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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ablegamers releases shopping list for disabled players]]></title><link>http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/</guid><comments>http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/ablegamers.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ablegamerspropa.jpg" alt="" /><br />
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If you are a disabled player or know one, you might need some help with your gift shopping. Well, worry no more: <a href="http://www.ablegamers.com">Ablegamers.com</a> has <a href="http://www.ablegamers.com/game-news/ablegamers-2010-holiday-shopping-guide.html">compiled a pretty nice list of items</a> for your loved ones! Let's say you want a great <a href="http://store.apple.com/us/browse/home/shop_ipad/family/ipad?afid=p219|GOUS&amp;cid=OAS-US-KWG-iPad-US">iPad</a> mount -- well someone has made one. Perhaps you're really needing an old-fashioned joystick controller, complete with extenders and customizable buttons? Well, there's one of those too! <br />
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There are literally millions upon millions of disabled people in North America alone. Of those, a good percentage are gamers -- or <em>want</em> to be gamers but have issues connecting to and participating in these wonderful games that we all love. Why not buy one of these items for the disabled person in your life? Or perhaps you could locate a stranger who needs the item -- just ask your gaming buddies. Don't be surprised when someone knows somebody else who could use something that appears on this list! <br />
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Thanks to Ablegamers.com, some players will not be left out of the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/">Ablegamers releases shopping list for disabled players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19727326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/21/ablegamers-releases-shopping-list-for-disabled-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ablegamers</category><category>ablegamers.com</category><category>accessibility</category><category>beau-hindman</category><category>christmas shopping</category><category>ChristmasShopping</category><category>disability</category><category>disabled</category><category>shopping</category><category>shopping-list</category><category>xmas</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 21 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: The secret sauce]]></title><link>http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/</guid><comments>http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/" style=""><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>Virtual environments evince a significant lack of mainstream adoption. Relatively tiny percentages of the world population are involved in them in any way online. There's something clearly missing.</p>
<p>At the present time, virtual environments simply lack any compelling reason to exist that motivates mainstream users and might drive mainstream adoption. There's no killer app, or secret sauce that gets large numbers of people thinking "I want to get me some of that!"</p><p><a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/" rel="bookmark">Continue reading <em>The Virtual Whirl: The secret sauce</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/">The Virtual Whirl: The secret sauce</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19485854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>disability</category><category>education</category><category>featured</category><category>gaming</category><category>opensim</category><category>opinion</category><category>pornography</category><category>sex</category><category>the-virtual-whirl</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 22 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA["Second Life is my wheelchair"]]></title><link>http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/</guid><comments>http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.metaversejournal.com/2008/09/19/second-life-is-my-wheelchair/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/tan-sl-wheelchair.jpg" alt="" /></a>That's the money-quote from Seshat Czeret in <a href="http://www.metaversejournal.com/2008/09/19/second-life-is-my-wheelchair/">Feldspar Epstein's piece on disability and accessibility at The Metaverse Journal</a> this week. Really, those five words condense thousands of written words on the empowering properties of a collaborative virtual environment, and not just for the differently-abled, but for the regularly able as well.</p>
<p>It is interesting to note that those with physical limitations and disablements tend to view their own physical bodies as a physical, fleshy avatar far more frequently than those who have no such impairment. To the physically handicapped, the body may not function as it ought, but their minds and persons are as whole and complete as any. Many view their bodies as simply a malfunctioning vehicle, and their step into online avatars in a 3D environment is as slight a transition as getting into a car and driving.</p>
<p>To many such physically impaired users, the body is no more nor less a tool than an online avatar, and the latter (despite lag, occasional inventory loss, network problems and all the other hurly-burly of a virtual environment) is the more reliable, expressive and liberating, allowing more ability to contribute, work, play and socialize.</p>
<p>Why then, do the able-bodied among us tend to see so much more distinction between our bodies in the physical world and our digital representations? Is that distinction merely an artificial one, a handicap brought about by our able-bodied perspective?</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/">"Second Life is my wheelchair"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaversejournal.com/2008/09/19/second-life-is-my-wheelchair/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/second-life-is-my-wheelchair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>culture</category><category>disability</category><category>disabled</category><category>feldspar-epstein</category><category>metaverse-journal</category><category>second-life</category><category>seshat-czeret</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 21 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Gaming with a disability]]></title><link>http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/</guid><comments>http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div style="text-align: center;"><a href="http://cb.nowan.net/blog/2007/07/20/news-on-brain-computer-interfaces/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/gamingwithyourmind.jpg" /></a><br /></div>
<p>Stephanie Walker was a gamer who had never expected to have to deal with <a target="_blank" mce_href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/" href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/">a disability</a>. She was 23 at the onset of her condition, a college student who also worked a full-time job. She liked to spend the little free time she had unwinding online. Initially resistant to the idea of playing <a target="_blank" mce_href="http://eqplayers.station.sony.com/" href="http://eqplayers.station.sony.com/"><em>EverQuest</em></a>, Stephanie quickly discovered that <a target="_blank" mce_href="http://massively.joystiq.com/2007/11/29/confronting-the-grind-and-finding-it-in-ourselves/" href="http://massively.joystiq.com/2007/11/29/confronting-the-grind-and-finding-it-in-ourselves/">slaying virtual orcs and bandits</a> while joking around in party chat was surprisingly fun. It was a great way to keep in touch with long-distance friends and <a target="_blank" mce_href="http://massively.joystiq.com/2008/03/03/can-you-fight-stress-in-second-life/" href="http://massively.joystiq.com/2008/03/03/can-you-fight-stress-in-second-life/">burn some stress</a> after a long day. She didn't have a lot of time to play, but she was good at it when she did.</p>
<p>While working at her job one day, Stephanie noticed that her right hand and leg had fallen asleep. When she tried to get up to walk the sensation off, she realized that something was seriously wrong -- the entire right side of her body had just stopped working. Stephanie was rushed to the hospital, and the diagnosis was confirmed the following morning: she had <a target="_blank" mce_href="http://en.wikipedia.org/wiki/Multiple_sclerosis" href="http://en.wikipedia.org/wiki/Multiple_sclerosis">multiple sclerosis</a>, and she would have to deal with it for the rest of her life. Overnight, everything changed. She went from being someone who spent 20 hours per day away from home to someone who really never left. Moving around within her house required an enormous effort on her part. Even feeding herself had become a challenge. The little things, like not being able to get online and <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/23/player-vs-everything-playing-with-your-friends/" href="http://massively.joystiq.com/2008/04/23/player-vs-everything-playing-with-your-friends/">chat with her friends</a> (something she really enjoyed) just made her situation that much more painful.</p><p><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/" rel="bookmark">Continue reading <em>Player vs. Everything: Gaming with a disability</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/">Player vs. Everything: Gaming with a disability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1178966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>able-gamers</category><category>accessibility</category><category>blizzard</category><category>controllers</category><category>crafting</category><category>disability</category><category>disabled</category><category>disabled-access</category><category>disabled-gamer</category><category>everquest</category><category>featured</category><category>flying-lab</category><category>funcom</category><category>game-design</category><category>guild-wars</category><category>joystiqfeatures</category><category>multiple-sclerosis</category><category>peripherals</category><category>player-vs-everything</category><category>software</category><category>soldier</category><category>soldiers</category><category>veterans</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Mon, 28 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Heron Sanctuary helps the disabled find a Second Life]]></title><link>http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/</guid><comments>http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://eurekadejavu.blogspot.com/2008/01/story-of-heron-sanctuary.html"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/heronsanctuary.jpg" alt="" /></a></div>
<br />An element inherent in virtual worlds that the mainstream press frequently misses (or deliberately ignores in favor of the more sensational aspects), is that your avatar can be everything you want to be, but for whatever reason, can't be. And while this has led many with otherwise socially-debilitating conditions to achieve a degree of happiness and freedom, there are relatively few organizations devoted to helping disabled people realize new social lives through virtual worlds.<br /><br />I <a href="http://www.secondlifeinsider.com/2007/05/03/willing-and-dis-able-in-sl/">previously wrote</a> about Fez Rutherford's <a href="http://2ndisability.blogspot.com/">2nDisability</a>, but here's another wonderful example of people reaching out to help others: <a href="http://eurekadejavu.blogspot.com/2008/01/story-of-heron-sanctuary.html">The Heron Sanctuary</a> in <em><a href="http://massively.joystiq.com/categories/second-life">Second Life</a></em>. Eureka Dejavu and Schmilsson Nilsson (<a href="http://massively.joystiq.com/2007/12/01/on-the-inside-episode-20-eureka-dejavu-and-schmilsson-nilsson/">previously podcasted here</a>) graciously give some space on their blog '<a href="http://eurekadejavu.blogspot.com">Dispatches From a Virtual World</a>' to Widget Whiteberry, who talks about the importance of making connections over the Web and founding a virtual community for disabled individuals. It's a worthwhile read and serves to refute the assertions by so many naysayers that there's nothing of value to be had in SL.<br /><br />[Thanks, Schmilsson!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/">The Heron Sanctuary helps the disabled find a Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eurekadejavu.blogspot.com/2008/01/story-of-heron-sanctuary.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1100076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/29/the-heron-sanctuary-helps-the-disabled-find-a-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2ndisability</category><category>community</category><category>disability</category><category>disabled</category><category>dispatches-from-a-virtual-world</category><category>eureka-dejavu</category><category>fez-rutherford</category><category>heron-sanctuary</category><category>schmilsson-nilsson</category><category>second-life</category><category>virtual-worlds</category><category>widget-whiteberry</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 29 Jan 2008 11:00:00 EST</pubDate></item></channel></rss>
