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Posts tagged directx11

The Perfect Ten: MMO forum terms beaten to death

If there's one aspect of MMO culture that I have difficulty saying anything positive about, it would have to be the official forum. No matter how well-moderated and well-intentioned studio forums may be, they're essentially giant signs broadcasting "COME WHINE HERE!" When you witness a 500-page t...

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THQ reveals the dark engine powering Warhammer 40K

Hungry for information -- any information at all -- on Vigil Games' upcoming Warhammer 40,000: Dark Millennium Online? Did you watch the Imperium of Man trailer and gibber, "More! MORE!" So did we. Unfortunately, it was looking like we'd have to be content with hints... ...but fortunately, Games...

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Darkfall offers up community Q&A session

Darkfall has pegged itself from the beginning as a niche title, focusing on a brand of open PvP that doesn't necessarily appeal to everyone. And it's certainly handled that title with aplomb, earning our staff pick for best PvP in a 2009 MMO. But one of the most important aspects of its existence ...

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New DirectX 11 details emerge

Not many MMOs take advantage of the DirectX 10 API and its instruction sets but that's not stopping progress on DirectX 11. The new DirectX version will work on Vista and future versions of the Windows operating system dubbed Windows 7. Yesterday, at Gamefest -- Microsft's XNA conference, the conglo...

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