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Posts tagged diplomacy

Captain's Log: Impressions of diplomacy in Star Trek Online

Peace be with you, readers. Today, we convene once again for a new edition of Captain's Log, in which we discuss, with mutual respect for all opinions, Star Trek Online. Begging your pardon if you disagree, but I thought it appropriate that we explore one of the game's brand-new features: diplomacy...

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Dan Stahl highlights more of Star Trek Online's future direction

Star Trek Online's Dan Stahl has been fairly vocal since he took the executive producer post at the beginning of last month. We had our own chance to speak with him recently, where he discussed everything from the then-upcoming Season 2 content to the rumors about the game adopting a free-to-play m...

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More details on weekly episodes in Star Trek Online's Season 2

If you're playing Star Trek Online, odds are good that you've come by your affection for the game via a prior love of the series. While we haven't had a new show on television in several years, almost every fan has fond memories of sitting down each week for the latest installments of the story. Ac...

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Massively exclusive interview: Dawntide's Martin "Wiz" Anward

The hype-machine for Working as Intended's incoming MMO, Dawntide, resumed at the end of May with the announcement of the start of open beta. Dawntide promises to be a skill-based, open-PvP sandbox a la Shadowbane or Darkfall, with territory to claim, castles to build, sieges to undertake, and boat...

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Newest Ask Cryptic for Star Trek Online highlights gaps between series and game

The trouble with making Star Trek Online is that there are a lot of parts that work great in a dramatic television series that don't necessarily work as well in a game. As much fun as it might be to have your bridge officers get together for a poker game, there's a dearth of useful ways to integrat...

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Star Trek Online and the breadth of content

If you're a fan of the franchise, there are things that you likely want to be in Star Trek Online that aren't there yet. Ship interiors, missions taking place on board the ship, improved ground combat, diplomatic missions... it's not a difficult list to fill out. Executive producer Craig Zinkievich...

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MMO pacifism: Expanding combat alternative systems

Murder. Death. Kill. These words are synonymous with most MMORPGs (oh, and 1993's Demolition Man too, but let's not go there). There have been a number of systems introduced to the genre since its birth, but combat (PvE and PvP) has always been at the forefront. One blogger wants that to change. Syp...

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Massively interviews Star Trek Online executive producer Craig Zinkievich

It's safe to say that everyone here at Massively is excitedly awaiting Cryptic Studio's forthcoming Star Trek Online. So our very first interview with executive producer Craig Zinkievich was both a great opportunity and an enlightening experience. Beyond the cut, you'll find answers on player-made...

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Massively visits Stargate Worlds: The interview

During our visit to Cheyenne Mountain Entertainment's Arizona studio, we got to sit down with five of the top minds on the Stargate Worlds team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin B...

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Player vs. Everything: The importance of morale

We've all been there. Any little thing can start it. Maybe the tank messes up and pulls two groups when he meant to pull one. Maybe the healer was distracted by his cat and some people die. Maybe the mage doesn't watch her aggro and the mobs take out the DPS. Something happens, and the group wipe...

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