>
<p>While working at her job one day, Stephanie noticed that her right hand and leg had fallen asleep. When she tried to get up to walk the sensation off, she realized that something was seriously wrong -- the entire right side of her body had just stopped working. Stephanie was rushed to the hospital, and the diagnosis was confirmed the following morning: she had <a target="_blank" mce_href="http://en.wikipedia.org/wiki/Multiple_sclerosis" href="http://en.wikipedia.org/wiki/Multiple_sclerosis">multiple sclerosis</a>, and she would have to deal with it for the rest of her life. Overnight, everything changed. She went from being someone who spent 20 hours per day away from home to someone who really never left. Moving around within her house required an enormous effort on her part. Even feeding herself had become a challenge. The little things, like not being able to get online and <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/23/player-vs-everything-playing-with-your-friends/" href="http://massively.joystiq.com/2008/04/23/player-vs-everything-playing-with-your-friends/">chat with her friends</a> (something she really enjoyed) just made her situation that much more painful.</p><p><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/" rel="bookmark">Continue reading <em>Player vs. Everything: Gaming with a disability</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/">Player vs. Everything: Gaming with a disability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1178966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>able-gamers</category><category>accessibility</category><category>blizzard</category><category>controllers</category><category>crafting</category><category>disability</category><category>disabled</category><category>disabled-access</category><category>disabled-gamer</category><category>everquest</category><category>featured</category><category>flying-lab</category><category>funcom</category><category>game-design</category><category>guild-wars</category><category>joystiqfeatures</category><category>multiple-sclerosis</category><category>peripherals</category><category>player-vs-everything</category><category>software</category><category>soldier</category><category>soldiers</category><category>veterans</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Mon, 28 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Eye Gaze project to enable the disabled]]></title><link>http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/</guid><comments>http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://en.wikipedia.org/wiki/Image:Looker_imp.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/lookerimage.jpg" /></a>Someone is always <a href="http://massively.joystiq.com/2007/10/19/game-with-the-power-of-your-mind/">working on a way</a> to let differently-abled people interact with virtual worlds and games. <a href="http://youtube.com/watch?v=NBIjWA8CHls&amp;feature=related">This video</a> shows someone playing <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> using a system called the Eye Gaze, which tracks eye movement and somehow (I'll say magically) converts the signals into mouse clicks and WASD movement.<br /><br />This could be big for people with conditions that affect motor control, such as <a href="http://en.wikipedia.org/wiki/Muscular_dystrophy">muscular dystrophy</a> or <a href="http://en.wikipedia.org/wiki/Polio">polio</a>. There's also a <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em> <a href="http://youtube.com/watch?v=UUeqrYEzNi4">demonstration video</a>. Though the team's <a href="http://www.cse.dmu.ac.uk/~svickers/">website</a> is currently down, there's a lot of food for thought in these videos. I can see a system like this dramatically improving quality of life for people with crippling disabilities, and also for, as one commenter put it, 'insanely lazy people'.<br /><br />Videos after the break!<br /><br />[Thanks, Aki!]<p><a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/" rel="bookmark">Continue reading <em>Eye Gaze project to enable the disabled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/">Eye Gaze project to enable the disabled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=NBIjWA8CHls&amp;feature=related>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1146467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disabled</category><category>eye-gaze</category><category>eye-movement</category><category>interaction</category><category>motor-control</category><category>muscular-dystrophy</category><category>polio</category><category>second-life</category><category>wasd</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 22 Mar 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[The Heron Sanctuary helps the disabled find a Second Life]]></title><link>http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/</guid><comments>http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://eurekadejavu.blogspot.com/2008/01/story-of-heron-sanctuary.html"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/heronsanctuary.jpg" alt="" /></a></div>
<br />An element inherent in virtual worlds that the mainstream press frequently misses (or deliberately ignores in favor of the more sensational aspects), is that your avatar can be everything you want to be, but for whatever reason, can't be. And while this has led many with otherwise socially-debilitating conditions to achieve a degree of happiness and freedom, there are relatively few organizations devoted to helping disabled people realize new social lives through virtual worlds.<br /><br />I <a href="http://www.secondlifeinsider.com/2007/05/03/willing-and-dis-able-in-sl/">previously wrote</a> about Fez Rutherford's <a href="http://2ndisability.blogspot.com/">2nDisability</a>, but here's another wonderful example of people reaching out to help others: <a href="http://eurekadejavu.blogspot.com/2008/01/story-of-heron-sanctuary.html">The Heron Sanctuary</a> in <em><a href="http://massively.joystiq.com/categories/second-life">Second Life</a></em>. Eureka Dejavu and Schmilsson Nilsson (<a href="http://massively.joystiq.com/2007/12/01/on-the-inside-episode-20-eureka-dejavu-and-schmilsson-nilsson/">previously podcasted here</a>) graciously give some space on their blog '<a href="http://eurekadejavu.blogspot.com">Dispatches From a Virtual World</a>' to Widget Whiteberry, who talks about the importance of making connections over the Web and founding a virtual community for disabled individuals. It's a worthwhile read and serves to refute the assertions by so many naysayers that there's nothing of value to be had in SL.<br /><br />[Thanks, Schmilsson!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/">The Heron Sanctuary helps the disabled find a Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eurekadejavu.blogspot.com/2008/01/story-of-heron-sanctuary.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1100076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2ndisability</category><category>community</category><category>disability</category><category>disabled</category><category>dispatches-from-a-virtual-world</category><category>eureka-dejavu</category><category>fez-rutherford</category><category>heron-sanctuary</category><category>schmilsson-nilsson</category><category>second-life</category><category>virtual-worlds</category><category>widget-whiteberry</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 29 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Troll/Ranger PvMP disabled once more]]></title><link>http://massively.joystiq.com/2007/12/18/troll-ranger-pvmp-disabled-once-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/18/troll-ranger-pvmp-disabled-once-more/</guid><comments>http://massively.joystiq.com/2007/12/18/troll-ranger-pvmp-disabled-once-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://forums.lotro.com/showthread.php?&amp;postid=1380614#post1380614"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/lotronotrollsrangersbywill_225px.jpg"  alt="" /></a>A post on the official <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> forums today <a href="http://forums.lotro.com/showthread.php?&amp;postid=1380614#post1380614">announced</a> that Troll and Ranger PvMP Session Play will be disabled <a href="http://massively.joystiq.com/2007/11/15/lotro-troll-and-ranger-session-play-out-for-now/">for the second time</a>. However, unlike last time, we've got a clearer idea about why they are being taken down.<br /><br />Curse.com's developer tracker <a href="http://www.curse.com/devtracker/4/en/details/71626/">picked up on a forum thread</a> where someone was complaining about an exploiting Ranger. Apparently this character was able to reset their Ranger timer to continue playing it as long as they wanted, as well as having the ability to despawn, even while people were attacking, and reappear elsewhere with replenished health. The official response to this post confirmed that the Trolls and Rangers will be disabled due to this.<br /><br />As a lot of Turbine's staff have already left the office for the holidays, they have disabled the quests for now and will reinstate them once they have fixed the exploits.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/18/troll-ranger-pvmp-disabled-once-more/">Troll/Ranger PvMP disabled once more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Dec 2007 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.lotro.com/showthread.php?&amp;postid=1380614#post1380614>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/18/troll-ranger-pvmp-disabled-once-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1066269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/18/troll-ranger-pvmp-disabled-once-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disabled</category><category>locked</category><category>lotro</category><category>pvmp</category><category>ranger</category><category>session-play</category><category>troll</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 18 Dec 2007 20:40:00 EST</pubDate></item></channel></rss>
